Wondrous Item, artifact (requires attunement)

Random Properties. The Handbag has the following randomly determined properties:

2 minor beneficial properties,
1 major beneficial property,
1 major detrimental property,

The random properties of the handbag only function when there is at least 2 of the item socketed in place


The Sum of Its Parts. Each of the 4 components that powers the Handbag is a powerful magic relic in its own right

Surgeons Coat
Surgeons Gloves
Surgeons Scalpel
Surgeons Mask

Creatures can attune to the Handbag's components individually. If attuned to an individual component, a creature must hold the component to make use of its features. A creature can also attune to the Handbag and all the components installed in it. Attuning to an installed component doesn't count against the number of magic items you can normally attune to and you gain the effect of them even if they aren't equipped on your body.

Oddly large,
The surgeons handbag is oddly large on the inside, fitting an entire operating room inside of it that can be furled and unfurled out as a bonus action, the operating room is a 20 ft radius room centered on the bags location, when you make a medicine. herbalist's kit, or surgeons tool check inside the operating room you gain a +5 bonus, additionally whenever someone heals inside of the operating room the healing is increased by 10% rounded down.

Surgeon's curiosity,
The surgeons handbag causes peoples curiosity to get the better of them, you begin focused on performing out of the world surgeries, ignoring all of your morals your alignment turns into lawful evil while attuned to the handbag
Master of Medicine,
While all 4 components of the handbag are installed, the handbag gains 10 charges you can use an action and expend 1 or more charges to cast one of the following spells,
cure wounds(5th level) 1 charge
Disguise self 1 charge
Alter self 2 charges
Revivify 2 charges
Controlled mutation 3 charges
Heal 4 charges
Raise dead 4 charges
Regeneration 5 charges
Resurrection 6 charges


You regain 2d4+2 charges at dawn

yahyouh1020

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