Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before beating during creating reflected'.
Other Suggestions:
before being during creating reflected
before being during creating reflect
before being during creating respected
before being during creation respected
before being during creation reflect
Monsters
Bigby Presents: Glory of the Giants
", "rollAction":"Wing Gusts"}. The aerosaur beats its wings, creating bursts of thunderous force. Each creature within 10 feet of the aerosaur must make a DC 20 Strength saving throw. On a failed save, a
aerosaur boasts a wingspan of nearly 200 feet. Elemental energy traces patterns like lightning across its scales, giving additional thunderous power to the beating of its enormous wings.
Dinosaurs
When
races
Spelljammer: Adventures in Space
autognome might have an actual beating heart in its chest cavity, while another might be powered by stardust or intricate clockwork gears.
Roll on the Autognome History table or choose an entry that
, determined to find a greater purpose.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the game’s
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
across the Sword Coast to create a hoard for the Dragon Queen is stockpiled in this chamber, creating a sight beyond even the greediest character’s dreams. You see gold — mountains of it. And jewels
into a cave the size of a cathedral and stacked to the height of a giant! Pathways wind through a glittering mass whose reflected light dazzles your eyes, like a million twinkling stars close enough
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
rogue. When you’re creating a human character, consider where you’re from and how that’s reflected in your class and background. Chapter 2 presents an overview of the nations of Khorvaire and ideas
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
across the Sword Coast to create a hoard for the Dragon Queen is stockpiled in this chamber, creating a sight beyond even the greediest character’s dreams. You see gold — mountains of it. And jewels
into a cave the size of a cathedral and stacked to the height of a giant! Pathways wind through a glittering mass whose reflected light dazzles your eyes, like a million twinkling stars close enough
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Five Nations, and many dwarves fought for their nations in the Last War, at least for a time. When creating a dwarf character from the Five Nations, consider both your national loyalty and the role your
family plays in your life. Do you live near family? What kind of work do your closest family members pursue, and is that reflected in the background you choose? Are you close to your relatives, or have you had a falling out? Did you lose kin in the Last War?
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
across the Sword Coast to create a hoard for the Dragon Queen is stockpiled in this chamber, creating a sight beyond even the greediest character’s dreams. You see gold — mountains of it. And jewels
into a cave the size of a cathedral and stacked to the height of a giant! Pathways wind through a glittering mass whose reflected light dazzles your eyes, like a million twinkling stars close enough
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
rogue. When you’re creating a human character, consider where you’re from and how that’s reflected in your class and background. Chapter 2 presents an overview of the nations of Khorvaire and ideas
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Five Nations, and many dwarves fought for their nations in the Last War, at least for a time. When creating a dwarf character from the Five Nations, consider both your national loyalty and the role your
family plays in your life. Do you live near family? What kind of work do your closest family members pursue, and is that reflected in the background you choose? Are you close to your relatives, or have you had a falling out? Did you lose kin in the Last War?
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Five Nations, and many dwarves fought for their nations in the Last War, at least for a time. When creating a dwarf character from the Five Nations, consider both your national loyalty and the role your
family plays in your life. Do you live near family? What kind of work do your closest family members pursue, and is that reflected in the background you choose? Are you close to your relatives, or have you had a falling out? Did you lose kin in the Last War?
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
rogue. When you’re creating a human character, consider where you’re from and how that’s reflected in your class and background. Chapter 2 presents an overview of the nations of Khorvaire and ideas
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
across the Sword Coast to create a hoard for the Dragon Queen is stockpiled in this chamber, creating a sight beyond even the greediest character’s dreams. You see gold—mountains of it. And jewels
cave the size of a cathedral and stacked to the height of a giant! Pathways wind through a glittering mass whose reflected light dazzles your eyes, like a million twinkling stars close enough to touch
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
aggressive, always pushing their limits and pursuing new ideas. Humans prove extremely diverse; a barbarian from the Demon Wastes has little in common with a Brelish rogue. When creating a human character
, consider where you’re from and how that’s reflected in your class and background. Chapter 2 presents an overview of the nations of Khorvaire and ideas for characters tied to those lands. Aundair is a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
aggressive, always pushing their limits and pursuing new ideas. Humans prove extremely diverse; a barbarian from the Demon Wastes has little in common with a Brelish rogue. When creating a human character
, consider where you’re from and how that’s reflected in your class and background. Chapter 2 presents an overview of the nations of Khorvaire and ideas for characters tied to those lands. Aundair is a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
aggressive, always pushing their limits and pursuing new ideas. Humans prove extremely diverse; a barbarian from the Demon Wastes has little in common with a Brelish rogue. When creating a human character
, consider where you’re from and how that’s reflected in your class and background. Chapter 2 presents an overview of the nations of Khorvaire and ideas for characters tied to those lands. Aundair is a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating a Race or Subrace This section teaches you how to modify existing races, as well as create new ones. The most important step in customizing or designing races for your campaign is to start
without changing their racial traits at all. Creating a New Subrace Creating a new subrace is more involved than making some minor tweaks to existing racial features, but it does have the advantage of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
discovered a beating heart that filled an entire room, pumping blood through veins in the walls of the building. According to Allis, the staff claimed to be “creating the heart of Galifar,” apparently
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
discovered a beating heart that filled an entire room, pumping blood through veins in the walls of the building. According to Allis, the staff claimed to be “creating the heart of Galifar,” apparently
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
discovered a beating heart that filled an entire room, pumping blood through veins in the walls of the building. According to Allis, the staff claimed to be “creating the heart of Galifar,” apparently
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Wersten Kern loyally serves Lord Soth and stands guard over the Mourning Sanctum The interior of this mighty temple has been hollowed out, its roof and interior walls reduced to rubble, creating one
to damage the room’s brazier or scaffold. Lord Soth. If the characters didn’t already paralyze Lord Soth (see appendix B) with the mirror of reflected pasts in area S25, he arrives 3 rounds after the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Wersten Kern loyally serves Lord Soth and stands guard over the Mourning Sanctum The interior of this mighty temple has been hollowed out, its roof and interior walls reduced to rubble, creating one
to damage the room’s brazier or scaffold. Lord Soth. If the characters didn’t already paralyze Lord Soth (see appendix B) with the mirror of reflected pasts in area S25, he arrives 3 rounds after the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Wersten Kern loyally serves Lord Soth and stands guard over the Mourning Sanctum The interior of this mighty temple has been hollowed out, its roof and interior walls reduced to rubble, creating one
to damage the room’s brazier or scaffold. Lord Soth. If the characters didn’t already paralyze Lord Soth (see appendix B) with the mirror of reflected pasts in area S25, he arrives 3 rounds after the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
anything the players attempt, D&D is infinitely flexible, and each adventure can be exciting and unexpected. The game has no real end; when one story or quest wraps up, another one can begin, creating an
new capabilities. This increase in power is reflected by an adventurer’s level. There’s no winning and losing in the Dungeons & Dragons game—at least, not the way those terms are usually understood
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
anything the players attempt, D&D is infinitely flexible, and each adventure can be exciting and unexpected. The game has no real end; when one story or quest wraps up, another one can begin, creating an
new capabilities. This increase in power is reflected by an adventurer’s level. There’s no winning and losing in the Dungeons & Dragons game—at least, not the way those terms are usually understood
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the players attempt, D&D is infinitely flexible, and each adventure can be exciting and unexpected. The game has no real end; when one story or quest wraps up, another one can begin, creating an
capabilities. This increase in power is reflected by an adventurer’s level. There’s no winning and losing in the Dungeons & Dragons game—at least, not the way those terms are usually understood
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
check to which the character’s prior training and experience (reflected in the character’s background) reasonably applies. The DM is the ultimate judge of whether the character’s background applies. For
come up with at least four positive personality traits when creating a character. When a character’s negative personality trait directly impacts an ability check, the character has disadvantage on the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the players attempt, D&D is infinitely flexible, and each adventure can be exciting and unexpected. The game has no real end; when one story or quest wraps up, another one can begin, creating an
capabilities. This increase in power is reflected by an adventurer’s level. There’s no winning and losing in the Dungeons & Dragons game—at least, not the way those terms are usually understood
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
anything the players attempt, D&D is infinitely flexible, and each adventure can be exciting and unexpected. The game has no real end; when one story or quest wraps up, another one can begin, creating an
new capabilities. This increase in power is reflected by an adventurer’s level. There’s no winning and losing in the Dungeons & Dragons game—at least, not the way those terms are usually understood
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the players attempt, D&D is infinitely flexible, and each adventure can be exciting and unexpected. The game has no real end; when one story or quest wraps up, another one can begin, creating an
capabilities. This increase in power is reflected by an adventurer’s level. There’s no winning and losing in the Dungeons & Dragons game—at least, not the way those terms are usually understood
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
lightning across its scales, giving additional thunderous power to the beating of its enormous wings. Aerosaur Gargantuan Monstrosity (Dinosaur), Unaligned
Armor Class 14 (natural armor)
Hit Points
10 ft., one target. Hit: 24 (3d10 + 8) slashing damage.
Wing Gusts (Recharge 5–6). The aerosaur beats its wings, creating bursts of thunderous force. Each creature within 10 feet of the aerosaur
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
lightning across its scales, giving additional thunderous power to the beating of its enormous wings. Aerosaur Gargantuan Monstrosity (Dinosaur), Unaligned
Armor Class 14 (natural armor)
Hit Points
10 ft., one target. Hit: 24 (3d10 + 8) slashing damage.
Wing Gusts (Recharge 5–6). The aerosaur beats its wings, creating bursts of thunderous force. Each creature within 10 feet of the aerosaur
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
lightning across its scales, giving additional thunderous power to the beating of its enormous wings. Aerosaur Gargantuan Monstrosity (Dinosaur), Unaligned
Armor Class 14 (natural armor)
Hit Points
10 ft., one target. Hit: 24 (3d10 + 8) slashing damage.
Wing Gusts (Recharge 5–6). The aerosaur beats its wings, creating bursts of thunderous force. Each creature within 10 feet of the aerosaur
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
town’s center, its weathered visage and mossy limbs reflected in the pool’s sparkling ripples. Called Wrath by the animal kingdoms that came before, the guardian questions all who seek to enter the portal
, creating one or more of the following effects in and around the gate-town: Awakened Beasts. Beasts in Faunel are more intelligent than their worldly counterparts. At the DM’s discretion, any given Beast
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
town’s center, its weathered visage and mossy limbs reflected in the pool’s sparkling ripples. Called Wrath by the animal kingdoms that came before, the guardian questions all who seek to enter the portal
, creating one or more of the following effects in and around the gate-town: Awakened Beasts. Beasts in Faunel are more intelligent than their worldly counterparts. At the DM’s discretion, any given Beast
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
town’s center, its weathered visage and mossy limbs reflected in the pool’s sparkling ripples. Called Wrath by the animal kingdoms that came before, the guardian questions all who seek to enter the portal
, creating one or more of the following effects in and around the gate-town: Awakened Beasts. Beasts in Faunel are more intelligent than their worldly counterparts. At the DM’s discretion, any given Beast