Wednesday, August 15th 2018
Today we have a few updates related to spells, as well as a couple bug fixes that we've pushed out throughout the week. The biggest updates include support for Green-Flame Blade and Booming Blade-like spells, and the ability to add spells to your Ritual Caster or Book of Ancient Secrets spell books. Many of these updates were pushed out last week (including tracking exhaustion levels), but many of the spell specific updates are new as of today.
Additions:
- You now have the ability to view the bonus effects from spells like Green-Flame Blade and Booming Blade from your weapons. You can even homebrew your own spells that behave similarly. These weapons will also now be identified properly in the character sheet, and will not show up as Actions on their own. (As they must coincide with a weapon melee attack)
- Ritual Caster feats, as well as the Warlock's Book of Ancient Secrets invocation will now allow you to add additional spells beyond the initial spells granted. You can select these in the character builder.
- Your homebrew features across Feats, Racial Traits, and Class Features can also take advantage of this new feature.
- You can now specify exhaustion levels in the character sheet.
- UI updates will also let you know your character has died at exhaustion level 6.
- There is a new restore life functionality in the health manager sidebar when you are dead. It will let you choose to revive at 1 hp or full hp.
- Long rest sidebar now has a checkbox if you want to reduce a level of exhaustion by 1.
- Long rest and short rest sidebar UI controls will change to restore life controls if you are dead.
Fixes:
- Spells will no longer show up as ritual spells if the character's class cannot cast them as rituals. The exceptions are if a spell is granted through a feature that specifies that the spell can or must be cast as a ritual.
- Fixed a bug where casting a spell using a Pact Magic slot was not properly consuming the appropriate spell slot.
- Include "Carry Capacity > Multiplier" modifiers in Variant Encumbrance calculations.
- Implement "Speed Reduction > Remove" modifier.
- Change "Push/drag/lift" warning message in the equipment section to "Over carry capacity" for normal encumbrance when you exceed the carry capacity. This also removed the speed set to 5 when you exceed the carry capacity.
- Show limited use spells with a casting time of "Action" in limited use section.
- Fix condition immunity display in defense manager sidebar and defense summary caused by the recent exhaustion level updates.
In the character preferences you can select whether you want to use encumbrance or variant encumbrance (both from PHB) or no encumbrance. Currently the normal encumbrance rules don't do anything, apart from showing a red "OVER CARRYING CAPACITY" message in the equipment section when encumbered; using variant rules also modify your speed as well when hitting the light/heavy encumbrance limits.
Thank you so much for this update! D&D Beyond is the best RPG tool I've ever seen and it keeps getting better.
YAASSS! Thank you for the warlock love!
Hey devs! I develop websites for a living and I must say that this is a superlative effort in execution and UX. Hats off to all of you.
Can we get damage added to the exported character sheet. It would be more useful to me than PHB page number.
Great work overall, am loving this site!
Fixed a bug where casting a spell using a Pact Magic slot was not properly consuming the appropriate spell slot.
Having issue with this currently.
(fighter 2/hexblade 1)
Also, when i click cast, it has no effect on my sheet (shield).
My sheet is also not updating in avrae with the !update command. Should i try something else?