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Returning 12 results for 'calm emotions'.
Other Suggestions:
cast emotions
call emotions
came emotions
cold emotions
Magic Items
The Book of Many Things
or end the frightened condition on yourself.
This armor has 3 charges. You can expend a charge to cast the Calm Emotions spell (save DC 15) from the armor. This armor regains 1d3 expended charges daily at dawn.
magic-items
spellcasting ability: calm emotions (2 charges) and charm person (1 charge).
You can also cast the spore cloud and smokescreen cantrips from the focus without using any charges.
magic-items
spellcasting ability: calm emotions (2 charges), charm person (1 charge), enrage (3 charges), and mortiferous pulse (2 charges).
You can also cast the spore cloud and smokescreen cantrips from the focus without using any charges.
magic-items
spellcasting ability: calm emotions (2 charges) and charm person (1 charge).
You can also cast the spore cloud and smokescreen cantrips from the focus without using any charges.
Rare variant
magic-items
spellcasting ability: calm emotions (2 charges), charm person (1 charge), enrage (3 charges), and mortiferous pulse (2 charges).
You can also cast the spore cloud and smokescreen cantrips from the focus without using any charges.
magic-items
spellcasting ability: calm emotions (2 charges) and charm person (1 charge).
You can also cast the spore cloud and smokescreen cantrips from the focus without using any charges.
magic-items
spellcasting ability: calm emotions (2 charges), charm person (1 charge), enrage (3 charges), and mortiferous pulse (2 charges).
You can also cast the spore cloud and smokescreen cantrips from the focus without using any charges.
magic-items
spellcasting ability: calm emotions (2 charges) and charm person (1 charge).
You can also cast the spore cloud and smokescreen cantrips from the focus without using any charges.
Magic Items
Lost Laboratory of Kwalish
able to calm you with appropriate magic (such as a calm emotions spell) or a successful DC 15 Charisma (Persuasion) check.
magic-items
DC: Calm Emotions (1 charge), Darkness (2 charges), Dispel Evil and Good (5 charges), Inflict Wounds (level 3 version, 3 charges), or Circle of Death (6 charges).
magic-items
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The Spear has 10 charges and regains 1d6 + 4 expended charges daily at dawn. While holding the Spear, you can expend 1 or more charges to cast one of the following spells (save DC 17) from it: Calm
Emotions (2 charges), Detect Evil and Good (1 charge), Dispel Evil and Good (5 charges), Greater Restoration (5 charges), Misty Step (2 charges), or Purify Food and Drink (1 charge). In addition, you can
Magic Items
Bigby Presents: Glory of the Giants
the harp to cast the calm emotions spell (save DC 19). When the spell is cast using the harp, its duration increases to 1 hour, provided you maintain concentration on the spell. This property can be