These inked drawings holds magical essences that gives the creature, who wears them, powerful abilities of the creature they represent.
Use beast of CR 0 for the representation and the creature gains the following abilities...
- Gains proficiencies of the animal.
- Gains senses of the animal.
- Gains the traits of the animal.
- Gains the actions of the animal. (Natural weapons such as bites and claws depends on the wearers size. Medium and smaller uses 1d4+stregth or dexterity. Large and higher uses 1d6+strength or dexterity.
CURSE:
The tattoo grows on the wearer each days. The wearer must make a Charisma saving throw DC 15 each dawn. On a faillure the wearer becomes more and more like the animal. After three faillure, the wearer is posessed by the spirit of the animal and starts acting like the animal. The victim is bound to the tattoo creator and becomes its familliar as if created by the find familliar spell. The victim once transformed, will seek out its master.
This curse can be removed by a greater restoration spell or higher.
Notes: Shapechanging, Cursed
Previous Versions
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9/16/2017 3:43:24 PM
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206
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10/12/2017 11:47:29 AM
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373
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Coming Soon
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