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Returning 35 results for 'been been demanding correctly rivals'.
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Monsters
Fizban's Treasury of Dragons
adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals
I repeat what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like
Monsters
Fizban's Treasury of Dragons
experienced adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and
1
I repeat what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
300 GP. If they answer the riddle correctly, she makes the same offer without demanding a gift. Passphrase. Oliekintara confirms that she knows how to enter Haskasori: one must stand before the gates
twelve runes engraved around the sphinx statue. Each is an ancient symbol for a different hour. If the characters fail to answer the riddle correctly, Oliekintara seems pleased with her own cleverness
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
300 GP. If they answer the riddle correctly, she makes the same offer without demanding a gift. Passphrase. Oliekintara confirms that she knows how to enter Haskasori: one must stand before the gates
twelve runes engraved around the sphinx statue. Each is an ancient symbol for a different hour. If the characters fail to answer the riddle correctly, Oliekintara seems pleased with her own cleverness
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
300 GP. If they answer the riddle correctly, she makes the same offer without demanding a gift. Passphrase. Oliekintara confirms that she knows how to enter Haskasori: one must stand before the gates
twelve runes engraved around the sphinx statue. Each is an ancient symbol for a different hour. If the characters fail to answer the riddle correctly, Oliekintara seems pleased with her own cleverness
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
classmates drifting toward Bow’s End Tavern for the reception, including some of the characters’ Friends, Beloveds, or Rivals. When the characters arrive at Bow’s End, read or paraphrase the following
. The event concludes with a student getting ill (see “One Too Many?”)—foreshadowing events later in this adventure—and disgruntled students demanding the characters face them in a magical contest (see “The Challenge”). This challenge works best if it comes from a character’s Rival.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
classmates drifting toward Bow’s End Tavern for the reception, including some of the characters’ Friends, Beloveds, or Rivals. When the characters arrive at Bow’s End, read or paraphrase the following
. The event concludes with a student getting ill (see “One Too Many?”)—foreshadowing events later in this adventure—and disgruntled students demanding the characters face them in a magical contest (see “The Challenge”). This challenge works best if it comes from a character’s Rival.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
classmates drifting toward Bow’s End Tavern for the reception, including some of the characters’ Friends, Beloveds, or Rivals. When the characters arrive at Bow’s End, read or paraphrase the following
. The event concludes with a student getting ill (see “One Too Many?”)—foreshadowing events later in this adventure—and disgruntled students demanding the characters face them in a magical contest (see “The Challenge”). This challenge works best if it comes from a character’s Rival.
Monsters
Fizban's Treasury of Dragons
adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually
what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress
Monsters
Fizban's Treasury of Dragons
of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually know of places
said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress visitors by
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
challenges, topple mighty demagogues, and mold the world in accordance with its destiny, the characters might attract followers, incite rebellions, and clash with rivals who interpret Klothys’s will
in different ways. Champions of Klothys are at risk of misinterpreting their god’s intentions to serve their own purposes or selfishly demanding a greater destiny than what they are due. This behavior
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
challenges, topple mighty demagogues, and mold the world in accordance with its destiny, the characters might attract followers, incite rebellions, and clash with rivals who interpret Klothys’s will
in different ways. Champions of Klothys are at risk of misinterpreting their god’s intentions to serve their own purposes or selfishly demanding a greater destiny than what they are due. This behavior
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
challenges, topple mighty demagogues, and mold the world in accordance with its destiny, the characters might attract followers, incite rebellions, and clash with rivals who interpret Klothys’s will
in different ways. Champions of Klothys are at risk of misinterpreting their god’s intentions to serve their own purposes or selfishly demanding a greater destiny than what they are due. This behavior
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to the brown mold to be harmed by it. Any character who succeeds on a DC 10 Intelligence (Religion) check can guess, correctly, that the cultists use this frozen, chain-wrapped effigy as an altar. C21
her wizardly rivals. Avarice can speak to her gargoyles telepathically, thanks to her Rary’s telepathic bond spell, and orders them back to the castle as soon as the characters confront her. If the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
placed so that each god is opposite its rival’s cube on the grid, with Unkh (who is neutral and has no rivals) in the middle. For example, a puzzle cube inserted into a corner of the grid must have its
detect magic spell or similar effect reveals an aura of evocation magic around each of the cavities. If the characters place the cubes correctly, read: The nine cubes flare with light, then disappear
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to the brown mold to be harmed by it. Any character who succeeds on a DC 10 Intelligence (Religion) check can guess, correctly, that the cultists use this frozen, chain-wrapped effigy as an altar. C21
her wizardly rivals. Avarice can speak to her gargoyles telepathically, thanks to her Rary’s telepathic bond spell, and orders them back to the castle as soon as the characters confront her. If the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
placed so that each god is opposite its rival’s cube on the grid, with Unkh (who is neutral and has no rivals) in the middle. For example, a puzzle cube inserted into a corner of the grid must have its
detect magic spell or similar effect reveals an aura of evocation magic around each of the cavities. If the characters place the cubes correctly, read: The nine cubes flare with light, then disappear
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to the brown mold to be harmed by it. Any character who succeeds on a DC 10 Intelligence (Religion) check can guess, correctly, that the cultists use this frozen, chain-wrapped effigy as an altar. C21
her wizardly rivals. Avarice can speak to her gargoyles telepathically, thanks to her Rary’s telepathic bond spell, and orders them back to the castle as soon as the characters confront her. If the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
placed so that each god is opposite its rival’s cube on the grid, with Unkh (who is neutral and has no rivals) in the middle. For example, a puzzle cube inserted into a corner of the grid must have its
detect magic spell or similar effect reveals an aura of evocation magic around each of the cavities. If the characters place the cubes correctly, read: The nine cubes flare with light, then disappear
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and powerful dragon moves into the region, upsetting the ecology and demanding tribute from nearby settlements. The Foe Time Forgot. An evil foe believed long dead emerges from the Feywild, alive and
the ongoing feud after helping one side. Royal Rivals. The sudden death of a sovereign plunges a kingdom into chaos when the rightful heir is challenged and threatened by rivals. Scheming Adviser
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and powerful dragon moves into the region, upsetting the ecology and demanding tribute from nearby settlements. The Foe Time Forgot. An evil foe believed long dead emerges from the Feywild, alive and
the ongoing feud after helping one side. Royal Rivals. The sudden death of a sovereign plunges a kingdom into chaos when the rightful heir is challenged and threatened by rivals. Scheming Adviser
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and powerful dragon moves into the region, upsetting the ecology and demanding tribute from nearby settlements. The Foe Time Forgot. An evil foe believed long dead emerges from the Feywild, alive and
the ongoing feud after helping one side. Royal Rivals. The sudden death of a sovereign plunges a kingdom into chaos when the rightful heir is challenged and threatened by rivals. Scheming Adviser
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
missions to Berdusk, Triel, and other settlements demanding tribute—and offering protection from dragon raids for those who comply. Cultists shake down caravans seeking protection money, and have been
burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
marching against a rival lord. Demon lords only rarely elevate demons to the highest ranks, fearful of inadvertently creating rivals to their own power. Abyssal Invasions. Wherever they wander across the
. Though demons yearn to sow chaos on the Material Plane, they show no gratitude when brought there, raging against their prisons and demanding release. Those who would risk summoning a demon might do
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
missions to Berdusk, Triel, and other settlements demanding tribute—and offering protection from dragon raids for those who comply. Cultists shake down caravans seeking protection money, and have been
burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
missions to Berdusk, Triel, and other settlements demanding tribute—and offering protection from dragon raids for those who comply. Cultists shake down caravans seeking protection money, and have been
burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
marching against a rival lord. Demon lords only rarely elevate demons to the highest ranks, fearful of inadvertently creating rivals to their own power. Abyssal Invasions. Wherever they wander across the
. Though demons yearn to sow chaos on the Material Plane, they show no gratitude when brought there, raging against their prisons and demanding release. Those who would risk summoning a demon might do
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
missions to Berdusk, Triel, and other settlements demanding tribute—and offering protection from dragon raids for those who comply. Cultists shake down caravans seeking protection money, and have been
burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
missions to Berdusk, Triel, and other settlements demanding tribute—and offering protection from dragon raids for those who comply. Cultists shake down caravans seeking protection money, and have been
burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
missions to Berdusk, Triel, and other settlements demanding tribute—and offering protection from dragon raids for those who comply. Cultists shake down caravans seeking protection money, and have been
burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
missions to Berdusk, Triel, and other settlements demanding tribute—and offering protection from dragon raids for those who comply. Cultists shake down caravans seeking protection money, and have been
burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
missions to Berdusk, Triel, and other settlements demanding tribute—and offering protection from dragon raids for those who comply. Cultists shake down caravans seeking protection money, and have been
burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
marching against a rival lord. Demon lords only rarely elevate demons to the highest ranks, fearful of inadvertently creating rivals to their own power. Abyssal Invasions. Wherever they wander across the
. Though demons yearn to sow chaos on the Material Plane, they show no gratitude when brought there, raging against their prisons and demanding release. Those who would risk summoning a demon might do
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
missions to Berdusk, Triel, and other settlements demanding tribute—and offering protection from dragon raids for those who comply. Cultists shake down caravans seeking protection money, and have been
burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
might range from theft and racketeering to smuggling and illegal gambling. Like any other gang leader, the dragon has little tolerance for rivals and none at all for disloyalty among minions. Various
—and demanding treasure as tribute from nearby settlements. Their minions are menial servants, responsible for bringing them food, keeping them comfortable, tending to their lairs, and warding off