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Returning 24 results for 'been both document could remains'.
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been both docent could remains
been both document could remain
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
help them explore the house and document strange phenomena. If the party accepts the investigators’ offer, they acquire reliable allies. One of the investigators offers to join the party in their
exploration the house. The other stays in the parlor to prepare to contact the house’s spirits (see the “Séances” section). In the case of Rudolph van Richten, he remains in the parlor while the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
help them explore the house and document strange phenomena. If the party accepts the investigators’ offer, they acquire reliable allies. One of the investigators offers to join the party in their
exploration the house. The other stays in the parlor to prepare to contact the house’s spirits (see the “Séances” section). In the case of Rudolph van Richten, he remains in the parlor while the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
help them explore the house and document strange phenomena. If the party accepts the investigators’ offer, they acquire reliable allies. One of the investigators offers to join the party in their
exploration the house. The other stays in the parlor to prepare to contact the house’s spirits (see the “Séances” section). In the case of Rudolph van Richten, he remains in the parlor while the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
document granting permission to oversee the estate in the name of the crown), a land grant (a legal document bequeathing custody of the land to the character for as long as he or she remains loyal to
the crown), or a deed (a legal document that serves as proof of ownership). Land can also be acquired by inheritance or other means. Royal charters and land grants are usually given by the crown as a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
document granting permission to oversee the estate in the name of the crown), a land grant (a legal document bequeathing custody of the land to the character for as long as he or she remains loyal to
the crown), or a deed (a legal document that serves as proof of ownership). Land can also be acquired by inheritance or other means. Royal charters and land grants are usually given by the crown as a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
document granting permission to oversee the estate in the name of the crown), a land grant (a legal document bequeathing custody of the land to the character for as long as he or she remains loyal to
the crown), or a deed (a legal document that serves as proof of ownership). Land can also be acquired by inheritance or other means. Royal charters and land grants are usually given by the crown as a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
multiverse. One such hypothesis cites a legend that speaks of a document containing ancient elven writings — a series of essays spanning centuries. Among the many arcane and mundane topics addressed in
the unknown doesn’t feel fear as much as wonderment. Instead of being frightened, the halfling remains optimistic, confident of having a good story to tell when it’s all over. Whether the situation
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
multiverse. One such hypothesis cites a legend that speaks of a document containing ancient elven writings — a series of essays spanning centuries. Among the many arcane and mundane topics addressed in
the unknown doesn’t feel fear as much as wonderment. Instead of being frightened, the halfling remains optimistic, confident of having a good story to tell when it’s all over. Whether the situation
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
multiverse. One such hypothesis cites a legend that speaks of a document containing ancient elven writings — a series of essays spanning centuries. Among the many arcane and mundane topics addressed in
the unknown doesn’t feel fear as much as wonderment. Instead of being frightened, the halfling remains optimistic, confident of having a good story to tell when it’s all over. Whether the situation
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, semiliterate document requesting a further supply of ironware “as per previous consignments and at the agreed terms.” The signature here is in the form of a pictograph and shows a lizard with forked tongue
extended. This last document is a request from the lizardfolk for more weapons. You should exercise caution here in not making the document too explicit — the lizardfolk would not want the document to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, semiliterate document requesting a further supply of ironware “as per previous consignments and at the agreed terms.” The signature here is in the form of a pictograph and shows a lizard with forked tongue
extended. This last document is a request from the lizardfolk for more weapons. You should exercise caution here in not making the document too explicit — the lizardfolk would not want the document to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, semiliterate document requesting a further supply of ironware “as per previous consignments and at the agreed terms.” The signature here is in the form of a pictograph and shows a lizard with forked tongue
extended. This last document is a request from the lizardfolk for more weapons. You should exercise caution here in not making the document too explicit — the lizardfolk would not want the document to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
with mounds of what look like old snow with the ends of bones sticking out of them. These are the bony remains of various creatures, covered by the growth. 22. Guard Ice Cave Two frost giants are
document serves as a token of free passage to the hall of the fire giants. The biggest hill giant knows that they are bound south to King Snurre’s realm after seeing the jarl, intending to take a message
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
with mounds of what look like old snow with the ends of bones sticking out of them. These are the bony remains of various creatures, covered by the growth. 22. Guard Ice Cave Two frost giants are
document serves as a token of free passage to the hall of the fire giants. The biggest hill giant knows that they are bound south to King Snurre’s realm after seeing the jarl, intending to take a message
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
with mounds of what look like old snow with the ends of bones sticking out of them. These are the bony remains of various creatures, covered by the growth. 22. Guard Ice Cave Two frost giants are
document serves as a token of free passage to the hall of the fire giants. The biggest hill giant knows that they are bound south to King Snurre’s realm after seeing the jarl, intending to take a message
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
be opened from this room; only creatures in area P5 with the proper portal key can open it. Once opened, the portal remains open for 10 minutes. P2: Dungeonland An eclectic crowd of onlookers cheers
one of character’s incarnations was slain by the Fiends—along with an infernal document noting their right to invade the worlds they won as part of the game. Portal. A permanent portal connects to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
be opened from this room; only creatures in area P5 with the proper portal key can open it. Once opened, the portal remains open for 10 minutes. P2: Dungeonland An eclectic crowd of onlookers cheers
one of character’s incarnations was slain by the Fiends—along with an infernal document noting their right to invade the worlds they won as part of the game. Portal. A permanent portal connects to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
be opened from this room; only creatures in area P5 with the proper portal key can open it. Once opened, the portal remains open for 10 minutes. P2: Dungeonland An eclectic crowd of onlookers cheers
one of character’s incarnations was slain by the Fiends—along with an infernal document noting their right to invade the worlds they won as part of the game. Portal. A permanent portal connects to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
area T1 is locked. Each guard in the vault has a key that unlocks this door. Trapped Safes. The two document safes in this room contain secret information about local nobles and government officials
try to unlock a safe, which takes 1 minute. At the end of that time, the character must succeed on a DC 17 Dexterity check, or the safe remains locked. The safes are full of documents. Every minute a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
area T1 is locked. Each guard in the vault has a key that unlocks this door. Trapped Safes. The two document safes in this room contain secret information about local nobles and government officials
try to unlock a safe, which takes 1 minute. At the end of that time, the character must succeed on a DC 17 Dexterity check, or the safe remains locked. The safes are full of documents. Every minute a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
area T1 is locked. Each guard in the vault has a key that unlocks this door. Trapped Safes. The two document safes in this room contain secret information about local nobles and government officials
try to unlock a safe, which takes 1 minute. At the end of that time, the character must succeed on a DC 17 Dexterity check, or the safe remains locked. The safes are full of documents. Every minute a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
claimed to hail from a black star at the edge of night. A creature that sits on the throne begins to feel cold and drowsy. The first creature that remains seated on the throne for at least 1 minute
“To be continued!” unfurls in front of the scene, and then the curtains close. From the folds of its robes, the hooded figure presents a document to each character. Each one looks like a ticket with a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
claimed to hail from a black star at the edge of night. A creature that sits on the throne begins to feel cold and drowsy. The first creature that remains seated on the throne for at least 1 minute
“To be continued!” unfurls in front of the scene, and then the curtains close. From the folds of its robes, the hooded figure presents a document to each character. Each one looks like a ticket with a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
claimed to hail from a black star at the edge of night. A creature that sits on the throne begins to feel cold and drowsy. The first creature that remains seated on the throne for at least 1 minute
“To be continued!” unfurls in front of the scene, and then the curtains close. From the folds of its robes, the hooded figure presents a document to each character. Each one looks like a ticket with a