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Returning 35 results for 'Chapter 4: Castle Ravenloft'.
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Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Chapter 4: Castle Ravenloft Castle Ravenloft was built atop the ruin of an older fortress by artisans, wizards, and workers loyal to Strahd’s family. Strahd rewarded the castle’s genius architect
the “Walls of Ravenloft” section. I called for my family, long unseated from their ancient thrones, and brought them here to settle in the castle Ravenloft.
—Tome of Strahd
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Chapter 4: Castle Ravenloft Castle Ravenloft was built atop the ruin of an older fortress by artisans, wizards, and workers loyal to Strahd’s family. Strahd rewarded the castle’s genius architect
the “Walls of Ravenloft” section. I called for my family, long unseated from their ancient thrones, and brought them here to settle in the castle Ravenloft.
—Tome of Strahd
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Castle Ravenloft Castle Ravenloft is Count Strahd von Zarovich’s accursed sanctuary. Here Strahd committed his bloodiest crimes and began the cycle of despair in which all Barovia remains locked
hidden within the castle’s vast catacombs. Mementos of lost times and fallen heroes lie scattered throughout the count’s home. Strahd keeps these relics close, but that might hold the key to his undoing. Castle Ravenloft is detailed in the adventure Curse of Strahd.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Castle Ravenloft Castle Ravenloft (RAY-ven-loft) is the heart of the domain of Barovia and the home of the vampire Strahd von Zarovich. Ravenloft is also one of the most famous dungeon adventures in
the history of the D&D game, providing a horror-themed experience that inspired the creation of the Ravenloft setting and the adventure Curse of Strahd.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Castle Ravenloft Castle Ravenloft (RAY-ven-loft) is the heart of the domain of Barovia and the home of the vampire Strahd von Zarovich. Ravenloft is also one of the most famous dungeon adventures in
the history of the D&D game, providing a horror-themed experience that inspired the creation of the Ravenloft setting and the adventure Curse of Strahd.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Castle Ravenloft Castle Ravenloft is Count Strahd von Zarovich’s accursed sanctuary. Here Strahd committed his bloodiest crimes and began the cycle of despair in which all Barovia remains locked
hidden within the castle’s vast catacombs. Mementos of lost times and fallen heroes lie scattered throughout the count’s home. Strahd keeps these relics close, but that might hold the key to his undoing. Castle Ravenloft is detailed in the adventure Curse of Strahd.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K. Castle Ravenloft Chapter 4 explores Castle Ravenloft, lair of the vampire Strahd von Zarovich.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K. Castle Ravenloft Chapter 4 explores Castle Ravenloft, lair of the vampire Strahd von Zarovich.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Chapter 4
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Chapter 4
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Chapter 4
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Chapter 4
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Chapter 4
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Chapter 4
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Chapter 4
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Chapter 4
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Chapter 4
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Chapter 4
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Chapter 4
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Chapter 4
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Chapter 4
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Chapter 4
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chapter 6: Castle Naerytar The tunnel from the roadhouse emerges in a spot nearby that’s screened by trees and brush from the camp. As characters approach through the tunnel, any of them with a
denizens and cultists of the dragon vie for power at the ruins of Castle Naerytar. This stout, stone castle was the home of a half-elf wizard, but he abandoned it long ago when the swamp claimed the area
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Chapter 6: Castle Naerytar The tunnel from the roadhouse emerges in a spot nearby that’s screened by trees and brush from the camp. As characters approach through the tunnel, any of them with a
denizens and cultists of the dragon vie for power at the ruins of Castle Naerytar. This stout, stone castle was the home of a half-elf wizard, but he abandoned it long ago when the swamp claimed the area
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Chapter 6: Castle Naerytar The tunnel from the roadhouse emerges in a spot nearby that’s screened by trees and brush from the camp. As characters approach through the tunnel, any of them with a
denizens and cultists of the dragon vie for power at the ruins of Castle Naerytar. This stout, stone castle was the home of a half-elf wizard, but he abandoned it long ago when the swamp claimed the area
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chapter 6: Castle Naerytar The tunnel from the roadhouse emerges in a spot nearby that’s screened by trees and brush from the camp. As characters approach through the tunnel, any of them with a
denizens and cultists of the dragon vie for power at the ruins of Castle Naerytar. This stout, stone castle was the home of a half-elf wizard, but he abandoned it long ago when the swamp claimed the area
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Chapter 4: Creating Adventures David Auden Nash A mysterious carriage brings the vampire Strahd von Zarovich out from Castle Ravenloft Whether you’re creating your own adventures or using published
ones, this chapter helps you create fun and memorable experiences for your players. Creating an adventure involves blending scenes of exploration, social interaction, and combat into a unified whole
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Chapter 4: Creating Adventures David Auden Nash A mysterious carriage brings the vampire Strahd von Zarovich out from Castle Ravenloft Whether you’re creating your own adventures or using published
ones, this chapter helps you create fun and memorable experiences for your players. Creating an adventure involves blending scenes of exploration, social interaction, and combat into a unified whole
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Chapter 4: Clifftop Observatory This chapter assumes the characters visit the observatory after exploring Seagrow Caves and the wreck of Compass Rose, and thus have reached 3rd level. If they come
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Chapter 4: Clifftop Observatory This chapter assumes the characters visit the observatory after exploring Seagrow Caves and the wreck of Compass Rose, and thus have reached 3rd level. If they come
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 4 Summary Chapter 4 takes place on the continent of Khorvaire in the world of Eberron. The characters learn that the third rod piece is located in the Mournland, a magical wasteland
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 4: Puzzle This chapter includes puzzles, riddles, and traps themed to the Deck of Many Things for Dungeon Masters’ use.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Chapter 4: Creating Adventures
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Chapter 4: Character Origins
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Chapter 4: Character Origins CHRIS RALLIS Not even a white dragon’s wrath can chill these heroes of the
Forgotten Realms: Laeral Silverhand, Drizzt Do’Urden, and Vajra Safahr This chapter
describes the two components of an adventurer’s origin: background and species. Together, these elements suggest your character’s early experience and family origin before taking up the adventuring life and learning the capabilities of a class (described in chapter 3).