Encounter Builder BETA UPDATE Jun, 11 2020
Additions:
Copy Encounter: This allows Encounter Builder users to Copy encounters. Once you click COPY, you will be moved into the Encounter Builder with the Name, Party, all the Monsters, Short Summary, Encounter Description and Treasure copied over. If you are copying your own Encounter the party represented in the original will be represented, if you are copying someone else’s encounter there will be a generic representation of the party it was originally built for.
Encounter Builder BETA UPDATE Jan 15, 2020
Additions:
Selected Filter Chips: This allows Encounter Builder users to visually see what they have selected for their filters (helpful when they come back to the page to continue to prepare for their sessions).
Tool-tips for Adjusted XP, Daily Budget and Difficulty: Tool tip indicators cite DMG/Basic Rules paragraphs and tables (including description of XP multiplayer for larger parties and links to DMG when applicable).
Encounter Builder BETA UPDATE Jan 10, 2020
Additions:
Filter by active campaign. This allows a Dungeon Master to only see the encounters of campaign they are running, granted the encounter was assigned to a campaign during the creation/edit of the encounter.
Encounter Builder BETA UPDATE Dec 19, 2019
Additions:
Mobile drag/drop handles (allows for all mobile devices to have the ability to drag and drop)
Encounter Builder BETA UPDATE Nov 13, 2019
Additions:
Campaign Linking - this allows you to use your campaign (number of players and levels) to calculate the encounter difficulty. You have the option to hide certain characters too.
Encounter Builder BETA UPDATE Oct 23, 2019
Additions:
Reactive Encounter Summary to see more of the title in mobile view
Encounter Builder BETA UPDATE Oct 4, 2019
Additions:
Tooltips
Encounter Builder BETA Release Sep 24, 2019
Greetings Beyonders!
We're happy to announce an BETA release of the Encounter Builder tool!
The BETA release is to stress test the environment and scale our data base to give users the best possible experience. After we have validated our testing, we will iterate on the existing Encounter Builder and future features to supplement this growing toolset.
What Is Available in the Beta
The Beta currently has the following features:
- Streamlines Dungeon Master calculations of Challenge Rating (CR) vs Party level and size
- Plain text entry fields for a summary, description, and treasure
- Access to all free, purchased and homebrew monsters with easy dropdown monster cards
- Selectable Monster Library filters
- Intelligent Search for rapid lookup
- Sortable Monster Library
- PC Dragondrop <- YES (this is meant to be humorous)
- Dynamic Encounter Summary calculating
- Encounter custom naming
- Saving to “My Encounters”
- My Encounter Listing
- Sortable My Encounter Library
- Encounter Summary View
- Tooltips
- Integrate with Campaign (characters)
- Running an Encounter
- Copy Encounter
What is NOT Available in the Beta
The Beta does not have the following features, but they are planned in future development efforts:
- Generate Random Encounters
- Save My Encounters in folders
- Expanded Encounter Details (Rich Text entry)
- Upload Maps
- Upload Images
- Filter by ownership
- Encounters for Published Adventures
- Sharing Encounters Publicly
The EB has incorporated the fluid and elegant design of D&D Beyond. Within a feature rich environment and architecture, DMs and Content Creators will no longer need to worry if the Encounters they have created will be over or under powered.
Whether creating a new Encounter or adjusting a pre-existing one the Encounter Builder will be an essential tool for DM preparation.
The Encounter Summary page will eventually allow DMs to run their encounters with one browser page. The Encounter Builder will benefit from the new functionality as the team adds high demand items like; initiative and hit point tracking, condition marking and campaign character integration.
How to Provide Feedback
As always, your feedback is valued as a huge driving force behind what we do at D&D Beyond. After you give the encounter builder a try, you can share your feedback in four different ways:
- The Encounter Builder Feedback forum
- Taking the Beta Survey (coming soon) by clicking on the button near the encounter name on the builder page
- The #ddb-feedback channel in Discord
Thanks again for your help - we look forward to the updates to come!
What I've been doing is just creating a "new" monster, or character, depending...but I can see the lack of desire to do that, haha
I would really like to be able to distinguish between enemy NPC’s and friendly NPC’s and not only run the encounter with all of the characters, but to adjust how hard or easy the encounter is based on those numbers.
I also noticed that it doesn’t update when the characters level I have to go in and unselect and then re-select them for the difficulty to update correctly.
In addition it would be great when they roll initiative that it would get updated. I would also like it to populate the PCs in the encounter with their current hit points when it starts, I have to do all of that manually and having to ask really breaks the immersion, or gets them questioning why am I asking how many have points they have.
Would it be possible to mark encounters as active possibilities? They're stacking up quickly and it becomes hard to find things. Having some way to label or sort them besides by date would be great.
+1 to just some basic organization/filters. would be great to even just assign an encounter to a "Location" or "Chapter" or whatever.
My request is being able to add monsters once combat has started. manual entry is useful but itd be awesome if i could type the monster name and as long as its in the database it pulls up all the info ready to go
It would be better to have creature blocks and information on the side of the tracker instead of under it for quick reference during use. just my thought.
It is on the side for me, it depends on your browser window width.
Can we get a Copy Encounter button for the campaign modules?
Yes, we can! It's in the latest update.
Agree +1
Thanks for the feedback. It is on the road map so...stay tuned.
Perhaps I missed it but I haven't read it yet, but will the new dice feature be built in to this? Currently all my players can manage their dice rolls thanks to the new dice feature addon, however, it would be great if during the campaign and the encounter started the characters after initiative is established could continue using the new dice feature but perhaps have the players dice rolls displayed for the DM on the encounter page?
Also will the dice feature be available for the DM to use during encounters. I don't mind that I still have to use dice and my players can use the new virtual dice but it would be a nice option to have to manage the attacks, saves and other items for the NPCs as well with this feature for the DM if at all possible.
Again if this IS something that's available please tell me how, I haven't found it if it's on the roadmap that would be great too.
Thanks and keep up the great work!
I hope you guys add the ability to upload maps and let us move tokens. Maybe add a battle map maker? Whatever you guys decide to do thank you for this tool. It is so easy for me to design encounters on here!
Two that I would like involve mid battle editing. I would like to be able to drop characters from the initiative tracker either if they escape or are killed to shorten up my list. Mainly when they players are attacked by a zombie swarm and there are 20 zombies. :-P. And additionally, on the other end I'd like to able to add an extra monster mid battle and not lose the battles initiative and progress. Please.
Thanks a bunch for everything you guys do.
I have 2 things: 1)We could use an "initiative count"/"legendary action" line so that if I have something that goes off on initiative count 20, I am reminded. 2) It would be better to be able to adjust hitpoints on enemies prior to running the encounter so I am not saying "Roll Initiative....hold on have to adjust that guy....hold on have to adjust that other guy....etc"
IN the Encounter Editor, Here's a problem scenario. I'm not sure where to report this.
I've tried deactivating and removing the characters then re-adding them. It seems like the Encounter has cached the Level for purposes of recommending Easy/Hard etc. That makes managing encounters very tedious, as we have to recreate a set of encounters for each Level in the game in order to get the advice on Easy/Hard etc.
Characters are not "linked" to the encounters yet (it's on the roadmap), their levels are just used to get the info from when creating the encounter; however you can manually change the encounter to edit the character levels.
I just noticed that,
1) open the encounter
2) don't edit it, but look for "Difficulty calculated for 2 players of level 3 (avg)
That word "change" is a link to a quick edit of the team composition. That saves a lot of clicks (edit -> Managed Characters->adjust->close->Save-).
It's still tedious to change 15 encounters, but it's a lot less tedious with this feature.
So, thank you, that's pretty good.
How about the option for separate or combined initiatives. So for example if the party is up against 20 zombies I can all the zombies share initiative or split them into groups of five that have their own initiative. So that way I don't have 20 zombies clogging up the tracker.
The first two sentences describes how the initiative currently works: if you add 1 Zombie entry with 5 count, they will share one initiative; if you add 5 separate Zombie entries, they will have their own initiative. What we don't have is "entry grouping", where for a group of entries of the same monster sharing the initiative have one combined entry; but that would complicate tracking their individual HP (and conditions/notes later, if and when that is added to the tracking).