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Returning 35 results for 'been both deception carved rites'.
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been both detection curved rules
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
overrun with orcs in league with half-orc spellcasters. Deep in the forest, atop a cave-riddled hill, is a circle of standing stones where the evil half-orcs perform their dark rites.” Xanth avoids
.
Sarcophagi. The sarcophagi found throughout the catacombs are carved from solid blocks of granite and sealed with heavy granite lids. The seals are airtight. Lifting a lid requires a successful DC 20 Strength
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
overrun with orcs in league with half-orc spellcasters. Deep in the forest, atop a cave-riddled hill, is a circle of standing stones where the evil half-orcs perform their dark rites.” Xanth avoids
.
Sarcophagi. The sarcophagi found throughout the catacombs are carved from solid blocks of granite and sealed with heavy granite lids. The seals are airtight. Lifting a lid requires a successful DC 20 Strength
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
overrun with orcs in league with half-orc spellcasters. Deep in the forest, atop a cave-riddled hill, is a circle of standing stones where the evil half-orcs perform their dark rites.” Xanth avoids
.
Sarcophagi. The sarcophagi found throughout the catacombs are carved from solid blocks of granite and sealed with heavy granite lids. The seals are airtight. Lifting a lid requires a successful DC 20 Strength
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are built over natural gas vents in the floor and never go out.)
Guards. Two spectators float 15 feet above the floor.
Supplies. Carved into the north wall are stone shelves with blank spellbooks
Intelligence (Deception) check. If the spectators believe the note is genuine, they’ll permit the removal of one spellbook and up to ten sheets of parchment. They attack anyone caught trying to steal
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are built over natural gas vents in the floor and never go out.)
Guards. Two spectators float 15 feet above the floor.
Supplies. Carved into the north wall are stone shelves with blank spellbooks
Intelligence (Deception) check. If the spectators believe the note is genuine, they’ll permit the removal of one spellbook and up to ten sheets of parchment. They attack anyone caught trying to steal
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are built over natural gas vents in the floor and never go out.)
Guards. Two spectators float 15 feet above the floor.
Supplies. Carved into the north wall are stone shelves with blank spellbooks
Intelligence (Deception) check. If the spectators believe the note is genuine, they’ll permit the removal of one spellbook and up to ten sheets of parchment. They attack anyone caught trying to steal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the affairs of the universe. People gather in public shrines to worship gods of life and wisdom, or meet in hidden places to venerate gods of deception or destruction. Each deity in a pantheon has a
religious rites and festivals. Priests at such sites relate stories of the gods, teach the ethics of their patron deities, offer advice and blessings, perform religious rites, and provide training in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the affairs of the universe. People gather in public shrines to worship gods of life and wisdom, or meet in hidden places to venerate gods of deception or destruction. Each deity in a pantheon has a
religious rites and festivals. Priests at such sites relate stories of the gods, teach the ethics of their patron deities, offer advice and blessings, perform religious rites, and provide training in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the affairs of the universe. People gather in public shrines to worship gods of life and wisdom, or meet in hidden places to venerate gods of deception or destruction. Each deity in a pantheon has a
religious rites and festivals. Priests at such sites relate stories of the gods, teach the ethics of their patron deities, offer advice and blessings, perform religious rites, and provide training in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Way to the Gate These out-of-the-way caverns hold one of Halaster’s magic gates, the approach to which is closely watched by his servants. 9a. Stonecloak Sentries Two stone golems carved to
Charisma (Deception) check contested by the golems’ Wisdom (Insight) check, with advantage on the check if the portrayal is particularly convincing. On a successful check, the golem won’t attack that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Way to the Gate These out-of-the-way caverns hold one of Halaster’s magic gates, the approach to which is closely watched by his servants. 9a. Stonecloak Sentries Two stone golems carved to
Charisma (Deception) check contested by the golems’ Wisdom (Insight) check, with advantage on the check if the portrayal is particularly convincing. On a successful check, the golem won’t attack that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Way to the Gate These out-of-the-way caverns hold one of Halaster’s magic gates, the approach to which is closely watched by his servants. 9a. Stonecloak Sentries Two stone golems carved to
Charisma (Deception) check contested by the golems’ Wisdom (Insight) check, with advantage on the check if the portrayal is particularly convincing. On a successful check, the golem won’t attack that
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X5a. God of Secrets This 40-foot-tall statue, carved out of granite, depicts a faceless god of secrets. At the base of the statue, in the back, is a secret door that can be found with a successful DC
wears gold spectacles and a magic robe (see “Treasure” below). It uses its alter self spell and Deception skill to pass itself off as an old human wizard with a long white beard named Heinrich Stolt
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X5a. God of Secrets This 40-foot-tall statue, carved out of granite, depicts a faceless god of secrets. At the base of the statue, in the back, is a secret door that can be found with a successful DC
wears gold spectacles and a magic robe (see “Treasure” below). It uses its alter self spell and Deception skill to pass itself off as an old human wizard with a long white beard named Heinrich Stolt
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X5a. God of Secrets This 40-foot-tall statue, carved out of granite, depicts a faceless god of secrets. At the base of the statue, in the back, is a secret door that can be found with a successful DC
wears gold spectacles and a magic robe (see “Treasure” below). It uses its alter self spell and Deception skill to pass itself off as an old human wizard with a long white beard named Heinrich Stolt
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
days equal to his or her current renown multiplied by 10, the character’s renown increases by 1. Performing Sacred Rites A pious character can spend time between adventures performing sacred rites in
a temple affiliated with a god he or she reveres. Between rites, the character spends time in meditation and prayer. A character who is a priest in the temple can lead these rites, which might
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
days equal to his or her current renown multiplied by 10, the character’s renown increases by 1. Performing Sacred Rites A pious character can spend time between adventures performing sacred rites in
a temple affiliated with a god he or she reveres. Between rites, the character spends time in meditation and prayer. A character who is a priest in the temple can lead these rites, which might
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
days equal to his or her current renown multiplied by 10, the character’s renown increases by 1. Performing Sacred Rites A pious character can spend time between adventures performing sacred rites in
a temple affiliated with a god he or she reveres. Between rites, the character spends time in meditation and prayer. A character who is a priest in the temple can lead these rites, which might
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
14. Moa’s Tomb Skulls crusted with dried mud glower from niches cut into the walls of this tomb. A stone sarcophagus stands at the center of the chamber, its lid adorned with a coiled serpent carved
without revealing her true predicament. Lying to her requires a successful DC 12 Charisma (Deception) check. If the characters reveal that she’s nothing more than a disembodied skull, if they fail three
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
L1. Stele Forest Towering over you is a gate with two carved stone columns and a gabled roof made from bark tiles. Above the gateway hangs a wooden plaque painted with a white lotus on a black circle
)
DEX
18 (+4)
CON
18 (+4)
INT
13 (+1)
WIS
17 (+3)
CHA
14 (+2)
Saving Throws Dex +7, Int +4
Skills Acrobatics +7, Deception +5, Perception +6
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
L1. Stele Forest Towering over you is a gate with two carved stone columns and a gabled roof made from bark tiles. Above the gateway hangs a wooden plaque painted with a white lotus on a black circle
)
DEX
18 (+4)
CON
18 (+4)
INT
13 (+1)
WIS
17 (+3)
CHA
14 (+2)
Saving Throws Dex +7, Int +4
Skills Acrobatics +7, Deception +5, Perception +6
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
14. Moa’s Tomb Skulls crusted with dried mud glower from niches cut into the walls of this tomb. A stone sarcophagus stands at the center of the chamber, its lid adorned with a coiled serpent carved
without revealing her true predicament. Lying to her requires a successful DC 12 Charisma (Deception) check. If the characters reveal that she’s nothing more than a disembodied skull, if they fail three
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
L1. Stele Forest Towering over you is a gate with two carved stone columns and a gabled roof made from bark tiles. Above the gateway hangs a wooden plaque painted with a white lotus on a black circle
)
DEX
18 (+4)
CON
18 (+4)
INT
13 (+1)
WIS
17 (+3)
CHA
14 (+2)
Saving Throws Dex +7, Int +4
Skills Acrobatics +7, Deception +5, Perception +6
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
14. Moa’s Tomb Skulls crusted with dried mud glower from niches cut into the walls of this tomb. A stone sarcophagus stands at the center of the chamber, its lid adorned with a coiled serpent carved
without revealing her true predicament. Lying to her requires a successful DC 12 Charisma (Deception) check. If the characters reveal that she’s nothing more than a disembodied skull, if they fail three
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
light that flit about like moths.
Golem. Swinging ineffectually at the lights is a stone golem that has stone mallets at the end of its arms instead of hands.
The hammer-handed golem is carved to
Constitution saving throw or be stunned until the end of its next turn. A character disguised as Halaster can make a Charisma (Deception) check contested by the golem’s Wisdom (Insight) check, with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
yuan-ti, choked by overgrown jungle plants, might feature ramps instead of stairs. Caverns carved by a beholder’s disintegration eye ray have walls that are unnaturally smooth, and the beholder’s lair
. Details bring a dungeon setting’s personality to life. Great bearded faces might be carved on the doors of a dwarven stronghold and might be defaced by the gnolls who live there now. Spiderweb
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
light that flit about like moths.
Golem. Swinging ineffectually at the lights is a stone golem that has stone mallets at the end of its arms instead of hands.
The hammer-handed golem is carved to
Constitution saving throw or be stunned until the end of its next turn. A character disguised as Halaster can make a Charisma (Deception) check contested by the golem’s Wisdom (Insight) check, with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
light that flit about like moths.
Golem. Swinging ineffectually at the lights is a stone golem that has stone mallets at the end of its arms instead of hands.
The hammer-handed golem is carved to
Constitution saving throw or be stunned until the end of its next turn. A character disguised as Halaster can make a Charisma (Deception) check contested by the golem’s Wisdom (Insight) check, with
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
yuan-ti, choked by overgrown jungle plants, might feature ramps instead of stairs. Caverns carved by a beholder’s disintegration eye ray have walls that are unnaturally smooth, and the beholder’s lair
. Details bring a dungeon setting’s personality to life. Great bearded faces might be carved on the doors of a dwarven stronghold and might be defaced by the gnolls who live there now. Spiderweb
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
yuan-ti, choked by overgrown jungle plants, might feature ramps instead of stairs. Caverns carved by a beholder’s disintegration eye ray have walls that are unnaturally smooth, and the beholder’s lair
. Details bring a dungeon setting’s personality to life. Great bearded faces might be carved on the doors of a dwarven stronghold and might be defaced by the gnolls who live there now. Spiderweb
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
+ 16)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
16 (+3)
Skills Deception +5, Intimidation +5, Religion +2
Elemental Fire, through a series of painful rites. A flamewrath’s skin is burned and scarred. Inured to pain, the flamewrath revels in battle, using an array of fire spells to incinerate enemies who would
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
+ 16)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
16 (+3)
Skills Deception +5, Intimidation +5, Religion +2
Elemental Fire, through a series of painful rites. A flamewrath’s skin is burned and scarred. Inured to pain, the flamewrath revels in battle, using an array of fire spells to incinerate enemies who would
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
+ 16)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
16 (+3)
Skills Deception +5, Intimidation +5, Religion +2
Elemental Fire, through a series of painful rites. A flamewrath’s skin is burned and scarred. Inured to pain, the flamewrath revels in battle, using an array of fire spells to incinerate enemies who would
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
mud bricks, shaped in the likeness of a giant frog. Stairs climb from the lake shore to an open doorway carved into the frog’s fat belly. Patrolling the shrine’s perimeter are several small, frog
same time. 3. Groak’s Isle Marshy shores surround the shrine, which is 60 feet tall and made of carved mud blocks painted with natural dyes. Patrolling its base are eight grung elite warriors with orange
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
drawn into the jar, where it remains desperate to be reunited with its body. As with the other brains in jars, this brain can be negotiated with. If a character succeeds on a DC 15 Charisma (Deception
gemstones worth 10 gp each, 15 small gemstones worth 50 gp each, and a black pearl worth 500 gp Three potions of healing, one elixir of health, and a manual of golems (flesh). An ornate wooden case carved