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Returning 35 results for 'Haven'.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Haven Locations The following locations are keyed to the map of the Haven of the Red Quill. Map 16.1: haven of the red quill View Player Version H1. Deep Stairwell The wall near the top of the
stairs has the word âHAVENâ and a crude picture of a quill scratched into it, left by Machil before he made his descent. A narrow spiral staircase descends fifty feet from the ruins on the surface. A
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Haven Features The library ruins have the following features: Floors, Walls, and Ceilings. All areas of the ruins except the cavern (area H7) are worked stone. Ceilings are 30 feet high, except in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Entering the Haven The entrance to the library is a vertical shaft that plunges deep into the bedrock, with a crumbling stone staircase clinging to its stark gray walls. A successful DC 14 Wisdom
(Survival) check indicates that no one has passed this way in years. Dark Manipulation As the characters prepare to explore the Haven of the Red Quill, the Princess of the Shadow Glass telepathically
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Feature: Safe Haven As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Vampire Haven These chambers once served as a true vampireâs lair. The Undertakers use the crypt to hide from the dungeon denizens they canât rob or kill. Characters who find the secret door
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Haven of the Red Quill With Machilâs notes and map in hand, the characters are ready to retrace the late adventurerâs steps to the place where The Scrivenerâs Tale was found: the library called the
Haven of the Red Quill, hidden beneath the ruins of Delimbiyran. An overland journey from Baldurâs Gate or Candlekeep would take a month, so the charactersâ best course of action is to teleport to
Monsters
Thievesâ Gallery
things in life, particularly when they result from his own cleverness. Decades of heists and cons havenât slaked his thirstâin fact, his ambitions only grow grander with time.Cunning. Forge
Monsters
The Wild Beyond the Witchlight
agree to kill something, I pursue my quarry until the job is done.â
Flaw. âA friend is just an enemy I havenât made yet.â
Combat Notes
When faced with multiple foes, Zarak
Monsters
Domains of Delight: A Feywild Accessory
version of himself that wanders his domain. In this form, he can talk to strangers and steer them one direction or another without fear of being harmed. If a visitor needs a safe haven, Yarnspinner is
Monsters
Curse of Strahd
looking for him. He taught her many of his monster-hunting techniques, but she doesnât know all of his tricks and disguises. So far, their paths havenât crossed. In the event that van
Monsters
Eberron: Rising from the Last War
Death.
Trapped in Undeath. When Minara restored Erandis as a lich, she hid her daughterâs phylactery, weaving enchantments into it that cause Erandis to be reborn in a random safe haven after she
Monsters
Fizban's Treasury of Dragons
Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Solitude. A stranger is just an intruder I havenât dealt with yet. (Neutral)
2
Monsters
Fizban's Treasury of Dragons
intruder I havenât dealt with yet. (Neutral)
2
Preservation. Most creatures cannot be trusted to properly safeguard historically significant artifacts. I can. (Lawful)
3
Knowledge
Monsters
Quests from the Infinite Staircase
melodious chimes dance in the shutterless windows of its vaulted halls. Held aloft by genie magic and the staircases that branch from it, the palace is a pit stop for planar travelers and a haven for
Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Solitude. A stranger is just an intruder I havenât dealt with yet. (Neutral)
2
Preservation. Most creatures cannot be
Magic Items
Tashaâs Cauldron of Everything
property, it canât be used again until the next dawn. Whenever you finish a long rest, if you havenât used the tooth to counter a spell since your last long rest, your hit point maximum is
Monsters
Fizban's Treasury of Dragons
"}
Ideal
1
Solitude. A stranger is just an intruder I havenât dealt with yet. (Neutral)
2
Preservation. Most creatures cannot be trusted to properly safeguard historically
Equipment
. There is a botanical society on Obojima that tries to predict every year where the fairy willow will bloom, and they havenât yet chosen the same place twice in a row.
Equipment
option is often a moorbounder. However, moorbounders that havenât undergone proper training or established bonds of trust with their masters tend to attack and even eat their riders.
Moorbounders
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
havenât heard that rubbish before?â
âI know you have.â When she glared at him, he added, âItâs not as if Iâm plumbing the depths of your mind, dear girl. That
Backgrounds
Sword Coast Adventurer's Guide
use by the factionâs operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who donât merely fulfill a small function for that
frequently proficient in Deception. They seek aid from the wizards, mercenaries, merchants and priesthoods allied with the Zhentarim.
FEATURE: SAFE HAVEN
As a faction agent, you have
Backgrounds
Sword Coast Adventurer's Guide
tirelessly to get the best deal possible.
8
Iâm well known for my work, and I want to make sure everyone appreciates it. Iâm always taken aback when people havenât heard of me
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
suggest setting the campaign when and where the Dragonlance saga began: in the lands of Abanasinia, near Solace and Haven, at the end of the Time of Darkness in the year or two preceding the War of
the Lance. In this scenario, the Sumber Hills are replaced by the hills and mountains between Solace and Haven. Instead of Red Larch, the starting town of the adventure is Gateway, some distance south
Backgrounds
Sword Coast Adventurer's Guide
tirelessly to get the best deal possible.
8
Iâm well known for my work, and I want to make sure everyone appreciates it. Iâm always taken aback when people havenât heard of me
Species
Sword Coast Adventurer's Guide
havenât heard that rubbish before?â
âI know you have.â When she glared at him, he added, âItâs not as if Iâm plumbing the depths of your mind, dear girl. That
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Chapter 1: Dragonâs Rest The adventure begins at a tiny cloister called Dragonâs Rest, a haven where world-weary people come to seek peace, reconciliation, and enlightenment. There, the characters
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
A Little Light Reading The wealth of knowledge in the great library of the Haven of the Red Quill represents an amazing find for the scholars of Candlekeep. If the characters offer up some or all of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Keeps are abandoned outposts that predate the Cataclysm. They once guarded the entrances to the ancient dwarven enclave. Rivergard Keep lies along the White-Rage River, north of Haven. The calamitous
, the Mirabar expedition could be replaced by a group of diplomats traveling from Haven along the Haven Road through Solace.
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
the coastline halfway between the Mere of Dead Men and the city of Neverwinter. The caves at the base of the Thunder Cliffs were once a haven for pirates, smugglers, and legitimate seafaring vessels
looking for a safe place to wait out coastal storms. The shore there is inaccessible except by sea, making it the perfect haven for sea travelers. Unfortunately, the Cult of Talos decided to use the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Interesting Things About Darguun Rhukaan Draal is the largest city in Darguun. As the goblins have little interest in the laws of the Five Nations, Rhukaan Draal is a haven for fugitives and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
of Lyrandar hopes to make Valenar a haven for their people. The ancestors of the elves fought the ancient goblins for control of this region many thousands of years ago. Relics of that struggle can
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
bored nobles, and a haven for treacherous double agents. Characters with the charlatan, spy, noble, or criminal background might all test their skills here. Play It Again. If diplomats and spies have
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
the region ill-suited to agriculture, and deadly predators, murderous goblins, and cunning fey haunt the wilds. Despite this, the land around the community of Viktal is a haven of peace and bounty. Most
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Indeed, the Fortress Badlands have become a haven for acolytes of Murgaxorâs teachings and their thralls. As the faculty suspects, the badlands contain information that can lead the characters to Murgaxorâs location. However, the party must first bypass or defeat the current residents.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
serves as a staging area for goblin mercenaries who wish to work for the house. It provides a stable and secure haven for travelers passing through the region, provided youâre on good terms with House
miles across the plains. Rhukaan Draal The largest city in Darguun serves as the seat of Lhesh Haruuc Sharaatâkor. As the hub for trade, travel, and diplomacy, it also a provides a haven for






