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Returning 35 results for 'before bear daring curious rules'.
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classes
Xanathar's Guide to Everything
Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock
might use a circus troupe as cover for nefarious deeds such as assassination, robbery, and blackmail. Other blades strike at the wicked, bringing justice to bear against the cruel and powerful. Most
classes
Xanathar's Guide to Everything
Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock
might use a circus troupe as cover for nefarious deeds such as assassination, robbery, and blackmail. Other blades strike at the wicked, bringing justice to bear against the cruel and powerful. Most
Monsters
Fizban's Treasury of Dragons
explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8
1
A ruthless shipping magnate has bribed a dragon turtle to attack competitors’ vessels and drive them out of business.
2
A curious dragon turtle swam upriver from the sea and is now
Monsters
Fizban's Treasury of Dragons
characters, and use the Dragon Turtle Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for
making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
Backgrounds
Ghosts of Saltmarsh
’s Code. I uphold the unwritten rules of the smugglers, who do not cheat one another or directly harm innocents. (Lawful)
3
All for a Coin. I’ll do nearly anything if it
value on friendship. (Any)
6
Daring. I am most happy when risking everything. (Any)
D6
BOND
1
My vessel was stolen from me, and I burn with the desire to
races
Mordenkainen Presents: Monsters of the Multiverse
and from out of the corner of your eye, they came to the Material Plane, urged to spread throughout the multiverse by the conquering god Maglubiyet. Centuries later, they still bear a fey gift for
character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining
Monsters
Fizban's Treasury of Dragons
gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful lives—it would be a shame not to share our lives with others
)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories and adventures
races
Mordenkainen Presents: Monsters of the Multiverse
range from deep charcoal to shades of red and orange. Some bear skin tones common to humanity but with fiery marks, such as slowly swirling lights under their skin that resemble embers or glowing red
whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
races
Mordenkainen Presents: Monsters of the Multiverse
live like the cats they resemble, naturally curious and at home in playful environments. In other places, tabaxi live as other folk do, not exhibiting the feline behavior the Cat Lord intended
of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s
Backgrounds
Ghosts of Saltmarsh
might not.
D6
IDEAL
1
Camaraderie. Good people make even the longest voyage bearable. (Good)
2
Luck. Our luck depends on respecting its rules — now
throw this salt over your shoulder. (Lawful)
3
Daring. The richest bounty goes to those who risk everything. (Chaotic)
4
Plunder. Take all that you can and leave nothing for the
Monsters
Fizban's Treasury of Dragons
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately
Monsters
Fizban's Treasury of Dragons
they bear an inexplicably intense hatred.
Young Topaz Dragon Connections
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
A
. The dragon adds a feather to a necklace for each harpy slain.
4
A curious water elemental supplies a young topaz dragon with aquatic delicacies so as to learn more about the dragon.
5
A
Monsters
Fizban's Treasury of Dragons
. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful lives—it would be a shame not to share our
. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories
Monsters
Fizban's Treasury of Dragons
. (Chaotic)
2
Empathy. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful lives—it would be a
without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers
Monsters
Fizban's Treasury of Dragons
something new. (Chaotic)
2
Empathy. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful lives—it
is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Fear and Mental Stress Due to the nature of their vocation, adventurers tend to be less susceptible to fear and mental stress than common folk. Whereas a farmer might flee in terror from a bear or an
apparition, adventurers are made of sterner stuff. That said, certain creatures and game effects can terrify or fray the mind of even the most stalwart adventurer. If you plan to use any of these rules, discuss them with your players at the start of the campaign.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Fear and Mental Stress Due to the nature of their vocation, adventurers tend to be less susceptible to fear and mental stress than common folk. Whereas a farmer might flee in terror from a bear or an
apparition, adventurers are made of sterner stuff. That said, certain creatures and game effects can terrify or fray the mind of even the most stalwart adventurer. If you plan to use any of these rules, discuss them with your players at the start of the campaign.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Fear and Mental Stress Due to the nature of their vocation, adventurers tend to be less susceptible to fear and mental stress than common folk. Whereas a farmer might flee in terror from a bear or an
apparition, adventurers are made of sterner stuff. That said, certain creatures and game effects can terrify or fray the mind of even the most stalwart adventurer. If you plan to use any of these rules, discuss them with your players at the start of the campaign.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Fear and Mental Stress Due to the nature of their vocation, adventurers tend to be less susceptible to fear and mental stress than common folk. Whereas a farmer might flee in terror from a bear or an
rules, discuss them with your players at the start of the campaign. See “Ensuring Fun for All” in chapter 1.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Fear and Mental Stress Due to the nature of their vocation, adventurers tend to be less susceptible to fear and mental stress than common folk. Whereas a farmer might flee in terror from a bear or an
rules, discuss them with your players at the start of the campaign. See “Ensuring Fun for All” in chapter 1.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Fear and Mental Stress Due to the nature of their vocation, adventurers tend to be less susceptible to fear and mental stress than common folk. Whereas a farmer might flee in terror from a bear or an
rules, discuss them with your players at the start of the campaign. See “Ensuring Fun for All” in chapter 1.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
horror stories. While it’s true that most residents of the Domains of Dread never leave their home domains and wisely don’t fixate on what lies beyond the Mists, some daring souls do. Many such
carrying a message from the Keepers of the Feather
4 Curious members of the Keepers of the Feather led by a wereraven (see chapter 5) in disguise
5 A band of Vistani
6 A spirit that cries out before being yanked back into the Mists, leaving behind a Mist talisman
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and beardless, while females have hair on their heads. Both sexes have little or no body hair and a stone-like look to their skin. Deep gnome adventurers are just as curious and daring as those of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and beardless, while females have hair on their heads. Both sexes have little or no body hair and a stone-like look to their skin. Deep gnome adventurers are just as curious and daring as those of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
horror stories. While it’s true that most residents of the Domains of Dread never leave their home domains and wisely don’t fixate on what lies beyond the Mists, some daring souls do. Many such
carrying a message from the Keepers of the Feather
4 Curious members of the Keepers of the Feather led by a wereraven (see chapter 5) in disguise
5 A band of Vistani
6 A spirit that cries out before being yanked back into the Mists, leaving behind a Mist talisman
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
horror stories. While it’s true that most residents of the Domains of Dread never leave their home domains and wisely don’t fixate on what lies beyond the Mists, some daring souls do. Many such
carrying a message from the Keepers of the Feather
4 Curious members of the Keepers of the Feather led by a wereraven (see chapter 5) in disguise
5 A band of Vistani
6 A spirit that cries out before being yanked back into the Mists, leaving behind a Mist talisman
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and beardless, while females have hair on their heads. Both sexes have little or no body hair and a stone-like look to their skin. Deep gnome adventurers are just as curious and daring as those of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
betray what she knows. Using Alcio Metus. Alcio is a flashy, passionate, and fantastically violent vampire. As the head of the Kargat and the region’s criminal operations, she rules the Jagged Coast using
information and intimidation. She’s quick to punish incompetence and quicker to reward daring, but she reserves her greatest rewards for those who further her plots for revenge against Rudolph van Richten.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
include humans, elves, dwarves, owlin (described in chapter 2), orcs, trolls, vampires, and studious folk of many other origins. In practical terms, for player characters, you can use the rules found in any
to meet a Humanoid. The faculty members mentioned in chapter 1 include genasi, tritons, and even a bipedal brown bear. To the faculty and students of Strixhaven, it is unremarkable to meet someone
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
include humans, elves, dwarves, owlin (described in chapter 2), orcs, trolls, vampires, and studious folk of many other origins. In practical terms, for player characters, you can use the rules found in any
to meet a Humanoid. The faculty members mentioned in chapter 1 include genasi, tritons, and even a bipedal brown bear. To the faculty and students of Strixhaven, it is unremarkable to meet someone
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
betray what she knows. Using Alcio Metus. Alcio is a flashy, passionate, and fantastically violent vampire. As the head of the Kargat and the region’s criminal operations, she rules the Jagged Coast using
information and intimidation. She’s quick to punish incompetence and quicker to reward daring, but she reserves her greatest rewards for those who further her plots for revenge against Rudolph van Richten.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
include humans, elves, dwarves, owlin (described in chapter 2), orcs, trolls, vampires, and studious folk of many other origins. In practical terms, for player characters, you can use the rules found in any
to meet a Humanoid. The faculty members mentioned in chapter 1 include genasi, tritons, and even a bipedal brown bear. To the faculty and students of Strixhaven, it is unremarkable to meet someone
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, as well as the number of cards they intend to draw. Otherwise, the deck’s magical powers lie dormant. Anyone who identifies a deck learns this about the deck in the process, per the rules for
without triggering the cards’ effects. But accidents do happen. A curious stranger who spots a deck, face down, might reach out to draw the topmost card without realizing the import of their actions
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
betray what she knows. Using Alcio Metus. Alcio is a flashy, passionate, and fantastically violent vampire. As the head of the Kargat and the region’s criminal operations, she rules the Jagged Coast using
information and intimidation. She’s quick to punish incompetence and quicker to reward daring, but she reserves her greatest rewards for those who further her plots for revenge against Rudolph van Richten.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, as well as the number of cards they intend to draw. Otherwise, the deck’s magical powers lie dormant. Anyone who identifies a deck learns this about the deck in the process, per the rules for
without triggering the cards’ effects. But accidents do happen. A curious stranger who spots a deck, face down, might reach out to draw the topmost card without realizing the import of their actions