Wondrous Item, common

As an action, you can throw the bomb to a point within 60 ft of yourself.  A 20 ft. sphere originating from that point is affected by the faerie fire spell.  Additionally, each creature within the radius must make a DC 15 Dexterity saving throw, taking (7d4) damage on a failed save, or half as much damage on a successful one.  Roll a d10 to determine the damage type:  

  1. Fire
  2. Cold
  3. Acid
  4. Lightning
  5. Force
  6. Thunder
  7. Psychic
  8. Poison
  9. Necrotic
  10. Radiant  

Additionally, (1d4 + 1) magic missiles form and attack any creature within the radius.  The DM determines which creatures are targeted randomly.  Each magic missile is a different color.  

VultureSniper

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