Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.
Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.
Applicable Weapons:
| Name | Type | Damage | Properties |
|---|---|---|---|
| Greatsword | Martial Melee | 2d6 slashing | Heavy, two-handed |
| Longsword | Martial Melee | 1d8 slashing | Versatile (1d10) |
| Rapier | Martial Melee | 1d8 piercing | Finesse |
| Scimitar | Martial Melee | 1d6 slashing | Finesse, light |
| Shortsword | Martial Melee | 1d6 piercing | Finesse, light |
Notes: Damage: Necrotic, Damage, Combat







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Posted Aug 14, 2018Does the necrotic damge from the wound effect also need to be healed via short/long rests? Or can that damage be healed via magic?
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Posted Sep 26, 2018The way I ruled it when using a homebrewed weapon bases heavily on this is that all damage done by this weapon can't be healed through magical means period, it can only be healed via rests. Now damage done by other weapons can be healed so when using this the DM should keep a count of what damage is done by what weapon so they know if it can or cannot be healed.
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Posted Mar 25, 2019It sounds like a decrease to hit points maximum that can be removed only with a rest. I think the wounds' damage is not included in this effect.
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Posted Jun 23, 2019It isn't a hit point max reduction only because in all other instances of hit point reduction if you lose all your max you die, it simply states it cannot be healed.
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Posted Feb 11, 2020Would you rule that if a rogue used a short sword of harming and got sneak attack damage that the “only he’s on a short/long rest” effect would also be for all the damage? Not just the sword damage?
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Posted Mar 10, 2020Yes. Sneak Attack damage is defined as extra damage dealt by the weapon, so sneak attack damage is sword damage.
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Posted May 16, 2020Thank you for this information, this seems important to know.
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Posted Oct 30, 2020Would the effects of this weapon prevent a Druid from assuming the hit points of a beast when they wild shape? I’m not sure if that applies to “any other means” or not.
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Posted Dec 2, 2020I would say no. When a druid wildshapes they take on a different pool of hit points all together. So if a Druid had 25 hit points and got wounded for 10 damage before they wildshaped they would have 15 hp left. If they then wildshaped into a bear the bear form would have full hp.
For the sake of simplicity I'd say that the druid wouldn't suffer the effects of their wounds while wildshaped, at least not the ones they took in their normal form.
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Posted Mar 4, 2021Does “for each time you've wounded it” include wounds that have ended on the creature?
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Posted May 20, 2021Since all wounds are ended with only one success, Imma say no, cured wounds don't count as times you have wounded it.
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Posted Jul 17, 2021What about a paladin's smite done with this weapon? Is that smite not considered the weapon's damage?
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Posted Jul 18, 2021While a rogue's Sneak Attack deals extra weapon damage (using distractions to hit weak spots and thus have the weapon deal more harm), a paladin's Divine Smite is extra radiant damage (magical energy channeled via your patron, an external source, not the weapon itself) means it doesn't apply.
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Posted Jun 21, 2022Paladin smite is the same as sneak attack - extra damage dice tacked on to a weapon attack. In both cases they're doubled on crits. Looking at the rules text of the abilities I see no reason to treat them differently, other people's head-cannon notwithstanding.
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Posted Oct 19, 2022Paladin's smite reads "you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage". This explicitly states that the smite damage is NOT part of the weapon's damage, but in addition to it.
Rogue's sneak attack just says "Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack...". It does not explicitly state whether it is extra 'weapon' damage or not, but given the lack of a given damage type, we can assume that the damage is of the weapon's type and is being done by the weapon.
You could make an argument that sneak attack would not qualify for this weapon's property, although personally I think it probably should. Smite, however, definitely does not.
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Posted Dec 11, 2022This looks like a fun wrench in the plans of parties that casually bounce back from having zero hit points. Have the main villain focus down a player, and they're out for a hour.
People brought up paladins & rogues, but how about when a barbarian crits? A Greataxe of Wounding could turn any day into a Monday real quick.
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Posted Dec 22, 2022How would you rules this damage from a PC against say a troll w/ natural health regeneration? As I’m typing this magic isn’t natural to an extent?
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Posted Apr 28, 2023As I read it, it says "rather than by regeneration, magic, or any other means." It doesn't matter if its magical regeneration, or a natural ability of the creature, so it would not regenerate that damage. I would also think this could impede a Hydra's ability to regrow heads and heal if the head was severed by a weapon of wounding.
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Posted Aug 14, 2023Can the wielder of the sword end the wounding effect on enemies at will?
I ask because in my current campaign, an ally was mind-controlled and I ended up downing them with the wounding damage. The sword description doesn’t specify if the person wielding the weapon can end the effect, so I wondered how that would be ruled for future reference.
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Posted Jan 22, 2025This is exactly why I'm looking into bleeding effects