Armor (any light, medium, or heavy), rare (requires attunement)

While wearing this armor, you have Resistance to one of the following damage types: Bludgeoning, Piercing, or Slashing. The DM chooses the type or determines it randomly.

Curse. This armor is cursed, a fact that is revealed only when the Identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by a Remove Curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have Vulnerability to two of the three damage types associated with the armor (not the one to which it grants Resistance).

Applicable Armor:

Name Type AC Strength Stealth
Padded Armor Light 11 + Dex modifier -- Disadvantage
Leather Armor Light 11 + Dex modifier -- --
Studded Leather Armor Light 12 + Dex modifier -- --
Hide Armor Medium 12 + Dex modifier (max 2) -- --
Chain Shirt Medium 13 + Dex modifier (max 2) -- --
Scale Mail Medium 14 + Dex modifier (max 2) -- Disadvantage
Breastplate Medium 14 + Dex modifier (max 2) -- --
Half Plate Armor Medium 15 + Dex modifier (max 2) -- Disadvantage
Ring Mail Heavy 14 -- Disadvantage
Chain Mail Heavy 16 Strength 13 Disadvantage
Splint Armor Heavy 17 Strength 15 Disadvantage
Plate Armor Heavy 18 Strength 15 Disadvantage

Notes: Resistance: Bludgeoning, Resistance: Piercing, Resistance: Slashing, Vulnerability: Bludgeoning, Vulnerability: Piercing, Vulnerability: Slashing, Combat, Warding, Cursed, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding Cursed

Dungeon Master’s Guide, pg. 152

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