Rod, rare (requires attunement by a Requires attunement by a wizard, cleric, warlock, or artificer. )

The Blinding Rod allows you to send out a beam of light at the enemy.  The beam of light is so bright and powerful that it temporary blinds them for 3 rounds.  To avoid being blinded, the target must make a successful DC 15 Dexterity Saving Throw.  The beam of light emitted from the Blinding Rod deals (1d6) radiant damage.  On a successful save, the damage value is halved.  On a failed save, roll a d20.  On any roll 10 or below, the target is left blinded.  On any roll above 10, the target is not blinded but instead receives a -4 passive perception disadvantage for Insight, Investigation, and Perception, and a disadvantage on attack rolls.  The character's vision is blurred and impaired rather than being completely obscured.  The Blinding Rod has 8 charges that recharge by (1d4 + 2) every short rest.                              

Notes: Damage: Radiant, Disadvantage: Weapon Attacks, Disadvantage: Spell Attacks, Blinded, Requires attunement by a wizard, cleric, warlock, or artificer. , Debuff, Combat

Item Tags: Debuff Combat

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