You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.
Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.
- Every morning you will roll a constitution saving throw (DC of 10). On a save, you shrug off the voice in your head telling you to find something weak to kill, but on a fail you immediately set out to find the first monster or beast to kill (d20 = save for 3 days, on d1 = attack any PC or Creature immediately within your vicinity).
- After this first attack that hits, your second attack becomes a Reckless attack and must be against the same opponent.Resets after 1 hour
History. This axe was forged by an evil wizard who served an old ancient god named Ghaunadaur. This axe was intended for the daily sacrifices required by the Ancient One. The more sacrifices given with the axe the more Ghaunadaur will bestow his blessing upon you:
20 sacrifices your Channel Divinity will change to become:
Channel Divinity: Guided Strike
Starting at 2nd level, when you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.
35 sacrifices your 2nd Channel Divinity will change to become:
Channel Divinity: War God's Blessing
At 6th level, when a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Bonus: Hit Points per Level, Wrecker - Greataxe, Requires Attunement for stats and Identify Spell , Combat, Cursed, Heavy, Two-Handed, Cleave
The axe has 1 spell charge of Dominate Person:
A humanoid (Not beast or Monster) you see must pass a Wisdom save or be charmed. If you're fighting it, it has advantage. While charmed, you have a telepathic link to it if you're on the same plane. You can use this link to issue commands it obeys, no action required. You can specify a simple and general course of action. If it completes the order and doesn't receive further orders, it only defends itself. You can use your action to take total control of the target. Until the end of your next turn, the creature takes only the actions you decide and nothing you don't allow it to. You can also have the creature use a reaction, but this takes your reaction as well. If the target takes damage, it makes another Wisdom save. On a success, the spell ends.
Spell Save DC: 12
Recharge: For the axe to regain its spell charge one must either: