While you are attuned to this magic weapon, your Strength is 20 unless your Strength is already equal to or greater than that score. The weapon deals an extra 1d8 Thunder damage to any creature it hits and an extra 3d8 Thunder damage to objects it hits that aren’t being worn or carried.
The weapon has the following additional properties.
Clap of Thunder. As a Magic action, you can strike the weapon against a hard surface to create a loud clap of thunder audible out to 300 feet. You also create a 30-foot Cone of thunderous energy. Each creature in the Cone must succeed on a DC 15 Strength saving throw or have the Prone condition. Nonmagical objects in the Cone that aren’t being worn or carried take 3d8 Thunder damage.
Earthquake. As a Magic action, you can strike the weapon against the ground to create an intense seismic disturbance in a 50-foot-radius circle centered on the point of impact. Structures in contact with the ground in that area take 50 Bludgeoning damage, and each creature on the ground in that area must succeed on a DC 20 Dexterity saving throw or have the Prone condition. If that creature is also concentrating, it must succeed on a DC 20 Constitution saving throw, or its Concentration is broken. In addition, you can cause a 30-foot-deep, 10-foot-wide fissure to open up on the ground anywhere in the area. Any creature on a spot where the fissure opens must make a DC 20 Dexterity saving throw, falling into the fissure on a failed save or moving with the fissure’s edge on a successful one. Any structure on a spot where the fissure opens collapses into the fissure. Once you use this property, it can’t be used again until the next dawn.
Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Set: Strength Score, Damage: Thunder, Two-Handed, Push
My 4th-level Barbarian _needs_ this! ;)
It's really nice to see this homage to the 80s cartoon TV show.
3 saving throws for the price of one, dex, con, dex, all to avoid falling down, losing concentration, or falling into a hole.
좋네요.
그리고 이걸 보니 거인 힘의 벨트는 힘을 올려주는 게 아니라 힘을 고정해주는 방식을 유지할 모양이네요.
That's good.
And from the looks of it, the giant strength belt is going to keep the way it holds the STR, rather than boosting it.
I think it would be fun to open a 30' deep fissure under a structure like the 10 feet of a ballroom or inn dining area. Seems like a nice opening salvo to a siege assault.
Wait so does the wielder of the club also get affected by that earthquake?
Ok, but how long is the fissure? is a 5ftx10ft fissure on the grid map and then 30ft deep? I am a non native speaker, so maybe I am missing something? Or it could be potentially 50ft long (as the radius of the eartquake, starting from the point where you smashed the greatclub), 10 ft wide, and 30ft deep?