These ordinary bandages need to be blessed by Life, Death, and War Domain Temples. Each blessing in intended to aid the Way of Mercy Monks in their mission to aid and protect the sick and wounded. Your DM may wish to send you on a quest or impose a challenge to complete for each temple to give their blessing.
Each blessing adds a +1 bonus to attack and damage rolls for Unarmed Strikes.
Blessing of Healing (Life Domain): Roll an attack roll against your target's AC. If you hit you can add your Proficiency Bonus to Hand of Healing. A critical hit doubles your healing dice.
Blessing of Harm (Death Domain): You may use Hand of Harm twice per turn. You must still spend 1 ki point per use.
Blessing of Movement (War Domain): As a bonus action, you can spend 1 ki points for an Improved Critical (19-20) for 1 min.
Once you have obtained three blessings, you gain the following benefits.
Gain an additional 3 ki points and Expertise in Medicine.
As a bonus action, you can also spend 1 ki point to give yourself blindsight up to 10 ft for 1 min.
Monk Level 12: As an action, you may spend 3 ki points to cast Freedom of Movement on yourself for 10 min. You can use this feature once per day.
Notes: Damage: Unarmed Attacks, Bonus: Unarmed Attacks, Bonus: Wisdom Score, Requires attunement by a Way of Mercy Monk
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