Long ago, the most skilled dwarven blacksmiths worked to create a the Volcano Shield's. Nowadays, many of these shields are lost, though a few are still wielded by the lines of ancient dwarven kings. There are rumored to be only 7 Volcano Shield''s in existence.
Each Volcano Shield was made of actual pieces of Volcano, and in the very heart of the shield flows a tiny amount of magical lava, that helps contribute to some of the shields special powers.
When you attune to a Volcano Shield it summons an Imp (as described in The Monster Manual) into your service. The imp knows common and must obey you'r every order, to the best of it's ability. Due to some ancient magic, the imp cannot attempt to disobey or twist the wording of an order it understands. If an imp dies, it soon comes back to life and appears in the nearest unoccupied space to the Volcano Shield, 24 hours later. Because of this, anyone who finds a Volcano Shield will probably find a imp right next to it! Here is a table of each of the seven different Volcano Shield and what imp it summons. You may determine randomally or intentionally what shield & imp combo your players get. (Each shield has a different imp tied to it.)
Sword Name |
Imp Name |
Imp alignment |
Imp Personality |
Asgilar |
Bob |
LE |
Bob is orderly and neat, and when something doesn’t seem to be in proper order, he starts screaming his head off (unless he is ordered not to or the situation requires silence). |
Osmorgonath |
Bill |
LE |
Bill views the legal system almost as if it is holy, and enjoys finding clever ways to exploit it. |
Sheorv |
Celestina |
LE |
Celestina always wants to be right, and even if it becomes apparent that she’s wrong, she will keep arguing her point till the end. |
Gendok |
Warbler |
LN |
Warbler loves learning, and if you ask for his knowledge, he’ll kindly give it to you in abundance. Otherwise however, Warbler mostly remains quiet. |
Mrexarnia |
Zoombity Zoomba |
CN |
Zoombity Zoomba loves whizzing around. Zoomba thinks she’s the fastest thing in the world, and she’s happy to tell yo |
Chereledites |
Yerkle-Derkle |
LE |
Yerkle-Derkle enjoys manipulating people, and he always loves a good fight between friends. Only if caught and told to stop by the wielder of the Volcano Shield, will Yerle-Derkle temporarily quit his evil manipulation. |
Triaxar |
Angelica |
NE |
Angelica yearns to be the best, and she strives for power so that she can boss other people around. |
Drenched in water. If the Volcano Shield were to be soaked in water for as little as 60 seconds, it loses access to each of its special abilities and functions as just a regular shield during it's stay in the water, and for 24 hours after it has emerged. During this time, it appears as a non-magical artifact under spells such as detect magic, and anyone who tries to attune to it during that period, is unable to do so.
Enhanced protection. Anyone attuned to this item gains a +1 bonus to AC while wielding it.
In addition, once per a day, when an attack would hit you, you may try to block the attack with your shield, by using your reaction to force the attacker to reroll the attack roll. The reroll is made with disadvantage. If this causes the attack to miss, it is because it clangs into your shield and the attack is rendered harmless.
Fire Resilience. This shield gives the power of fire to you, the wielder, and fire doesn't beat fire, so why should it hurt you? Anyone attuned to this item has resistance to fire damage.
Magical Fire. You have 7 charges, you regain 1d4+1 charges at dawn. You can spend charges to cast spells as described below.
The save DC for these spells is 18, and you have +8 to hit on these spell attacks.
If the range/area of spell is "Self," or self out to a certain distance, then replace the self in the spell with "The Volcano Shield."
0 Charges: Control Flames, Create bonfire, fire bolt
1 Charge: Burning hands, flame blade, flaming sphere
2 Charges: Fireball
3 Charges: Fireshield (you can only use this to create the warm shield version, not the chill shield), wall of fire
5 Charges: Delayed blast fireball, fire storm
Whenever you use one or more charges from the Volcano Shield, roll a D10. On a roll of 10, roll a D4 and see what extra beneficial effect occurs. Roll the D10 and perhaps the D4 before you resolve the spells effects.
Roll (D4) |
Bonus Effect |
1 |
When the energy from your spell comes out, it also inspires your allies. The next attack roll within the next 24 hours against a target of your choice (you must choose the target immediately after rolling this bonus effect) that you can see has advantage. If you take a long rest within the next 24 hours, then you lose access to this effect early. |
2 |
The Volcano Shield grows in size until the start of your next turn. Until then, you may add an additional +2 to your armor class. |
3 |
The Volcano Shield strengthens one of your fire attacks. When you hit a creature with a fire damage dealing attack within the next 24 hours, you may have it take an additional 1D10+5 fire damage. You may only use this ability once, and if you take a long rest within the next 24 hours, then you lose access to this effect early. |
4 |
As you channel fire energy towards your enemies, the Volcano Shield channels invigorating energy towards you. You gain 1D10+5 temporary hit points. |
Notes: Resistance: Fire, Bonus: Armor Class
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