Weapon, rare (requires attunement)
When you hit a creature with an attack using this magic weapon, the target takes an extra 2d6 Necrotic damage and must succeed on a DC 15 Constitution saving throw or be unable to regain Hit Points for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success.
Name | Damage | Properties | Mastery |
---|---|---|---|
Glaive | 1d10 Slashing | Heavy, Reach, Two-Handed | Graze |
Greatsword | 2d6 Slashing | Heavy, Two-Handed | Graze |
Longsword | 1d8 Slashing | Versatile (1d10) | Sap |
Rapier | 1d8 Piercing | Finesse | Vex |
Scimitar | 1d6 Slashing | Finesse, Light | Nick |
Shortsword | 1d6 Piercing | Finesse, Light | Vex |
Notes: Damage: Necrotic
CON save every hit? Crazy.
Why does this have a 1hr duration? The target is making a save every 6 seconds on a DC15, statistically that's a 30% chance every round for a commoner to not be affected anymore. 30 seconds max this is gone. Am I missing something?
This is a great rare, I am curious as to how it stacks up against just a plain +2
In theory you would miss more often, but the damage would be higher each hit.
I had the exact same thought, the 1hr duration seems kinda moot