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Returning 35 results for 'been both defense constructed rely'.
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Monsters
Storm King's Thunder
Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following
bracers of defense, giving him AC 16.Multiattack. The giant makes two morningstar attacks.
Morningstar. Melee Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction
Monsters
Mythic Odysseys of Theros
Keen Sight. The raptor has advantage on Wisdom (Perception) checks that rely on sight.
Recorded Mimicry. The raptor can mimic any sound, including voices, it has heard in the last 24 hours. A
sands of time or are guarded by ancient monsters.
Constructed Nature. An anvilwrought doesn't require air, food, drink, or sleep.
VARIANT: ANVILWROUGHT RAPTOR FAMILIAR
Some anvilwrought raptors are
Monsters
Waterdeep: Dragon Heist
when the target is within 5 feet of an ally of Jarlaxle's that isn't incapacitated and Jarlaxle doesn't have disadvantage on the attack roll.
Suave Defense. While Jarlaxle is wearing light or no armor
) checks that rely on sight.Multiattack. Jarlaxle makes three attacks with his rapier +3 or two attacks with daggers created by his bracer of flying daggers.
+3 Rapier. Melee Weapon Attack: +14
Monsters
Mordenkainen's Fiendish Folio Volume 1
Keen Smell. The assassin bug has advantage on Wisdom (Perception) checks that rely on smell.Multiattack. The assassin bug makes two bite attacks.
Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4
continue their horrid life cycle.
An Unnatural Plague. Whole settlements along the frontier have been wiped out by plagues of assassin bugs. Without a quickly organized defense, even a single bug can
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Hoplite Fighting Style: Defense, Thrown Weapon Fighting* Maneuvers: Brace,* Lunging Attack, Parry, Precision Attack Feats: Athlete, Grappler, Piercer,* Polearm Master, Sentinel, Shield Master With
spear and shield, you follow in the footsteps of the heroes of ages past. You rely on discipline and athleticism to overcome improbable odds. Whether fighting in ranks alongside your comrades or squaring off as a lone warrior, you’re equal to the task.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Hoplite Fighting Style: Defense, Thrown Weapon Fighting* Maneuvers: Brace,* Lunging Attack, Parry, Precision Attack Feats: Athlete, Grappler, Piercer,* Polearm Master, Sentinel, Shield Master With
spear and shield, you follow in the footsteps of the heroes of ages past. You rely on discipline and athleticism to overcome improbable odds. Whether fighting in ranks alongside your comrades or squaring off as a lone warrior, you’re equal to the task.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Hoplite Fighting Style: Defense, Thrown Weapon Fighting* Maneuvers: Brace,* Lunging Attack, Parry, Precision Attack Feats: Athlete, Grappler, Piercer,* Polearm Master, Sentinel, Shield Master With
spear and shield, you follow in the footsteps of the heroes of ages past. You rely on discipline and athleticism to overcome improbable odds. Whether fighting in ranks alongside your comrades or squaring off as a lone warrior, you’re equal to the task.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Flumph Cloister Flumphs. Stalactites cling to the roof of this 20-foot-high cavern. Lurking among them are nine flumphs. The flumphs are passive creatures that fight only in self-defense.
Secret
rely on the illithid colony for sustenance. The flumphs would rather feed on the psionic energy of the mind flayers, who couldn’t care less, than the energy of the githyanki, who abhor the flumphs and attack them on sight.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Flumph Cloister Flumphs. Stalactites cling to the roof of this 20-foot-high cavern. Lurking among them are nine flumphs. The flumphs are passive creatures that fight only in self-defense.
Secret
rely on the illithid colony for sustenance. The flumphs would rather feed on the psionic energy of the mind flayers, who couldn’t care less, than the energy of the githyanki, who abhor the flumphs and attack them on sight.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Flumph Cloister Flumphs. Stalactites cling to the roof of this 20-foot-high cavern. Lurking among them are nine flumphs. The flumphs are passive creatures that fight only in self-defense.
Secret
rely on the illithid colony for sustenance. The flumphs would rather feed on the psionic energy of the mind flayers, who couldn’t care less, than the energy of the githyanki, who abhor the flumphs and attack them on sight.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
War, and our service demands respect. 2 Evil without law is a pointless exercise in destruction. Rules make us what we are. 3 Those who follow me rely on my wisdom to ensure their prosperity. 4 One
defense of all. 5 I’m so reliant on the laws of the Nine Hells that I panic without their guidance. 6 I am secretly jealous of the freedom that mortals enjoy.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
War, and our service demands respect. 2 Evil without law is a pointless exercise in destruction. Rules make us what we are. 3 Those who follow me rely on my wisdom to ensure their prosperity. 4 One
defense of all. 5 I’m so reliant on the laws of the Nine Hells that I panic without their guidance. 6 I am secretly jealous of the freedom that mortals enjoy.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
War, and our service demands respect. 2 Evil without law is a pointless exercise in destruction. Rules make us what we are. 3 Those who follow me rely on my wisdom to ensure their prosperity. 4 One
defense of all. 5 I’m so reliant on the laws of the Nine Hells that I panic without their guidance. 6 I am secretly jealous of the freedom that mortals enjoy.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
and their parade wagons. Jarlaxle has forged an alliance with Lantan (an island to the south), and has armed his Bregan D’aerthe lieutenants with Lantanese firearms that rely on magical smokepowder to
Class 24 (+3 leather armor, Suave Defense)
Hit Points 123 (19d8 + 38)
Speed 30 ft.
STR
12(+1)
DEX
22(+6)
CON
14(+2)
INT
20(+5)
WIS
16 (+3)
CHA
19(+4
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
and their parade wagons. Jarlaxle has forged an alliance with Lantan (an island to the south), and has armed his Bregan D’aerthe lieutenants with Lantanese firearms that rely on magical smokepowder to
Class 24 (+3 leather armor, Suave Defense)
Hit Points 123 (19d8 + 38)
Speed 30 ft.
STR
12(+1)
DEX
22(+6)
CON
14(+2)
INT
20(+5)
WIS
16 (+3)
CHA
19(+4
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
and their parade wagons. Jarlaxle has forged an alliance with Lantan (an island to the south), and has armed his Bregan D’aerthe lieutenants with Lantanese firearms that rely on magical smokepowder to
Class 24 (+3 leather armor, Suave Defense)
Hit Points 123 (19d8 + 38)
Speed 30 ft.
STR
12(+1)
DEX
22(+6)
CON
14(+2)
INT
20(+5)
WIS
16 (+3)
CHA
19(+4
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
residence to adjudicate disputes and collect taxes. Defense: The reeve might have a small force of soldiers. Otherwise, the village relies on a citizen militia. Commerce: Basic supplies are readily
administration. An elected town council represents the interests of the middle class. Defense: The noble commands a sizable army of professional soldiers, as well as personal bodyguards. Commerce: Basic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
residence to adjudicate disputes and collect taxes. Defense: The reeve might have a small force of soldiers. Otherwise, the village relies on a citizen militia. Commerce: Basic supplies are readily
administration. An elected town council represents the interests of the middle class. Defense: The noble commands a sizable army of professional soldiers, as well as personal bodyguards. Commerce: Basic
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, enveloping and devouring their victims. While it feeds, a cloaker uses its swift, whiplike tail for defense, although it rarely takes a stand against dangerous foes or groups of creatures. As an added
defense, cloakers can create illusory duplicates of themselves. Haunting Moan. Cloakers’ thoughts are alien to other life-forms, and they communicate with one another through subsonic moans inaudible to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, enveloping and devouring their victims. While it feeds, a cloaker uses its swift, whiplike tail for defense, although it rarely takes a stand against dangerous foes or groups of creatures. As an added
defense, cloakers can create illusory duplicates of themselves. Haunting Moan. Cloakers’ thoughts are alien to other life-forms, and they communicate with one another through subsonic moans inaudible to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, enveloping and devouring their victims. While it feeds, a cloaker uses its swift, whiplike tail for defense, although it rarely takes a stand against dangerous foes or groups of creatures. As an added
defense, cloakers can create illusory duplicates of themselves. Haunting Moan. Cloakers’ thoughts are alien to other life-forms, and they communicate with one another through subsonic moans inaudible to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
residence to adjudicate disputes and collect taxes. Defense: The reeve might have a small force of soldiers. Otherwise, the village relies on a citizen militia. Commerce: Basic supplies are readily
administration. An elected town council represents the interests of the middle class. Defense: The noble commands a sizable army of professional soldiers, as well as personal bodyguards. Commerce: Basic
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
upward, crafting streets of magically calcified strands of spider silk from the cavern floor to the vaulted roof above. Hollow, cocoon-like dwellings are constructed both above and below the layers of
before being caught in a web and cocooned by a giant spider (to be devoured later). If the characters come to the slave’s defense, the bugbears attack them. Statue of Lolth See “Duthcloim” for more information.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of power shifts toward the surface and into human hands. The city is descended from the citadel of Sundbarr, a stronghold of Delzoun constructed two thousand years ago around a strange volcanic rift
were meeting in was crushed. Despite the best efforts of Aleina Brightlance of Silverymoon’s Knights in Silver to organize a defense, and the valiant efforts of the Sundabar garrison, orcs streamed
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of power shifts toward the surface and into human hands. The city is descended from the citadel of Sundbarr, a stronghold of Delzoun constructed two thousand years ago around a strange volcanic rift
were meeting in was crushed. Despite the best efforts of Aleina Brightlance of Silverymoon’s Knights in Silver to organize a defense, and the valiant efforts of the Sundabar garrison, orcs streamed
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
upward, crafting streets of magically calcified strands of spider silk from the cavern floor to the vaulted roof above. Hollow, cocoon-like dwellings are constructed both above and below the layers of
before being caught in a web and cocooned by a giant spider (to be devoured later). If the characters come to the slave’s defense, the bugbears attack them. Statue of Lolth See “Duthcloim” for more information.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of power shifts toward the surface and into human hands. The city is descended from the citadel of Sundbarr, a stronghold of Delzoun constructed two thousand years ago around a strange volcanic rift
were meeting in was crushed. Despite the best efforts of Aleina Brightlance of Silverymoon’s Knights in Silver to organize a defense, and the valiant efforts of the Sundabar garrison, orcs streamed
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
upward, crafting streets of magically calcified strands of spider silk from the cavern floor to the vaulted roof above. Hollow, cocoon-like dwellings are constructed both above and below the layers of
before being caught in a web and cocooned by a giant spider (to be devoured later). If the characters come to the slave’s defense, the bugbears attack them. Statue of Lolth See “Duthcloim” for more information.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
continue their horrid life cycle. An Unnatural Plague. Whole settlements along the frontier have been wiped out by plagues of assassin bugs. Without a quickly organized defense, even a single bug can infest
can’t speak
Challenge 3 (700 XP)
Keen Smell. The assassin bug has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack. The assassin bug makes two bite attacks.
Bite
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Calimshan have found a home away from that southern nation, and largely depend on themselves for trade, culture, and defense. Buildings have also been constructed along Wyrm’s Crossing over the Chionthar
. Defense of the Upper City is handled by the Watch, the official constabulary of the city’s elite. Their duty is to defend the patriars and enforce their laws, and little else. For the rest of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Calimshan have found a home away from that southern nation, and largely depend on themselves for trade, culture, and defense. Buildings have also been constructed along Wyrm’s Crossing over the Chionthar
. Defense of the Upper City is handled by the Watch, the official constabulary of the city’s elite. Their duty is to defend the patriars and enforce their laws, and little else. For the rest of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
staircase constructed to navigate it.
Labyrinth Encounters d20 Encounter 1–10 No encounter 11 1 behir 12 2d4 flumphs 13 Gnoll pack 14 1d4 grells 15 1d4 hezrous 16 4d8 manes 17 2d4 minotaurs 18 1
afflicted with madness, Kurr can’t bring himself to kill any living creature except in self-defense. If the characters spare his life, Kurr can act as a guide, for he has explored a great deal of the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Constructed Nature. An anvilwrought doesn’t require air, food, drink, or sleep. (JAMES ZAPATA) Anvilwrought Raptor Prized among Meletis’s thaumaturges, anvilwrought raptors are often crafted in the form of a
Languages understands one language of its creator but can’t speak
Challenge 1/2 (100 XP)
Keen Sight. The raptor has advantage on Wisdom (Perception) checks that rely on sight.
Recorded Mimicry
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Constructed Nature. An anvilwrought doesn’t require air, food, drink, or sleep. (JAMES ZAPATA) Anvilwrought Raptor Prized among Meletis’s thaumaturges, anvilwrought raptors are often crafted in the form of a
Languages understands one language of its creator but can’t speak
Challenge 1/2 (100 XP)
Keen Sight. The raptor has advantage on Wisdom (Perception) checks that rely on sight.
Recorded Mimicry
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Calimshan have found a home away from that southern nation, and largely depend on themselves for trade, culture, and defense. Buildings have also been constructed along Wyrm’s Crossing over the Chionthar
. Defense of the Upper City is handled by the Watch, the official constabulary of the city’s elite. Their duty is to defend the patriars and enforce their laws, and little else. For the rest of