Bugs we smashed
- Typing in a note on the AC override field no longer removes AC, breaking PDF export.
- Fixed an issue causing large distance values measured in feet from displaying miles with decimals e.g. Forbiddance (spell).
- Using “cast at spell level” field with cantrips will now scale off of character level and fixed an issue with cantrips not considering charges e.g. Wand of Winter’s Ray of Frost (spell).
- Unequipping an item in the inventory will now remove attunement benefits associated with the item.
- Spells attached to items now charge the proper cost depending on level cast e.g. Staff of Power Fireball and Lightning (spells).
- Homebrew spells on items specifying a “cast at spell level” value will now only cast at the specified level.
- Spells that are required to be cast at a particular level, are now represented properly on exported PDF, e.g. Staff of Power Fireball (spell).
- Players can no longer enter a negative number in a custom speed field on the character sheet.
- Class features that have a subclass or feat choice, no longer display a call to action when the character is not yet at the appropriate level.
Still need to fix the ranger favored enemy issue. Just saying. It's not like it's a new issue.
how about fixing the fact that damages are not printed on the offline character sheet for spells.
What's the DC? 18? 19? Might they be making their INT checks with disadvantage? I mean, let's be real here...There are a lot of factors that go into coding and recoding these features that we're not necessarily privy to, and while that particular one might be on their to-do list, it could simply be a lower priority.
Any news on the Artificer Armorer being able to apply infusions to his armor at lvl 9+?
It is no longer letting me adjust XP.
Can you guys give us any heads-up for when dice rolling will be added to the character creator?
I'd really like to use it as a live video/shared resource that has a distributed group create their own characters as a group activity.
Thanks for the fixes! :-)