Weapon (trident), artifact (requires attunement by a paladin, fighter, warlock, barbarian, cleric {anyone of a Lawful Neutral/Good, or Neutral Good Alignment})
Sentience. 

Wraithmar is a sentient weapon of neutral alignment, with an Intelligence of 18, a Wisdom of 15, and a Charisma of 10. It has hearing and darkvision out to a range of 120 feet. The weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. It can also speak with aquatic animals as if using a speak with animals spell, using telepathy to involve its wielder in the conversation.

Personality. Wraithmar constantly seeks a wielder who will spread it's faith of The Sea Goddess Melora. The weapon itself craves to be used against those who would be in direct harm of nature, and becomes restless when it believes that someone of such nature is nearby and being forgiven. Wraithmar being a weapon made to combat against gods by a god who had no wishes to do so makes the weapon untrusting of those who'd wish to use it against anything of divine nature. Wraithmar is quiet and reserved in the presence of those with divine connections for reasons unknown. 
 

Dormant

The trident grants the following benefits in its dormant state:

  • You can read, write, and understand Aquan/Primordial
  • You gain a +1 bonus to attack and damage rolls made with this magic weapon.
  • You gain resistance to cold damage and fire damage while attuned to this weapon. In addition you can cast the two following spells fog cloud, and wall of water

Proficiency with a Trident allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, paladin, fighter, warlock, barbarian, cleric {anyone of a Lawful Neutral/Good, or Neutral Good Alignment}, Damage, Combat, Thrown, Versatile, Topple

Item Tags: Damage Combat

Salvo_Warhammer

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