Staff, legendary (requires attunement by a 3 days (sun sets) to attune, and must be chosen by the staff after solving the required puzzles before obtaining it )

While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it:

  1. Cure wounds (1 charge per spell level, up to 4th),
  2. Lesser restoration (2 charges),
  3. Mass cure wounds (5 charges).
  4. Revivify (8 charges).

While wielding the staff, the character may expend 1 charge to create an aura that allows the wielder to know the health status and magical or nonmagical conditions of all allies within 60 feet. While in effect, the wielder may use a bonus action to expend 1 charge to target 1 creature up to 20 feet away with a spell cast from memory, Any of the spells that the owner knows up to 2nd level spells, or with the use of the staff's other charged features.This effect lasts as long as the wielder maintains concentration and control of the staff. While this aura is in effect, the character may not take actions that cause damage to living creatures.

While holding the staff, you can use an action to speak one of three command words. Speaking any command word ends any other effects produced by the staff, and also ends the same effect if it is already active:

  • "Candle" causes the tip of the staff to emit a soft blue light with a radius of 1 ft. (1 Charge)
  • "Lantern" causes the tip of the staff to emit bright light with with a radius of 20 ft. (2 Charges)
  • "Sun" causes the tip of the staff to emit a bright light with a radius of 30 ft. momentarily, allowing up to six creatures within the light's radius to regain 2d8+[1d6(or average)] hit points. This activation has no effect on undead or constructs. The light is then ended, and this command word produces no effect from the staff until the next dawn. (4 Charges)

If you die while you have the hold to the staff, your soul enters it, unless it already houses a soul. You can remain in the staff or depart for the afterlife. As long as your soul is in the staff, you can telepathically communicate with the new owner if there is any. The Dead can come back to life if the corpse is near the staff and the Revivify spell was cast, (Time restriction does not apply but the condition of body must be operational)

If the user attempts to cast a charge that is higher than the owner's Level, it will cast but will exhaust the owner to the point of unconsciousness, The condition duration is 24 hours 

Notes: Melee Weapon Attack: Bludgeoning, Unconscious, 3 days (sun sets) to attune, and must be chosen by the staff after solving the required puzzles before obtaining it , Healing, Buff, Utility, Combat

Item Tags: Healing Buff Utility Combat

KuraiSensei

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