Weapon (glaive, greatsword, longsword, rapier, scimitar, or shortsword), rare (requires attunement)
When you hit a creature with an attack using this magic weapon, the target takes an extra 2d6 Necrotic damage and must succeed on a DC 15 Constitution saving throw or be unable to regain Hit Points for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success.
| Name | Damage | Properties | Mastery |
|---|---|---|---|
| Glaive | 1d10 Slashing | Heavy, Reach, Two-Handed | Graze |
| Greatsword | 2d6 Slashing | Heavy, Two-Handed | Graze |
| Longsword | 1d8 Slashing | Versatile (1d10) | Sap |
| Rapier | 1d8 Piercing | Finesse | Vex |
| Scimitar | 1d6 Slashing | Finesse, Light | Nick |
| Shortsword | 1d6 Piercing | Finesse, Light | Vex |
Notes: Damage: Necrotic







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Posted Nov 1, 2024CON save every hit? Crazy.
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Posted Nov 11, 2024Why does this have a 1hr duration? The target is making a save every 6 seconds on a DC15, statistically that's a 30% chance every round for a commoner to not be affected anymore. 30 seconds max this is gone. Am I missing something?
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Posted Jan 27, 2025This is a great rare, I am curious as to how it stacks up against just a plain +2
In theory you would miss more often, but the damage would be higher each hit.
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Posted Feb 4, 2025I had the exact same thought, the 1hr duration seems kinda moot