Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'been been deception currents robes'.
Other Suggestions:
been been deception current rules
been been deception currents rites
been been deception currents runes
been been detection currents rules
been been deception current races
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phenax God of Deception Phenax is the masked patron of lies and cheats. He is Heliod’s ethical antithesis, governing the spheres of gambling, deception, and betrayal. Phenax was once a mortal who
gray skin, clad in elegant robes. He has also been known to appear in a variety of animal forms, including the shapes of asps, mockingbirds, or rats. Regardless of his shape, a mask forever conceals the blank face of the first Returned.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phenax God of Deception Phenax is the masked patron of lies and cheats. He is Heliod’s ethical antithesis, governing the spheres of gambling, deception, and betrayal. Phenax was once a mortal who
gray skin, clad in elegant robes. He has also been known to appear in a variety of animal forms, including the shapes of asps, mockingbirds, or rats. Regardless of his shape, a mask forever conceals the blank face of the first Returned.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phenax God of Deception Phenax is the masked patron of lies and cheats. He is Heliod’s ethical antithesis, governing the spheres of gambling, deception, and betrayal. Phenax was once a mortal who
gray skin, clad in elegant robes. He has also been known to appear in a variety of animal forms, including the shapes of asps, mockingbirds, or rats. Regardless of his shape, a mask forever conceals the blank face of the first Returned.
classes
Basic Rules (2014)
Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her quiet chant. Fingers weaving in front of her, she completes her
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and brute
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wizard Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her quiet chant. Fingers weaving in front of her, she
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
35. Cloakroom Apparel. Coats, cloaks, robes, wizard hats, and other apparel hang from hooks on the walls.
Mind Flayer. Standing north of the door is what appears to be a mind flayer.
Most of the
, complete with black robe, cowl, and rubber mask. A Medium character who wears the costume can make Charisma (Deception) checks to impersonate a mind flayer. Such checks are made with advantage if the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wizard Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her quiet chant. Fingers weaving in front of her, she
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
35. Cloakroom Apparel. Coats, cloaks, robes, wizard hats, and other apparel hang from hooks on the walls.
Mind Flayer. Standing north of the door is what appears to be a mind flayer.
Most of the
, complete with black robe, cowl, and rubber mask. A Medium character who wears the costume can make Charisma (Deception) checks to impersonate a mind flayer. Such checks are made with advantage if the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
35. Cloakroom Apparel. Coats, cloaks, robes, wizard hats, and other apparel hang from hooks on the walls.
Mind Flayer. Standing north of the door is what appears to be a mind flayer.
Most of the
, complete with black robe, cowl, and rubber mask. A Medium character who wears the costume can make Charisma (Deception) checks to impersonate a mind flayer. Such checks are made with advantage if the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wizard Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her quiet chant. Fingers weaving in front of her, she
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Wizard Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her quiet chant. Fingers weaving in front of her, she
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Wizard Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her quiet chant. Fingers weaving in front of her, she
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Wizard Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her quiet chant. Fingers weaving in front of her, she
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fine, billowing robes—this is Zisatta. Zisatta Zisatta The aloof Zisatta is a member of the High Court and commands Janya’s security forces, called the Billowing Patrol for their sable robes that
undulate like jellyfish. She is lawful neutral and one of the Nightsea chil-liren (see the “Nightsea Chil-liren” section). Tattoos of ancient Djaynaian symbols peak out from beneath her flowing robes
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fine, billowing robes—this is Zisatta. Zisatta Zisatta The aloof Zisatta is a member of the High Court and commands Janya’s security forces, called the Billowing Patrol for their sable robes that
undulate like jellyfish. She is lawful neutral and one of the Nightsea chil-liren (see the “Nightsea Chil-liren” section). Tattoos of ancient Djaynaian symbols peak out from beneath her flowing robes
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fine, billowing robes—this is Zisatta. Zisatta Zisatta The aloof Zisatta is a member of the High Court and commands Janya’s security forces, called the Billowing Patrol for their sable robes that
undulate like jellyfish. She is lawful neutral and one of the Nightsea chil-liren (see the “Nightsea Chil-liren” section). Tattoos of ancient Djaynaian symbols peak out from beneath her flowing robes
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
boxed text to the players: A thirty-foot-tall obelisk ringed by seven smaller standing stones rises from the crest of this hill. A tall man wearing tattered robes strides between the standing stones
manipulate the characters into releasing it from its prison first. If they become aware of its ruse, the demon admits to the deception and pleads for their help (see “Development” below).
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
cultists must wear their silver masks and black robes at all times or the temple’s cultists attack them. A character posing as a cultist must make a DC 10 Charisma (Deception) check each time a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
boxed text to the players: A thirty-foot-tall obelisk ringed by seven smaller standing stones rises from the crest of this hill. A tall man wearing tattered robes strides between the standing stones
manipulate the characters into releasing it from its prison first. If they become aware of its ruse, the demon admits to the deception and pleads for their help (see “Development” below).
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
cultists must wear their silver masks and black robes at all times or the temple’s cultists attack them. A character posing as a cultist must make a DC 10 Charisma (Deception) check each time a
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
cultists must wear their silver masks and black robes at all times or the temple’s cultists attack them. A character posing as a cultist must make a DC 10 Charisma (Deception) check each time a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
boxed text to the players: A thirty-foot-tall obelisk ringed by seven smaller standing stones rises from the crest of this hill. A tall man wearing tattered robes strides between the standing stones
manipulate the characters into releasing it from its prison first. If they become aware of its ruse, the demon admits to the deception and pleads for their help (see “Development” below).
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Yondis is Indifferent toward the characters, whether or not they wear the crimson robes of Xia’s cult. If the characters combat him, Yondis fights until he is Bloodied, at which point he surrenders. The
drawn away from the cult. A character who takes the Influence action can make a DC 10 Charisma (Deception or Intimidation) check to try to coax information from him (see “Xia’s Cult” above for
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Yondis is Indifferent toward the characters, whether or not they wear the crimson robes of Xia’s cult. If the characters combat him, Yondis fights until he is Bloodied, at which point he surrenders. The
drawn away from the cult. A character who takes the Influence action can make a DC 10 Charisma (Deception or Intimidation) check to try to coax information from him (see “Xia’s Cult” above for
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Yondis is Indifferent toward the characters, whether or not they wear the crimson robes of Xia’s cult. If the characters combat him, Yondis fights until he is Bloodied, at which point he surrenders. The
drawn away from the cult. A character who takes the Influence action can make a DC 10 Charisma (Deception or Intimidation) check to try to coax information from him (see “Xia’s Cult” above for
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
into believing they qualify. If their method of convincing the modron is sufficiently entertaining or clever, they fool Porter. Alternatively, have the characters roll Charisma (Deception) checks
room. Alcoves hold staff uniforms (gray silken robes with hoods), racks of towels, massage oils, and other bathhouse staples. Staff Notice. Two parchments (see appendix C) are pinned to the wall
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
as vagabonds, driven by greed. They can perfectly imitate any sound they hear. Fallen Flocks. Kenku wear ill-fitting cloaks, robes, and rags. These garments cover the soft, sleek feathers of their
(+0)
DEX
16 (+3)
CON
10 (+0)
INT
11 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Deception +4, Perception +2, Stealth +5
Senses passive Perception 12
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
as vagabonds, driven by greed. They can perfectly imitate any sound they hear. Fallen Flocks. Kenku wear ill-fitting cloaks, robes, and rags. These garments cover the soft, sleek feathers of their
(+0)
DEX
16 (+3)
CON
10 (+0)
INT
11 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Deception +4, Perception +2, Stealth +5
Senses passive Perception 12
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
arcanaloth appears well groomed, clothing itself in fine robes. Highly intelligent spellcasters who hunger for knowledge and power, arcanaloths command units of lesser yugoloths and maintain the contracts
, Deception +9, Insight +9, Perception +7
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid, poison
Condition Immunities
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
extreme. Their eyes are insectile or smooth and bulbous like gleaming jewels, and they have five arms. They typically wear long robes, which drape low over their forms, and they sport a halo of horns
)
DEX
15 (+2)
CON
19 (+4)
INT
21 (+5)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws Int +9, Wis +6, Cha +8
Skills Arcana +13, Deception +12, History +9, Perception
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
as vagabonds, driven by greed. They can perfectly imitate any sound they hear. Fallen Flocks. Kenku wear ill-fitting cloaks, robes, and rags. These garments cover the soft, sleek feathers of their
(+0)
DEX
16 (+3)
CON
10 (+0)
INT
11 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Deception +4, Perception +2, Stealth +5
Senses passive Perception 12
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
arcanaloth appears well groomed, clothing itself in fine robes. Highly intelligent spellcasters who hunger for knowledge and power, arcanaloths command units of lesser yugoloths and maintain the contracts
, Deception +9, Insight +9, Perception +7
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid, poison
Condition Immunities
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
extreme. Their eyes are insectile or smooth and bulbous like gleaming jewels, and they have five arms. They typically wear long robes, which drape low over their forms, and they sport a halo of horns
)
DEX
15 (+2)
CON
19 (+4)
INT
21 (+5)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws Int +9, Wis +6, Cha +8
Skills Arcana +13, Deception +12, History +9, Perception
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
extreme. Their eyes are insectile or smooth and bulbous like gleaming jewels, and they have five arms. They typically wear long robes, which drape low over their forms, and they sport a halo of horns
)
DEX
15 (+2)
CON
19 (+4)
INT
21 (+5)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws Int +9, Wis +6, Cha +8
Skills Arcana +13, Deception +12, History +9, Perception
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
arcanaloth appears well groomed, clothing itself in fine robes. Highly intelligent spellcasters who hunger for knowledge and power, arcanaloths command units of lesser yugoloths and maintain the contracts
, Deception +9, Insight +9, Perception +7
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities acid, poison
Condition Immunities