The mist beckons. It's time to face your fears.
D&D’s newest sourcebook is Van Richten’s Guide to Ravenloft, a massive expansion of one of the most popular D&D adventures of all time! It’s available for preorder now in the D&D Beyond Marketplace, and you’ll gain access to all the horrors within its pages when it’s released on May 18th, 2021. Let’s take a look at all the dark details we’ve learned about this upcoming book...
Beyond Strahd
While the creeping mist of Bavoria will be further explored in Guide, the 'boundaries' of Ravenloft are being massively redefined with the introduction of 30 different Domains of Dread- all different horror-themed settings to test the mettle and morals of your players! Like Strahd and his kingdom, each Domain will feature its own twisted Darklord with goals and machinations of their own.
Domains announced and discussed so far by the lead designer of Van Richten’s Guide to Ravenloft, Wes Schneider, at the book’s recent press event include Lamordia, a frigid vision of mad science gone wrong; the surreal, dark fairytale masquerades of Dementlieu; treachery and intrigue in the encounters in the dark rain forests of Kalakeri; and the endless zombie nightmare of Falkovnia. Further teased and suggested were even more flavors of horror: from most dangerous games to traditional ghost stories, and even D&D’s spin on cosmic dread.
“I’m a huge fan of all things horror, so it was an absolute thrill to frame this book around bringing frightening elements like mummy lords, cosmic terrors, and urban legends to more D&D tables,” said Schneider. “Working with exciting new voices in horror and visual artists like D&D concept artist Shawn Wood was essential to make sure we’re updating the aesthetic for today’s fans while staying true to the roots of Ravenloft.”
Old Enemies and New Faces
With Ravenloft in the title, old favorites like Strahd are to be expected--in fact, while the book is aimed at new players (who never had their copy of I, Strahd: The Memoirs of a Vampire taken away by their parents in middle school) that may be completely new to the setting, there are plenty of promised nods for long time fans--including the return of Ezmerelda d’Avenir, a fresh take on the Vistani, as well as a new generation of monster hunters in the Weathermay-Foxgrove Twins. And it’s good to have allies in horror, lest your party’s body parts be sewn together and reanimated by Darklords like Dr. Viktra Mordenheim.
Saving Throws to Save Your Soul
Players will also get an opportunity to explore their characters’ dark sides with two all-new character subclasses: the College of Spirits Bard, powerful storytellers who control and manipulate the power and spirits of stories and folklore that shape the past, and the Undead Pact Warlock, for magic-users that want to make a deal with something truly horrific... at the cost of their soul.
Additionally, as recently explored in Unearthed Arcana, players can also create a dhampir, hexblood, or reborn character, which offer vampire, hag, and undead lineages, respectively. Schneider also challenged players with the idea that in Ravenloft, “death isn’t the end,” pushing the horror theme with ideas of reanimation, inherited mantles, and bloodlines to further explore the idea of lineage.
Especially intriguing is the addition of Dark Gifts--benefits bestowed with a deadly cost that provide even more role-playing ties to the Domains of Dread.
Monster Mash
Van Richten’s Guide also includes what Schneider describes as a “meaty” bestiary, with about 40 pages worth of horrific monsters---including classic Ravenloft favorites. He also discussed the book's guidance in taking existing monsters in D&D and approaching them from horrifying new angles. From single goblins to shambling zombies that first-level players would typically yawn at, this could change the way we approach encounters in the game.
If monsters are your horror flavor of choice, the book certainly seems to have captured them all, from D&D spins on pop culture classics, cosmic madness, and even plenty of creepy nautical nasties in the Sea of Sorrows.
Whatever Walked There Walked Alone…
Of course, no sourcebook would be complete without an all-new adventure, and Guide features a 20 pages D&D spin on the classic haunted house genre, The House of Lament. It’s an atmospheric adventure of spirits, seances, and things going very, very badly.
The book, worked on by a who’s who of horror writers, also contains plenty of story hooks and guides for breaking out your own Tarokka decks and spirit boards for creating your own horror stories- and even your own Domains of Dread.
You can preorder Van Richten’s Guide to Ravenloft on the D&D Beyond Marketplace right now! You’ll get special goodies for pre-ordering, and instantly have access to the book when it releases on May 18, 2021.
this looks and sounds absolutely AMAZING
A good domain of dread could feature say: Gomez and Morticia, Uncle Fester, Lurch, Thing, and the rest of the Addams family clan. Or it might at least look something like that. Appearances would certainly be misleading.
Will the Bakumora be one of the Domains of Dread?
I love the guy in image four know he boutta get ripped to pieces by wererats but is still having the time of his life.
You could have played years before. It's been a campaign setting since 2e. Don't tell me you've been waiting for the official (and inferior) 5e update all this time.
I was surprised to notice there was a Domains of Dread supplement already out.
But then I still don't understand why they'd waste Candlekeep on a book of mysteries when it could have a book about mysteries along a caravan route or aboard the Lightning Rail to Sharn for instance!
It will be interesting when this is released to see how this fares to the original though!
The lightning rail seems like a good setting because it already sets it in the Eberon theme which is filled with secrets and mysteries.
zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
Why would it be inferior? Also a 2e campaign book would be hard to understand to anyone who (like me) has never played 2e.
apsolutly awesome
First, it's not a campaign, it's a campaign setting. Virtually no old game mechanics are involved. The reason it is inferior is because WotC is changing the history, and dumbing it down to make it PG-13.
Because Ed Greenwood has a contract with them that requires they release a Forgotten Realms book every year
That's only for novels, not actual gamebooks I believe.
ok
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Soth better be here...
All of the books have some mechanics in them, plus some monsters.
I just wished it made an official necro-alchemist class to hammer home the gothic horror
I made mine a kinda Romani fortune teller/ creole con woman
Removing racist stereotypes that have propagated generations of hatred isn't changing history so much as trying to be tasteful~
Also the game is rated 12+ so making an expansion PG-13 would be kinda hardcore~
As for me, I'm looking forward to the subclasses~