Encounter Builder BETA UPDATE Jun, 11 2020
Additions:
Copy Encounter: This allows Encounter Builder users to Copy encounters. Once you click COPY, you will be moved into the Encounter Builder with the Name, Party, all the Monsters, Short Summary, Encounter Description and Treasure copied over. If you are copying your own Encounter the party represented in the original will be represented, if you are copying someone else’s encounter there will be a generic representation of the party it was originally built for.
Encounter Builder BETA UPDATE Jan 15, 2020
Additions:
Selected Filter Chips: This allows Encounter Builder users to visually see what they have selected for their filters (helpful when they come back to the page to continue to prepare for their sessions).
Tool-tips for Adjusted XP, Daily Budget and Difficulty: Tool tip indicators cite DMG/Basic Rules paragraphs and tables (including description of XP multiplayer for larger parties and links to DMG when applicable).
Encounter Builder BETA UPDATE Jan 10, 2020
Additions:
Filter by active campaign. This allows a Dungeon Master to only see the encounters of campaign they are running, granted the encounter was assigned to a campaign during the creation/edit of the encounter.
Encounter Builder BETA UPDATE Dec 19, 2019
Additions:
Mobile drag/drop handles (allows for all mobile devices to have the ability to drag and drop)
Encounter Builder BETA UPDATE Nov 13, 2019
Additions:
Campaign Linking - this allows you to use your campaign (number of players and levels) to calculate the encounter difficulty. You have the option to hide certain characters too.
Encounter Builder BETA UPDATE Oct 23, 2019
Additions:
Reactive Encounter Summary to see more of the title in mobile view
Encounter Builder BETA UPDATE Oct 4, 2019
Additions:
Tooltips
Encounter Builder BETA Release Sep 24, 2019
Greetings Beyonders!
We're happy to announce an BETA release of the Encounter Builder tool!
The BETA release is to stress test the environment and scale our data base to give users the best possible experience. After we have validated our testing, we will iterate on the existing Encounter Builder and future features to supplement this growing toolset.
What Is Available in the Beta
The Beta currently has the following features:
- Streamlines Dungeon Master calculations of Challenge Rating (CR) vs Party level and size
- Plain text entry fields for a summary, description, and treasure
- Access to all free, purchased and homebrew monsters with easy dropdown monster cards
- Selectable Monster Library filters
- Intelligent Search for rapid lookup
- Sortable Monster Library
- PC Dragondrop <- YES (this is meant to be humorous)
- Dynamic Encounter Summary calculating
- Encounter custom naming
- Saving to “My Encounters”
- My Encounter Listing
- Sortable My Encounter Library
- Encounter Summary View
- Tooltips
- Integrate with Campaign (characters)
- Running an Encounter
- Copy Encounter
What is NOT Available in the Beta
The Beta does not have the following features, but they are planned in future development efforts:
- Generate Random Encounters
- Save My Encounters in folders
- Expanded Encounter Details (Rich Text entry)
- Upload Maps
- Upload Images
- Filter by ownership
- Encounters for Published Adventures
- Sharing Encounters Publicly
The EB has incorporated the fluid and elegant design of D&D Beyond. Within a feature rich environment and architecture, DMs and Content Creators will no longer need to worry if the Encounters they have created will be over or under powered.
Whether creating a new Encounter or adjusting a pre-existing one the Encounter Builder will be an essential tool for DM preparation.
The Encounter Summary page will eventually allow DMs to run their encounters with one browser page. The Encounter Builder will benefit from the new functionality as the team adds high demand items like; initiative and hit point tracking, condition marking and campaign character integration.
How to Provide Feedback
As always, your feedback is valued as a huge driving force behind what we do at D&D Beyond. After you give the encounter builder a try, you can share your feedback in four different ways:
- The Encounter Builder Feedback forum
- Taking the Beta Survey (coming soon) by clicking on the button near the encounter name on the builder page
- The #ddb-feedback channel in Discord
Thanks again for your help - we look forward to the updates to come!
I'm aware that they share initiative, I'm purely talking about grouping entries for the sake of streamlining the tracking. Just an option to choose if you want to group mobs or not. Having to run a combat with a large number of disposable mobs like zombies is frustrating when they just clog up the tracker with individual entries. Why not have it that if you want individual entries you enter them as such but if you want to you can enter zombie x5 and it'll automatically group them in the tracker?
While I do believe (or hope) grouping entries is planned for later as a convenience feature, there are higher priority features that come first. Also, as I said, grouping them into one entry would complicate tracking current HP and (hopefully upcoming) condition tracking / manual notes, adding new participants to the group, or removing individual entries as they are defeated.
I do believe the ability to remove entries during combat would be a higher desired feature, as the main problem for me is that the dead monsters still taking space in the list...
I'll be honest if I'm throwing dozens of mobs at my players I'm probably not that stressed about tracking said mobs hp, probably going to stick with the minion rule. But even so there would be no reason I can see that they couldn't include the individual hp of a group of mobs. Either in a drop down or as a part of the entry. Again, I'm more interested in the streamlining of the tracker; removing dead enemies sort of addresses it but it doesn't prevent the initial encounter being a mess of 20+ entries. At the moment for large encounters sticking with pen and paper is easier.
Would it be possible to have a way to denote if someone is holding their action? Maybe with a short write in area specifying the trigger?
Im not sure why you have to deselect characters from your campaign. It would make more sense to select characters it's just clunky to have to go through and deselect characters you don't want to be in the encounter.
Are we supposed to see the PC hit points? On my screen it just says 0/0, and only my monsters show any hit points. This seems like a bug. Is there a place I should report it?
when using multiples of the same monster, having them numbered instead of lettered would be a great option
Hey guys ! Amazing tool, really nice UI so very simple to use ! Just one problem for me is that the characters from a campaign don't automatically update, each time they level up I have to go there, eliminate the characters, save and then go back to the list. And only then can I change it so it updates.
I hope you understood what I meant but if you didn't I can record a video so you could understand better. Thank you very much and once again props to you guys for a amazing tool even if it's only in beta it's already really cool tool.
Best regards !
If one of my characters has a familiar that can attack or an animal companion such as a Blink Dog, there is no way to add them to the encounter. Is that something that might be planned for the future? This also sort of applies to NPC who are fighting with your party (although I can make a character to act as them.)
Hey I don't know if anyone sayit already but I created alot of encounters but I didnt created inside of a campaing. Now I want to add but opens a error when i try to save.
Anyways just warning up and I liked a lot of the Encounter Builder. Thx for everything.
When I start up an encounter and we are into initiative, if I click from a homebrew monster to a RAW monster the encounter and page will error out. I can't back out. the screen reads "report feedback". Sending a report too just to double the eyes on this,
I have not subscribed. I have only purchased content. I can build encounters and link them to my campaign but there is no "run encounter" button where tutorials show there should be one. Is that because I don't have a subscrition?
In short: yes.
In longer words: running the encounters is part of the "Combat tracker" section, and the article at https://www.dndbeyond.com/changelog/733-combat-tracker-alpha-change-log says it's available for subscribers only.
Thanks I have subscribed and am able to use the combat tracker. It is certainly better than keeping track on a piece of scratch paper. A few issues though. I figured out how to give the players their hit points by overiding max hp (otherwise it gives the 0/0). I think it would be good to link to the hp that is currently accounted for for each character. I don't know what is involved in linking the players to the combat tracker but it doesn't seem like it is an impossible thing to also port in their hit points too.
Linking player hit points is more work than it seems, because it can be modified by the players. When you run the combat tracker, the effective work is happening on your computer in your browser, and the changes are "sent" to ddb so it can store it. If your players' hp would also be tracked, then any changes in your browser would need to be sent to all of their active browser tabs opened at their character sheet, and all their changes would have to be sent to your browser running the combat.
Yes, it is possible, but it's waaaaay lot of work for a very small effect.
Good day, I ran into a small issue when creating my encounters. Had one character loaded into all the encounters and right before running, player changed to a different character. This was fine as the levels were the same for difficulty, but nothing else was the same on the character and I had to manually change every encounter to go "out of the campaign", then pull from the characters "In" the campaign again to properly show the correct character. I had pre-created a couple dozen encounters when I was in a location that had a faster connection. But I was running in a rural location on my phones cellular hotspot, which made doing these individually...a bit of a laggy pain in the butt...:)
Also wanted to ask if there's a way to alter the initiatives once combat's started...like delays and holding actions, but that's more of the combat tracker I think.
Other than that, so far I'm loving it...:)
It's maybe not extremely easy, but it might not be as much work as you think since some of the framework is already there. Dice rolls and the game log are already shared between browsers, in much the same way as hit point changes could be. And I would disagree with it being a very small effect.
At the very least, even without updating hit points, pre-loading the tracker with character hp when the encounter starts would be very nice.
Hey, how tricky would it be to add status effects into the combat tracker per npc/player/monster?
Apparently super tricky however a comment box noxt to each person in initiative could serve well. you still have to manually calculate everything but at least you can keep track of which person has what condition.
If you have a battle with 15. goblins you have to write all that stuff down on a separate piece of paper to keep track. let us make little notes in a text field so I can throw that piece of scrap away. otherwise the combat tracker is pretty useless because I still have to manually write down what's happening. I might as well just right hp on that paper too and then I don't even need the comat tracker at all.
The point is to use one or the other not a combination of the two because now you have to keep up with two things. To me, that's not helpful at all.
Can we get a feature to organize the encounters in sub folders? I run 2 different campaigns, and i can sort for that, but i cant sort for every area in each campaign. I would like to sort each campaign encounters into either areas or chapters or individual adventures in each campaign.