Weapon (longsword), rare (requires attunement by a Requires attunement by an artificer, eldritch knight, warlock, sorcerer, or wizard. )

When you make a melee attack with this weapon, you gain a +1 attack roll bonus. 

If you get a hit with the Eldritch Blade, you can deal an extra (2d6) force damage to the target.  Doing this expends 3 charges. 

You can cast the cantrip Eldritch Blast at will.  You can expend 1 charge to cast the spell Magic Missile and Shield at the 1st level.         

The Eldritch Blade regains (1d4 + 2) charges every short or long rest.    

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Force, Bonus: Magic Item Attack With Strength, Requires attunement by an artificer, eldritch knight, warlock, sorcerer, or wizard. , Damage, Combat, Eldritch Machine, Versatile, Sap

Item Tags: Damage Combat Eldritch Machine

VultureSniper

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