Wondrous Item, uncommon
This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can take a Magic action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment.
The robe has two of each of the following patches:
In addition, the robe has 4d4 other patches. The DM chooses the patches or determines them randomly by rolling on the following table.
1d100 | Patch |
---|---|
01–08 | Bag of 100 GP |
09–15 | Silver coffer (1 foot long, 6 inches wide and deep) worth 500 GP |
16–22 | Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself |
23–30 | 10 gems worth 100 GP each |
31–44 | Wooden ladder (24 feet long) |
45–51 | Riding Horse with a Riding Saddle |
52–59 | Open pit (a 10-foot Cube), which you can place on the ground within 10 feet of yourself |
60–68 | 4 Potions of Healing |
69–75 | Rowboat (12 feet long) |
76–83 | Spell Scroll containing one spell of level 1, 2, or 3 (your choice) |
84–90 | 2 Mastiffs |
91–96 | Window (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach |
97–00 | Portable Ram |
An uncommon magic item costs 400gp. One of the items this could have is 10 gemstones worth 100gp each. Another item is a silver coffer worth 500gp. It has 4-16 of these other items. Possibly it could have 20 gemstones worth 2k gp total. Can someone help me understand the math behind this?? (Were the designers and editors not paying attention? The same thing was true of this item back in 2014).
Because its fun. Things do not have to be balanced or faire for the game to be fun for everyone, it also says DM can pick the random patches and can just not pick the massive amount of gold or OR make it a plot point now thieves and bandits have gotten wind of your legendary magical money making robe and are hunting you. This is D&D Math never has to Math here for here there be dragons and mimics.
Also fyi i am 100% not a mimic.
The average value, rolling on the table 4d4 times, of the stuff that has a defined cost or value (so, say you can sell 2 mastiffs for 25 gold each), is slightly over 1500 gp.
I can use my bastion action to make these for 200 gp each.
Just saying... why have a gaming hall when you can have a sweatshop of robe making?
Or you might get a bunch of pits. That's the fun part!
They might pit you against your enemies