Armor (medium or heavy, but not hide), uncommon
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes.
If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
Applicable Armor:
Name | Type | AC | Strength | Stealth |
Chain Shirt | Medium | 13 + Dex modifier (max 2) | -- | -- |
Scale Mail | Medium | 14 + Dex modifier (max 2) | -- | Disadvantage |
Breastplate | Medium | 14 + Dex modifier (max 2) | -- | -- |
Half Plate | Medium | 15 + Dex modifier (max 2) | -- | Disadvantage |
Ring Mail | Heavy | 14 | -- | Disadvantage |
Chain Mail | Heavy | 16 | Strength 13 | Disadvantage |
Splint | Heavy | 17 | Strength 15 | Disadvantage |
Plate | Heavy | 18 | Strength 15 | Disadvantage |
Notes: Stealth Disadvantage: Remove, Combat, Warding
Is it possible to find enchanted mithral, say a +1 or +2 suit of mithral armor? And if so, how much would that affect rarity and cost?
There is now one example of a +1/2/3 mithral armor officially. It appears it can be done by increasing the rarity of each rank by 1. So +1 Rare, +2 Very Rare, +3 Legendary.
Cost would follow the cost guide. rare cost between 501-5,000, very rare 5,001-50,000, Legendary 50,001-500,000
wow this stuff feels like the D&D equivalent to Vibranium where Adamantine is the equivalent Adamantium
In 3e, the cost was +1000g for light armor, +4000g for medium armor and +9000g for heavy armor - on top of the normal cost that armor.
@BenGreen - in earlier editions mithril is 500 gp per pound, not 2500.
Yes, it makes 0 sense like that. Also it's not called attachment, it's called coating.
You can possibly coat one type of metal with another (it's not an alloy that way). However coating steel with mithral would make little difference.
Another type of crafting armour is to pick which piece is made of which material. However with mithril it kinda stands that you have to make the entire thing out of it to gain all the benefits. This, however, can be used with adamantite armour as coating something with adamantite is probably the way to go (since the material itself is heavy as a hill giant chieftain)
For instance if it were possible, then you would use mithril coated with adamantite as the material for the armor. Since most of it is made of mithril, it would be relatively light, not heavier than a normal set, but it would have the hardiness of adamantite. With enough skill you could even gain the no disadvantage at sltealth I suppose.
Metallurgy is a rather complex subject, and metalworking is too. When you go and watch things like forged in fire or whatever what they do there is like 1% of what it actually is.
(There are around 1500 types of steel alone, that are commonly used)
So I guess just give players downtime to use their smithing proficieny or even make an adventure out of finding a master smith.
Is this all it does?
I hate it that it removes the strength requirement but doesn't decrease the weight. If you are using variant encumbrance then one of the main benefits of mithral armor is removed.
According to the 5e RAW (and therefore Jeremy Sh** Crawford), yes. According to 3e, and common sense, it would also weigh substantially less (I believe half as much).
Additionally I would say it makes less noise (due to being flexible), so unlike a usual clanking suit of plate armor, it would be pretty seriously quiet. Therefore, I would probably say that you may have advantage on stealth checks that rely on sound and don't rely on sight.
It looks like the link from the mithral armor just takes you to the generic armor list, so just half the weight for steel armor. I'm considering allowing a new player to buy mithral splint and want a solid base price to RP haggle. Splint is listed at 60 lbs, so take out leather armor weight of 10 lbs and reduce the remaining metal weight by half gives 25 lbs of mithral at 50 gold/lb for a metal cost of 1250. Splint is sold for 200 gp so say it takes 150ish to produce normally, assuming no extra cost for working mithral or mastercrafting (it's splint, there's not a lot of metal crafting), remove the original metal cost (tradegood iron is worth 1 sp/lb so a whopping 5 gold there), so probably okay to assume about 1400 to craft it. Probably ask for 2000, maybe as low as 1600 if paid in coinage.
No, it would not increase your dex. In fact, it wouldn't change it at all. When you're wearing a super flexible shirt it's never more flexible than you are so it doesn't move on its own. It wouldn't, therefore, affect your dex mod.
OK. I know I'm over 2 years late, but where do you get that RAW is base armor + 101-500gp? Nowhere in the book does it say that. That's 3.5e, not 5e. In 5e, RAW, Mithral, Adamantine, and +1 Armor are all 101-500GP. IF you can find someone selling them, that is.
It appears when equipped, Mithral armors STILL impose disadvantage on all dex saves!
As someone mentioned previously there can be a significant advantage for 'tanks' to suddenly be sneaky. Reverse it and imagine your rogue in mithral plate armour. Especially at low levels this can be the AC equivalent bump of Very Rare magic armour for the cost (however paid) of Uncommon magic armour. You might give an Uncommon magic item to a low level adventurer but not a Very Rare one, right?
Rogue/Fighter, Dex 16 (+3) in Breastplate (AC14) = AC 16 = max AC w/out Stealth Disadvantage
Rogue/Fighter, Dex 16 (+3) in Plate Mail (AC20) = AC 20 = max AC but with Stealth Disadvantage, and possibly a strength-based speed disadvantage. So you have a slow unstealthy rogue, but well protected.
Rogue/Fighter in Mithral Plate Mail = AC 20 w/out stealth disadvantage or speed penalty. That is the equivalent of a breastplate +4.
+4 amour is the equivalent of artifact? level armour, for a low level rogue. So if your party finds mithral plate mail early, give it to the rogue. :-) Obviously some of the 'magical rareness value' varies depending on your character and your willingness to put your rogue in plate mail, but no stealth disadvantage and no strength requirement for heavy armour is not nothing RAW.
More realistically perhaps, for a ranger it can mean the difference between Breastplate (AC 14) and mithral half-plate (AC 15) or Breastplate +1. The uncommon mithral half-plate is 'worth' the same as the rare breastplate +1. Depending on how your DM feels about magic item rarity some of the value of mithral may also be in its level of rarity.
Yes and no. Mythral's best value is as plate. It allows Fighters and Paladins be sneaky. Anyone that can wear heavy armor can dump Strength. So bow Fighters can go full Dexterity. And most of all it is cheap. RaW the price for a magic item overwrites the price of the base item. Plate for 500 gp rather that 1,500 gp.
The 5e folk forgot to carry over some of the rules from 3e.
Mithral IS supposed to be half the weight of steel, so a mithral shirt should weight 10 pounds, not 20. Mithral is also supposed to reduce the armor type by one step such that heavy armors are treated as medium and medium armors are treated as light for proficiency purposes. This allows characters who are not proficent with heavy armor but are with medium to still wear Mithral Field Plate without penalties. This also applied to speed limitations, I think.
I suppose 5e dev's might have found all this a bit too OP in addition to the removal of stregth requirement, stealth disadvantage, and the ability to wear it beneath normal clothes, but in the old days the idea was to allow finesse base characters access to the same level of AC as the Tankier classes. You can't manage 60 pound armor as easily when you have a STR of 8, but mithral let you wear the equivilant armors. Similarly, it would allow the tankier classes to move at the average party speed if they took mithral too; though if you have high str, adamantine might actually serve you better.
Not sure how magical enchancement works these days, but mithral also had, I think, a lower DC to successfully magically enhance than steel. It's biggest draw was the ease by which it could accept magical enhancement.
I like to consider the missing benefits of mithral between 3e and 5e to be an oversight by the devs, and typically rule at my table they yes indeed, Mithral is both half the weight, and treats the armor as one catagory down from steel, So medium armor made of mithral will have a max dex allowance and heavy armor will have a dex to 2 allowance.)
I would disagree about adding a +1AC. I tend to think of mithral as the fantasy equivilent of Titanium, which in irl IS half the weight of steel, but no stronger. In face as far as weapons go rather than armor, Titanium is less practical than steel when it comes to a blades ability to hold an edge. I would assume similarly that the benefit of titanium alloyed steel is weight reduction, not strenght increase of the metal.
Similarly, the already existing benefits of mithral are so good, that calling it a stronger metal is a bit of overkill inho. Rather I might rule that as it is half as heavy, you could choose to use twice as much and so forgoe some the current benefits of using mithral in exchange for increasing AC a bit, but I would also presume that doing such a thing is unnecessary because there are already other materials you can make armor from if you want more AC and there is magical enhancement to make more AC. Rather the point of mithral is the freedom of movement and the ability to hide the fact that you are armored etc..
Mithral is Silvery in appearance. That picture might accidentially be there but actually a sample of Adamant(ine).
nods, that's about what they are, yes.
Officially in 5e, yes. But if you homebrew in 3e and pathfinder, no.
Mithral should reduce th weight and armor type which has effects on dexterity and speed.