Accidentally crafted by a Wild Magic Barbarian after a long night of drinking, this staff can change into a variety of magical improvised weaponry. However, the staff cannot change into anything larger than itself. The rod has six charges to change the weapon. Each time you use a charge, roll a 1d20 on the Improvised Weaponry List below. The rod regains all charges next dawn.
Improvised Weaponry List
1.Yard Gnome Statuette- 5ft reach, 2d4 Bludgeoning Damage.
2. Dragon Flagon of Hot Coffee- 20ft/60ft, 1d4 Fire Damage and Blinds enemy if they fail a DC 13 Constitution Check.
3. Poisoned Bottle- 5ft, 1d4 Bludgeoning or Slashing and 1d4 Poison Damage.
4. Dwarven Barstool- 5ft, 1d6 Bludgeoning, +2 to AC while wielding, using the seat to block incoming attacks.
5. Leg of the Roundtable- 5ft, 1d4 Bludgeoning and 1d4 Radiant Damage.
6. Chamber Pot- 20ft/60ft, 1d6 Bludgeoning and 1d4 Acid Damage.
7. Qlad's Frying Pan- 5 ft, 1d6 Bludgeoning Damage and 1d4 Fire Damage.
8. Sulfuric Spitoon- 5ft or 20ft/60ft, 1d4 Bludgeoning and 1d4 Acid Damage.
9. Atticus' Cane- 5ft, 1d6 Bludgeoning and Stuns enemy on a failed DC 15 Wisdom Check.
10. Vorpal Bottle Opener- 5ft, 1d4 Piercing (Damage Overtime by 2 Hitpoints to simulate bleeding, with the enemy making a DC 13 Constitution Check to stop it).
11. Bag of Billiard Balls- 5ft, 1d6 Bludgeoning and knocks enemy into the Prone condition if they fail a DC 13 Constitution Check.
12 Bundle of Darts- 20ft/60ft, 3d4 Piercing Damage.
13. Dragon-Ante Deck- 20ft/60ft, 1d4 Slashing Damage.
14. Elven Marital Aid- 5ft, 1d6 Bludgeoning Damage and Frightens enemy if they fail a DC 14 Wisdom Check.
15. Mug of Mindfrost Beer- 20ft/60ft, 1d4 Cold and 1d4 Psychic Damage.
16. Electric Lute- 5ft, 2d4 Lightning Damage.
17. Barfly's Umbrella- 5ft, 1d8 Piercing Damage, While wielding you have a Flight Speed of 30ft.
18. Thunderslap Gauntlet- 5ft, 1d6 Thunder Damage and enemy is Deafened if they fail a DC 13 Constitution Save.
19. Crowbar of Forced Entry- 5ft, 1d4 Force Damage and Wielder gains an extra 10ft of Movement.
20. Spade of Smite- 5ft, 1d6 Bludgeoning and 1d4 Radiant Damage, Paralyzes enemy if they fail a DC 14 Wisdom Check.
Notes: The rod is crafted to resemble a stack of varying sized bottles made from gems, winding around the shaft and mounted animal heads carved from bone scattered in-between the winding staircase of bottles. The animal heads vary, from common game; such as bears, deer, ducks, foxes and wolves, to monsters; such as cockatrice, owlbears, mimics and flumphs. As the top of the staff, it is adorned with a large shimmering purple crystal, seeming to resonate wild magic. , character with the Tavern Brawler feat or who has proficiency with improvised weapons, Damage, Utility, Combat, Shapechanging
Previous Versions
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