Wondrous Item, common
As an action, you can throw the bomb to a point within 60 ft of yourself. A 20 ft. sphere originating from that point is affected by the faerie fire spell. Additionally, each creature within the radius must make a DC 15 Dexterity saving throw, taking (7d4) damage on a failed save, or half as much damage on a successful one. Roll a d10 to determine the damage type:
- Fire
- Cold
- Acid
- Lightning
- Force
- Thunder
- Psychic
- Poison
- Necrotic
- Radiant
Additionally, (1d4 + 1) magic missiles form and attack any creature within the radius. The DM determines which creatures are targeted randomly. Each magic missile is a different color.
Comments