A gilt handled Khopesh, inlaid with jade filigree.
Unattuned is a +1 Scimitar.
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Once Attuned, the jade inlaid in the handle branches up the blade in faintly glowing veins:
-Zephyr allows the attuned to move with the speed and ferocity of the desert winds. While holding it, your walking speed is increased by 15 feet
-You can use an action to cause thick, green poison to ooze out of the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 20 Constitution saving throw or take 4d10 poison damage and become poisoned for 1 minute. This cannot be used again until the next dawn.
-You are immune to the effects of extreme heat as described in 5 of the Dungeon Master Guide.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Class or Background that meaningfully links the character to the desert, and spending a week wandering alone in the dunes, Damage, Combat, Finesse, Light, Nick
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