Staff, legendary (requires attunement by a Druid, Sorcerer, Warlock, or Wizard)

While you hold this magical staff made of platinum and pure silver, you have resistance to cold damage, psychic damage, and radiant damage, and shapechangers suffer disadvantage on any attack rolls made against you.

The staff has 50 charges for the following properties. It regains 4d6 + 2 expended charges daily at dawn. If you expend the last charge, roll a 20. On a 20, the staff regains 1d12 + 1 charges.

Lunar Blessing. While holding the staff, you can use an action to expend up to 8 charges to grant the power of lycanthropy to one willing creature that you can see within 60 feet of you. Choose a type of lycanthrope with a challenge rating that is no greater than the number of charges expended (your DM must have the statistics for your choice). For 1 minute, the target benefits from the effects of that type of lycanthropy, as described on page 207 of the Monster Manual and page 155 of The Impermissicon, except that its alignment is not altered and control of the character is not exchanged.

Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: animal shapes (15 charges), conjure animals (7th-level, 7 charges), hallucinatory terrain (4 charges), magic circle (3 charges), mirage arcane (7 charges), moonbeam (9th-level, 7 charges), moonlight (new) (7 charges), polymorph (4 charges), remove curse (3 charges), or silence (2 charges).

You can also use an action to cast one of the following spells from the staff without using any charges: alter selfanimal friendshipdancing lightsdarkvisionfaerie fireguiding boltmoonbeam (3rd-level), or thaumaturgy.

Cursed Covenant. You can spend 8 hours undergoing a special ritual using the staff, as if you were casting a ritual spell. Once completed, the staff is permanently destroyed, releasing powerful lunar magic that infuses your body. You become cursed with lycanthropy. Your curse follows the rules described on page 207 of the Monster Manual and page 155 of The Impermissicon. You choose the type of lycanthrope that you become, such as werewolf or weretiger. While the curse remains, your maximum hit points are also increased by an amount equal to the number of charges remaining in the staff when the ritual was completed.

Notes: Resistance: Psychic, Resistance: Radiant, Resistance: Cold, Druid, Sorcerer, Warlock, or Wizard, Damage, Control, Detection, Utility, Combat, Shapechanging, Deception, Warding

Item Tags: Damage Control Detection Utility Combat Shapechanging Deception Warding

BenevolentEvil

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