Armor (scale mail), very rare (requires attunement by a To attune this armor, you must slay a spider with a challenge rating of 2 or higher and a size of at least Small. )

The Armor of The Arachnid grants the wearer the abilities of a spider.  While wearing this armor, the creature can freely climb up and down on a vertical surface and can walk upside down.  When climbing using this armor, the creature gains a climbing speed equal to its walking speed.  This allows a creature to climb freely without expending much energy. 

Spells.  This armor has 15 charges.  While wearing it, you can use an action to expend 1 charge to cast the Web spell from it.  

Spider Venom.  When you make a melee attack, you can expend 3 charges to deal an extra (2d6) poison damage, using your Constitution Modifier.

Spider Glue.  The wearer has an Advantage on saving throws against falling Prone.       

The armor regains (1d10 + 5) charges every long rest.  If you expend the last charge, roll a d20.  On a 1, the armor becomes non-magical scale mail armor until it is re-attuned.    

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

Notes: Damage: Poison, Prone, To attune this armor, you must slay a spider with a challenge rating of 2 or higher and a size of at least Small. , Buff, Utility, Outerwear, Negates Difficult Terrain, Stealth Disadvantage

Item Tags: Buff Utility Outerwear Negates Difficult Terrain

VultureSniper

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