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Returning 10 results for 'been before dividing charge reflected'.
Other Suggestions:
been before dividing change reflect
been before dividing change respected
been before deciding change respected
been before deciding change rejected
been before deciding change reflect
magic-items
charges and regains 1d6 + 1 charges daily at dawn. You can expend charges to cast the following spells (save DC 15, +7 to hit). Some spells are changed to be oil-based.
Grease (1 charge)
Create or
effect is reflected back at the caster as though it originated from you, turning the caster into the target.
*See Appendix B
magic-items
charges and regains 1d6 + 1 charges daily at dawn. You can expend charges to cast the following spells (save DC 15, +7 to hit). Some spells are changed to be oil-based.
Grease (1 charge)
Create or
effect is reflected back at the caster as though it originated from you, turning the caster into the target.
Legendary variant: While you wear the robe you can speak and understand Terran
magic-items
charges and regains 1d6 + 1 charges daily at dawn. You can expend charges to cast the following spells (save DC 15, +7 to hit). Some spells are changed to be oil-based.
Grease (1 charge)
Create or
effect is reflected back at the caster as though it originated from you, turning the caster into the target.
Legendary variant: While you wear the robe you can speak and understand Terran
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
the following spells (save DC 15, +7 to hit). Some spells are changed to be oil-based. Grease (1 charge) Create or destroy oil (2 charges ; as create or destroy water, but oil instead of water) [Tooltip
spell that requires a ranged attack roll, roll a d8. On a 1-7, you are affected as normal. On an 8, you are unaffected, and the effect is reflected back at the caster as though it originated from you
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
XP)
False Appearance. While the galeb duhr remains motionless, it is indistinguishable from a normal boulder.
Rolling Charge. If the galeb duhr rolls at least 20 feet straight toward a target and
the save.
If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.
Actions
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
XP)
False Appearance. While the galeb duhr remains motionless, it is indistinguishable from a normal boulder.
Rolling Charge. If the galeb duhr rolls at least 20 feet straight toward a target and
the save.
If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.
Actions
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
XP)
False Appearance. While the galeb duhr remains motionless, it is indistinguishable from a normal boulder.
Rolling Charge. If the galeb duhr rolls at least 20 feet straight toward a target and
the save.
If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.
Actions
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is in charge, and he runs a tight ship. These reavers are armed with light crossbows instead of javelins (+4 to hit, 1d8 + 2 piercing damage), and Gordol also has a light crossbow (+7 to hit, 1d8 + 3
to the south. Two more pillars stand here, and a low stone bridge leads across the dividing channel to the altar and the northern part of the room. The moat is 10 feet deep, and the water level is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is in charge, and he runs a tight ship. These reavers are armed with light crossbows instead of javelins (+4 to hit, 1d8 + 2 piercing damage), and Gordol also has a light crossbow (+7 to hit, 1d8 + 3
to the south. Two more pillars stand here, and a low stone bridge leads across the dividing channel to the altar and the northern part of the room. The moat is 10 feet deep, and the water level is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
is in charge, and he runs a tight ship. These reavers are armed with light crossbows instead of javelins (+4 to hit, 1d8 + 2 piercing damage), and Gordol also has a light crossbow (+7 to hit, 1d8 + 3
to the south. Two more pillars stand here, and a low stone bridge leads across the dividing channel to the altar and the northern part of the room. The moat is 10 feet deep, and the water level is