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Returning 35 results for 'been bards direct contacts result'.
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been bards direct contact result
magic-items
property; the property never ceases to function as a result of using it.
Blinding Flash. As an action, you can cause the featherfronds to erupt in a dazzling display of bright light. Each creature
itself on a success. Once you activate this property, you can’t do so again until the shroud spends at least 1 hour absorbing bright, direct daylight.
Backgrounds
Baldur’s Gate: Descent into Avernus
one who truly strives to be faceless, consider a distinct set of faceless characteristics. As a result, those with this background have two sets of characteristics, one for their persona, and one for
their faceless selves.
d8
Personality Trait
1
I’m earnest and uncommonly direct.
2
I strive to have no personality — it’s easier to forget what’s hardly
Backgrounds
Guildmasters’ Guide to Ravnica
.
Contacts
The ordered structure of the Boros Legion offers abundant opportunities to make friends — and rivals — in higher places. You might have close friends in other guilds that share the
Boros emphasis on order and community, or bitter enemies among the guilds that represent chaos and destruction.
Roll twice on the Boros Contacts table (for an ally and a rival) and once on the Non
monsters
, and saving throws until the end of its next turn. The Veiled Lady dies if it spends more than 1 hour in direct sunlight.
Symbiotic Vigour (Recharges after a Short or Long Rest). If the Veiled Lady
those peoples: a veiled lady.
The landscape of hyphan foreign policy is constantly changing as strategies that result in extermination fail to propagate, and colonies develop new, unique schemes
monsters
, and saving throws until the end of its next turn. The Veiled Lady dies if it spends more than 1 hour in direct sunlight.Multiattack. The Veiled Lady uses either its Infectious Spores or Shackles of
to interact with those peoples: a veiled lady.
The landscape of hyphan foreign policy is constantly changing as strategies that result in extermination fail to propagate, and colonies develop new
Backgrounds
Guildmasters’ Guide to Ravnica
alterations in yourself or others, the result often displays the characteristics of fish, amphibians, or other water-dwelling creatures. Blue-green eddies of magical energy sometimes accompany your
my research and any other tasks I have to complete.
Contacts
The fluid nature of clades, whose rosters span different laboratories and change as researchers discover new interests, creates
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
direct confrontation with the Cassalanters will likely result in defeat for the characters, or — if the characters and the Cassalanters both escape with their lives — their arrest for assaulting nobility
, reputations, and contacts will keep them out of prison. They do fear the ticking clock of Founders’ Day. They plead for the characters to allow them to carry out their plan, if only to save Terenzio’s and Elzerina’s lives.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
direct confrontation with the Cassalanters will likely result in defeat for the characters, or — if the characters and the Cassalanters both escape with their lives — their arrest for assaulting nobility
, reputations, and contacts will keep them out of prison. They do fear the ticking clock of Founders’ Day. They plead for the characters to allow them to carry out their plan, if only to save Terenzio’s and Elzerina’s lives.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
direct confrontation with the Cassalanters will likely result in defeat for the characters, or — if the characters and the Cassalanters both escape with their lives — their arrest for assaulting nobility
, reputations, and contacts will keep them out of prison. They do fear the ticking clock of Founders’ Day. They plead for the characters to allow them to carry out their plan, if only to save Terenzio’s and Elzerina’s lives.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Adventurers’ Guild Your group has ties to a network of professional adventurers. These experts share contacts, resources, and leads on all manner of unusual and often dangerous work. Joining such a
guild makes an ideal choice if you want to keep your entanglements with a patron to a minimum, as an adventurers’ guild doesn’t direct your activities or reward you for completing adventures. With a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Head of State Contacts Often, your connection to your patron is quite direct—the head of state summons you, grants you an audience, and gives you an assignment or hears your report. Heads of state
are busy people, though, and if your business isn’t pressing, you might be handled by a functionary of the court. The State Contacts table provides several options for what functionaries your group
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Head of State Contacts Often, your connection to your patron is quite direct—the head of state summons you, grants you an audience, and gives you an assignment or hears your report. Heads of state
are busy people, though, and if your business isn’t pressing, you might be handled by a functionary of the court. The State Contacts table provides several options for what functionaries your group
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Head of State Contacts Often, your connection to your patron is quite direct—the head of state summons you, grants you an audience, and gives you an assignment or hears your report. Heads of state
are busy people, though, and if your business isn’t pressing, you might be handled by a functionary of the court. The State Contacts table provides several options for what functionaries your group
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
questionnaire, “What’s Important to Me?”, in this chapter. Let its questions and your choice of answers direct you to a guild that appeals to you or that sounds like a fun character to play. Read the guild
Player’s Handbook or some other source. Also make a note of your contacts. Guildless Characters You can play a character who isn’t a member of a guild. Choose one of the character backgrounds in the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Adventurers’ Guild Your group has ties to a network of professional adventurers. These experts share contacts, resources, and leads on all manner of unusual and often dangerous work. Joining such a
guild makes an ideal choice if you want to keep your entanglements with a patron to a minimum, as an adventurers’ guild doesn’t direct your activities or reward you for completing adventures. With a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Adventurers’ Guild Your group has ties to a network of professional adventurers. These experts share contacts, resources, and leads on all manner of unusual and often dangerous work. Joining such a
guild makes an ideal choice if you want to keep your entanglements with a patron to a minimum, as an adventurers’ guild doesn’t direct your activities or reward you for completing adventures. With a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Five Nations, but even in remote corners of the wilderness where trackers and prospectors ply their trade. At the DM’s discretion, your contacts might direct you to new cases, offer you leads in
investigation, is a reasonable starting rate. Contacts. Through the Finders’ Guild, each associated inquisitive agency can benefit from the knowledge and experience of not only other inquisitives, but
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
questionnaire, “What’s Important to Me?”, in this chapter. Let its questions and your choice of answers direct you to a guild that appeals to you or that sounds like a fun character to play. Read the guild
Player’s Handbook or some other source. Also make a note of your contacts. Guildless Characters You can play a character who isn’t a member of a guild. Choose one of the character backgrounds in the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
questionnaire, “What’s Important to Me?”, in this chapter. Let its questions and your choice of answers direct you to a guild that appeals to you or that sounds like a fun character to play. Read the guild
Player’s Handbook or some other source. Also make a note of your contacts. Guildless Characters You can play a character who isn’t a member of a guild. Choose one of the character backgrounds in the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Five Nations, but even in remote corners of the wilderness where trackers and prospectors ply their trade. At the DM’s discretion, your contacts might direct you to new cases, offer you leads in
investigation, is a reasonable starting rate. Contacts. Through the Finders’ Guild, each associated inquisitive agency can benefit from the knowledge and experience of not only other inquisitives, but
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Five Nations, but even in remote corners of the wilderness where trackers and prospectors ply their trade. At the DM’s discretion, your contacts might direct you to new cases, offer you leads in
investigation, is a reasonable starting rate. Contacts. Through the Finders’ Guild, each associated inquisitive agency can benefit from the knowledge and experience of not only other inquisitives, but
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
poetry and song. This is why every community has one or more binukots, bards who serve as living repositories of art, culture, custom, and law. The death of a binukot can result in the loss of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
poetry and song. This is why every community has one or more binukots, bards who serve as living repositories of art, culture, custom, and law. The death of a binukot can result in the loss of
Backgrounds
Baldur’s Gate: Descent into Avernus
spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the
FEATURE: CRIMINAL CONNECTIONS
In Baldur’s Gate, crime is just another business. As a result, you can arrange a meeting with a low-ranking operative of nearly any business, patriar family, crew
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
poetry and song. This is why every community has one or more binukots, bards who serve as living repositories of art, culture, custom, and law. The death of a binukot can result in the loss of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Religious Order Contacts Your primary contact within the religious order is usually some kind of priest—not necessarily a cleric or druid, but someone who holds a priestly office and a position of
some authority in the hierarchy of the organization. This person might direct you and your adventures according to their interpretation of divine will, or they might trust the gods to lead you to do
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Religious Order Contacts Your primary contact within the religious order is usually some kind of priest—not necessarily a cleric or druid, but someone who holds a priestly office and a position of
some authority in the hierarchy of the organization. This person might direct you and your adventures according to their interpretation of divine will, or they might trust the gods to lead you to do
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Religious Order Contacts Your primary contact within the religious order is usually some kind of priest—not necessarily a cleric or druid, but someone who holds a priestly office and a position of
some authority in the hierarchy of the organization. This person might direct you and your adventures according to their interpretation of divine will, or they might trust the gods to lead you to do
feats
Your spellcasting stimulates the latent changeability of your body. Immediately after you cast a sorcerer spell of 1st level or higher, roll a d20. If the result is equal to or lower than one-third
Sensitivity. You have disadvantage on attack rolls and on Perception checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive by sight is in direct sunlight
feats
1st-level Skinshifter featureYour spellcasting stimulates the latent changeability of your body. Immediately after you cast a sorcerer spell of 1st level or higher, roll a d20. If the result is equal
sight is in direct sunlight.
7
Pins and Needles. You feel a stinging sensation in one of your limbs. You have disadvantage on attack rolls.
8
Shrink. You decrease one size category, as per
feats
Your spellcasting stimulates the latent changeability of your body. Immediately after you cast a sorcerer spell of 1st level or higher, roll a d20. If the result is equal to or lower than one-third
Sensitivity. You have disadvantage on attack rolls and on Perception checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive by sight is in direct sunlight
feats
Your spellcasting stimulates the latent changeability of your body. Immediately after you cast a sorcerer spell of 1st level or higher, roll a d20. If the result is equal to or lower than one-third
Sensitivity. You have disadvantage on attack rolls and on Perception checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive by sight is in direct sunlight
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
using the Carousing table. Carousing Check Total Result 1–5 Character has made a hostile contact. 6–10 Character has made no new contacts. 11–15 Character has made an allied contact. 16–20 Character
upper class, but other characters can do so only if you judge that the character has made sufficient contacts. Alternatively, a character might use a disguise kit and the Deception skill to pass as a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
using the Carousing table. Carousing Check Total Result 1–5 Character has made a hostile contact. 6–10 Character has made no new contacts. 11–15 Character has made an allied contact. 16–20 Character
upper class, but other characters can do so only if you judge that the character has made sufficient contacts. Alternatively, a character might use a disguise kit and the Deception skill to pass as a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
using the Carousing table. Carousing Check Total Result 1–5 Character has made a hostile contact. 6–10 Character has made no new contacts. 11–15 Character has made an allied contact. 16–20 Character
upper class, but other characters can do so only if you judge that the character has made sufficient contacts. Alternatively, a character might use a disguise kit and the Deception skill to pass as a