You hand feels lighter just by holding this dagger. You gain +3 to attack and damage rolls you make with this dagger.
Welcome the End: Once per day, whenever you hit a creature with this dagger, you may give that creature vulnerability to all damage until the end of your next turn. If the creature has any immunities, those are reduced to resistances. If the creature has any resistances, those are suppressed. Until the end of your next turn, you gain vulnerability to all damage. This overrides your resistances and immunities.
Refuse the End: Whenever another creature within 60ft of you takes damage, you may use your reaction to take the damage instead if it. Your damage resistances, immunities and vulnerabilities apply to the damage, instead of the creature's. You may use this feature a number of times equal to your proficiency bonus per day.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Finesse, Light, Thrown, Nick
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