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Returning 28 results for 'been being drops core rushing'.
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Monsters
Dragonlance: Shadow of the Dragon Queen
drops to 0 hit points, Caradoc ends it as a bonus action, or he is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, Caradoc reappears in an unoccupied
at his core, the seneschal didn’t return as a skeletal knight but rather as an intangible spirit. Caradoc’s Undead form suits him well, allowing him to possess the living and use unwilling
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
undeath. Being duplicitous and cowardly at his core, the seneschal didn’t return as a skeletal knight but rather as an intangible spirit. Caradoc’s Undead form suits him well, allowing him to possess
possession lasts until the body drops to 0 hit points, Caradoc ends it as a bonus action, or he is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, Caradoc
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
undeath. Being duplicitous and cowardly at his core, the seneschal didn’t return as a skeletal knight but rather as an intangible spirit. Caradoc’s Undead form suits him well, allowing him to possess
possession lasts until the body drops to 0 hit points, Caradoc ends it as a bonus action, or he is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, Caradoc
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
undeath. Being duplicitous and cowardly at his core, the seneschal didn’t return as a skeletal knight but rather as an intangible spirit. Caradoc’s Undead form suits him well, allowing him to possess
possession lasts until the body drops to 0 hit points, Caradoc ends it as a bonus action, or he is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, Caradoc
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Karrnathi Undead Soldier Undead soldiers form the elite core of the army of Karrnath. Fearless and tireless, they are a terrifying sight on the battlefield. With the end of the Last War, most
the damage is radiant or from a critical hit. On a success, the soldier drops to 1 hit point instead.
Actions
Multiattack. The soldier attacks three times with one of its weapons.
Longsword
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Karrnathi Undead Soldier Undead soldiers form the elite core of the army of Karrnath. Fearless and tireless, they are a terrifying sight on the battlefield. With the end of the Last War, most
the damage is radiant or from a critical hit. On a success, the soldier drops to 1 hit point instead.
Actions
Multiattack. The soldier attacks three times with one of its weapons.
Longsword
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
organizations has a core of operatives and enterprises under the direct control of its leaders. But each also has a network of secondary relationships. For example, the Little Fingers are a group of
creature is immune to fear, and the first time it drops to 0 hit points without being killed outright, it drops to 1 hit point instead. A dose of dreamlily costs around 1 gp, or up to ten times that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Karrnathi Undead Soldier Undead soldiers form the elite core of the army of Karrnath. Fearless and tireless, they are a terrifying sight on the battlefield. With the end of the Last War, most
the damage is radiant or from a critical hit. On a success, the soldier drops to 1 hit point instead.
Actions
Multiattack. The soldier attacks three times with one of its weapons.
Longsword
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
organizations has a core of operatives and enterprises under the direct control of its leaders. But each also has a network of secondary relationships. For example, the Little Fingers are a group of
creature is immune to fear, and the first time it drops to 0 hit points without being killed outright, it drops to 1 hit point instead. A dose of dreamlily costs around 1 gp, or up to ten times that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
organizations has a core of operatives and enterprises under the direct control of its leaders. But each also has a network of secondary relationships. For example, the Little Fingers are a group of
creature is immune to fear, and the first time it drops to 0 hit points without being killed outright, it drops to 1 hit point instead. A dose of dreamlily costs around 1 gp, or up to ten times that
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
first time a creature picks up the Summer Star, its core glows with a golden radiance as bright as a candle flame. Unless the creature drops the device immediately, the light suddenly blossoms, becoming
, the creature drops 20 feet straight down into the snow, taking 1 bludgeoning damage from the cushioned fall and landing prone. On a failed save, the creature slides down the collapsing walkway to the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
first time a creature picks up the Summer Star, its core glows with a golden radiance as bright as a candle flame. Unless the creature drops the device immediately, the light suddenly blossoms, becoming
, the creature drops 20 feet straight down into the snow, taking 1 bludgeoning damage from the cushioned fall and landing prone. On a failed save, the creature slides down the collapsing walkway to the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
first time a creature picks up the Summer Star, its core glows with a golden radiance as bright as a candle flame. Unless the creature drops the device immediately, the light suddenly blossoms, becoming
, the creature drops 20 feet straight down into the snow, taking 1 bludgeoning damage from the cushioned fall and landing prone. On a failed save, the creature slides down the collapsing walkway to the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(1 gp)
96–99 Acorn-sized tourmaline, flawed (10 gp)
00 Acorn-sized tourmaline, unflawed (100 gp)
M3. River Cavern Characters hear the sound of rushing water as they approach this cave
rushing water is loud in the confined space.
Characters using darkvision or a light source brighter than a candle can see more walkways attached to the northwest side of the shaft 30 feet farther down
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(1 gp)
96–99 Acorn-sized tourmaline, flawed (10 gp)
00 Acorn-sized tourmaline, unflawed (100 gp)
M3. River Cavern Characters hear the sound of rushing water as they approach this cave
rushing water is loud in the confined space.
Characters using darkvision or a light source brighter than a candle can see more walkways attached to the northwest side of the shaft 30 feet farther down
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(1 gp)
96–99 Acorn-sized tourmaline, flawed (10 gp)
00 Acorn-sized tourmaline, unflawed (100 gp)
M3. River Cavern Characters hear the sound of rushing water as they approach this cave
rushing water is loud in the confined space.
Characters using darkvision or a light source brighter than a candle can see more walkways attached to the northwest side of the shaft 30 feet farther down
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
character remains in sight, the wolves make a single DC 15 Strength check. On the first success, they loosen the iron rods securing their chains to the floor, and the DC drops to 10. On a second success
: The passage fills with a mighty roar as a huge surge of rushing water pours from above!
The flood threatens all creatures in the tunnel. (The goblin on the bridge is out of danger, as are any
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
character remains in sight, the wolves make a single DC 15 Strength check. On the first success, they loosen the iron rods securing their chains to the floor, and the DC drops to 10. On a second success
: The passage fills with a mighty roar as a huge surge of rushing water pours from above!
The flood threatens all creatures in the tunnel. (The goblin on the bridge is out of danger, as are any
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
character remains in sight, the wolves make a single DC 15 Strength check. On the first success, they loosen the iron rods securing their chains to the floor, and the DC drops to 10. On a second success
: The passage fills with a mighty roar as a huge surge of rushing water pours from above!
The flood threatens all creatures in the tunnel. (The goblin on the bridge is out of danger, as are any
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Nature The power of nature is stripped down to its most destructive core in this zone. 105. Temple of Plague A glowing green mist drifts around a shrine of binding in this white marble chamber. To the
her as well as one piece of lore. If Eira drops to 0 hit points, she disintegrates, her body turning to ash. 107. Temple of Winter A blast of freezing air comes through the open doors to this chamber
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
elemental fire as reckless and short-tempered. Crushing Wave Priest Crushing Wave priests are the fanatical core of the cult. Gathering in secretive cabals, they perform dark rituals to glorify
water, ice storm
5th level (1 slot): scrying
Water Walk. Gar can stand and move on liquid surfaces as if they were solid ground.
Watery Fall. When Gar drops to 0 hit points, his body collapses into
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Nature The power of nature is stripped down to its most destructive core in this zone. 105. Temple of Plague A glowing green mist drifts around a shrine of binding in this white marble chamber. To the
her as well as one piece of lore. If Eira drops to 0 hit points, she disintegrates, her body turning to ash. 107. Temple of Winter A blast of freezing air comes through the open doors to this chamber
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
elemental fire as reckless and short-tempered. Crushing Wave Priest Crushing Wave priests are the fanatical core of the cult. Gathering in secretive cabals, they perform dark rituals to glorify
water, ice storm
5th level (1 slot): scrying
Water Walk. Gar can stand and move on liquid surfaces as if they were solid ground.
Watery Fall. When Gar drops to 0 hit points, his body collapses into
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Nature The power of nature is stripped down to its most destructive core in this zone. 105. Temple of Plague A glowing green mist drifts around a shrine of binding in this white marble chamber. To the
her as well as one piece of lore. If Eira drops to 0 hit points, she disintegrates, her body turning to ash. 107. Temple of Winter A blast of freezing air comes through the open doors to this chamber
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
elemental fire as reckless and short-tempered. Crushing Wave Priest Crushing Wave priests are the fanatical core of the cult. Gathering in secretive cabals, they perform dark rituals to glorify
water, ice storm
5th level (1 slot): scrying
Water Walk. Gar can stand and move on liquid surfaces as if they were solid ground.
Watery Fall. When Gar drops to 0 hit points, his body collapses into
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
over a waterfall into a dark abyss. The sound of rushing water echoes like thunder within this vault, the ceiling of which glitters with mineral deposits like a perpetual starry night.
A skyweaver
via the shaft in area A18. The first time Aerisi Kalinoth drops to 0 hit points, she vanishes in a screaming gust of wind, leaving Windvane behind. A20. Worm’s Tunnel This large, unlit room is empty
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
over a waterfall into a dark abyss. The sound of rushing water echoes like thunder within this vault, the ceiling of which glitters with mineral deposits like a perpetual starry night.
A skyweaver
via the shaft in area A18. The first time Aerisi Kalinoth drops to 0 hit points, she vanishes in a screaming gust of wind, leaving Windvane behind. A20. Worm’s Tunnel This large, unlit room is empty
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
over a waterfall into a dark abyss. The sound of rushing water echoes like thunder within this vault, the ceiling of which glitters with mineral deposits like a perpetual starry night.
A skyweaver
via the shaft in area A18. The first time Aerisi Kalinoth drops to 0 hit points, she vanishes in a screaming gust of wind, leaving Windvane behind. A20. Worm’s Tunnel This large, unlit room is empty