Wondrous Item, rare
This necklace has 1d6 + 3 beads hanging from it. You can take a Magic action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a level 3 Fireball (save DC 15).
You can hurl multiple beads, or even the whole necklace, at one time. When you do so, increase the damage of the Fireball by 1d6 for each bead after the first (maximum 12d6).







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Posted May 21, 2025I still think hurling the whole necklace with more than one bead should stack more substantially. Definitely more than 1d6 for each additional bead if just one bead is worth 8d6 on its own, maybe even spread the AOE for a bigger, wider boom. I thought it might be something that changed with the 2024 edition, but I guess not.
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Posted Nov 10, 2025The stack is dealing more damage in a shorter amount of time. You sacrifice raw damage to increase the initial burst rather than deal more damage over a substantially longer period.
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Posted Dec 1, 2025A Thief can throw two per turn...
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Posted Dec 5, 2025Can I use Multi-attack to throw 2 seperate beads or is this a no-no? I'm just now coming into playing tabletop from BG3 and I know that uses legacy rules. I assumed because you can throw a dagger in your inventory twice with multi-attack that it may work with this. Any thoughts fellow DMs out here?
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Posted Dec 6, 2025No, because it's a Magic action to throw one, not an attack action. You'd need a way to get an additional Magic action on your turn to throw two, for example, like someone stated above, a Thief, who can use a Magic action as a bonus action, could throw two.