Wondrous Item, legendary (requires attunement by a Person Willing to Learn How to Knit)

Welcome to Daryll's Magic Shoppe your one stop shop for all your basic magical needs. This is a one of a kind item.

It looks like an ordinary pair of knitting needles, by expending a charge, the Needles have 3 and regain 1d4-1 charges at Dawn, and placing it in a yarn ball, the Knitting Needle will Knit some magical items, roll a d10 and refer to the following table to determine what it is.

 

d10

Result

1

A Scarf and Matching Beanie, the person wearing these items have resistance to cold damage.

2

A Pair of Socks, The person Wearing this has advantage on stealth checks.

3

Mittens, The Person Wearing this item can pick up hot items with no problem.

4

Sweater, The Person Wearing this gets +2 to their unarmored AC.

5

Another Beanie, The Person Wearing this gets Darkvision to a range of 30 feet.

6

Another Scarf, this one is worth 100 GP

7

A Yarn Bag, Functions as a bag of holding.

8

More Mittens, The Person wearing this gains a climbing speed equal to your walking speed.

9

Yarn Mask, Functions as a Disguise Kit

10

Another Sweater, The Person wearing this gains resistance to Piercing Damage.

 

The Magic lasts for only 24 hours before the item becomes Non-Magical. The Item itself does not degrade and will last for a hundred years before any noticeable changes occur.

Disclaimer : Don't stab yourself with these. Copyright Daryll's magic shoppe 2020.

 

Notes: Person Willing to Learn How to Knit, Utility

Item Tags: Utility

Nikoli_Goodfellow

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