You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
You can take a Bonus Action to magically coat the blade with poison. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 Poison damage and have the Poisoned condition for 1 minute. The weapon can’t be used this way again until the next dawn.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Poison, Poisoned, Finesse, Light, Thrown, Nick
so for you to get value out of this item you need a few things
1. you have to hit
2. they are immune to the damage or condition or both
3. they fail a con save and most creatures find an easy time making those
how is this rare? its like a worse paladin smite once per day
The dagger has always been mechanically awful as a rare item.
I was expecting at least 3 uses a day to keep it's rare status.
I'm genuinely surprised they reprinted it without changes.
I think they changed the poison from being an Action in 2014 to a Bonus Action in 2024. Good change, but its still kinda mediocre for a rare item.
Will the creature keep making saving throws for the poison at the end of its turn? If not I can kind of see the dagger being some what decent. The creature now has disadvantage on all its attacks for 10 rounds? To me the dagger seems more like a debuffing weapon rather than something that does crazy damage.