This incredibly long whip is made of pitch-black material with a golden hilt. It is incredibly sharp and seems to emit a faint light. The handle is etched with faint Elvish runes.
You have a +3 to attack and damage rolls using this weapon.
Protection of the Ghostslayer. While you are attuned to this item, you have resistance to radiant and necrotic damage.
Blessing of Radiance. When you hit a creature with an attack using this weapon, the creature takes an extra 1d8 radiant damage. If the target is undead, it takes an additional 1d8 radiant damage (for a total of 2d8).
Aura of the Ghostslayer. As a bonus action while wielding this weapon, you can choose to activate an aura that fills undead with terror. The aura is a 30-foot radius sphere centered on you. An undead creature that starts its turn in the aura or enters the aura for the first time on its turn must make a Wisdom saving throw with a DC of 17. On a failed save, the creature is frightened of you for 1 minute. The aura lasts for 1 minute or until you dismiss it (no action required). Once you use this feature, you can't use it again until the next dawn.
Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage: Radiant, Damage: Radiant, Bonus: Magic, Resistance: Necrotic, Resistance: Radiant, Frightened, Blood Hunter, Combat, Finesse, Reach, Slow







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