Weapon, rare (requires attunement)

When you hit a creature with an attack using this magic weapon, the target takes an extra 2d6 Necrotic damage and must succeed on a DC 15 Constitution saving throw or be unable to regain Hit Points for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success.

Weapons
Name Damage Properties Mastery
Glaive 1d10 Slashing Heavy, Reach, Two-Handed Graze
Greatsword 2d6 Slashing Heavy, Two-Handed Graze
Longsword 1d8 Slashing Versatile (1d10) Sap
Rapier 1d8 Piercing Finesse Vex
Scimitar 1d6 Slashing Finesse, Light Nick
Shortsword 1d6 Piercing Finesse, Light Vex

Notes: Damage: Necrotic

Dungeon Master’s Guide, pg. 314

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