We speak to the newest member of the Dungeons & Dragons crew about the popularity of the game and why it has such an impact on players.
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Learn how to play your first wizard, how to pick out spells for your spellbook, and how to fill different roles in your party with this beginner's guide to D&D wizardry!
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Catch up with the latest adventures of the Mighty Nein in our recap of last night's Critical Role episode!
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Chris Perkins talks about some of the most important elements to consider when writing your own adventures for a larger audience.
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Healing spirit is the most criticized new spell in Xanathar’s Guide to Everything. Let’s take a look at the spell—where it succeeds, where it fails, and how you can change it to fit your game.
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"Dice, Camera, Action" is wrapping up their third season of the show, so we sat down with Chris Perkins to find out what is next for the Waffle Crew.
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Use these special house rule underhanded combat stunts to gain the upper hand in battle. Because fighting fair is for paladins.
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Catch up with the latest adventures of the Mighty Nein in our recap of last night's Critical Role episode!
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We spoke with Mike Mearls about how he designs one-shot adventures for Dungeons & Dragons.
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In the final installment of our 'Getting Started Dungeon Mastering' series, special guest Mike Shea discusses options for building combat encounters.
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Learn how to fight dirty with this guide to playing a low-level rogue.
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Mike Mearls talks about the realities of game design and why creating content is essential.
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Join special guest James Introcaso as he provides step-by-step instructions for designing a homebrew spell in D&D Beyond.
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The most important thing you can prepare for your first game is an adventure that helps your players have fun. We have suggestions.
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Catch up with the latest adventures of the Mighty Nein in our recap of last night's Critical Role episode!
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What sort of options do you have for representing heroes and monsters at your game? Let's find out in the next installment of our 'Getting Started Dungeon Mastering' series!
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Playing a monster with as many powerful abilities as a kraken can be overwhelming. Learn how to play a kraken effectively in combat and how to integrate this titanic creature into your campaign world!
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Learn more about the legendary an ancient krakens and how they came to exist in the Dungeons & Dragons multiverse.
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Join special guest James Introcaso as he provides step-by-step instructions for designing a homebrew race in D&D Beyond.
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Playing a fighter may seem simple on the surface, but you can make your warrior even more powerful by learning some simple tactics.
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Learn about the recent re-branding initiative from D&D Beyond to Handy Dandy D&D Beyond from product director Adam Bradford.
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In this episode, a three-part heist went perfectl—haha, who are we kidding? This heist was a beautiful disaster!
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Delve deeper into the nature of dwarves in the Dungeons & Dragons multiverse in 'Mordenkainen's Tome of Foes.'
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In this fourth part of the Getting Started Dungeon Mastering series with special guest Mike Shea, explore some of the best tools to help you run Dungeons & Dragons games.
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Prismatic wall is one of D&D's best-designed spells, and one you've likely never even used. It can vex players, annihilate villains, and even become the basis of an entire campaign!
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Learn more about one of Dungeons & Dragons' most infamous monsters and why Beholders might be the most strange creatures in the D&D multiverse.
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Join special guest James Introcaso as he provides step-by-step instructions for designing a homebrew monster in D&D Beyond.