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Returning 35 results for 'before becoming dealing causing reload'.
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before becoming dealing calling record
Spells
Xanathar's Guide to Everything
Flame-like shadows wreathe your body until the spell ends, causing you to become heavily obscured to others. The shadows turn dim light within 10 feet of you into darkness, and bright light in the
same area to dim light.
Until the spell ends, you have resistance to radiant damage. In addition, whenever a creature within 10 feet of you hits you with an attack, the shadows lash out at that creature, dealing it 2d8 necrotic damage.
magic-items
, you can pull the trigger extra hard, expending 1 charge, and causing the ammunition to splinter into thousands of wood-and-metal shards. Instead of the normal attack against a single target, make
separate attack rolls against two creatures within 5 feet of each other. On a hit, a creature takes piercing damage equal to 4d4 (plus any modifiers normally added).
Reload (3). After you make three attacks with this weapon, you must reload it using an action.
magic-items
can pull the trigger extra hard, expending 1 charge, and causing the ammunition to splinter into thousands of wood-and-metal shards. Instead of the normal attack against a single target, make
separate attack rolls against two creatures within 5 feet of each other. On a hit, a creature takes piercing damage equal to 2d4 (plus any modifiers normally added).
Reload (3). After you make three attacks with this weapon, you must reload it using an action.
magic-items
, you can pull the trigger extra hard, expending 1 charge, and causing the ammunition to splinter into thousands of wood-and-metal shards. Instead of the normal attack against a single target, make
separate attack rolls against two creatures within 5 feet of each other. On a hit, a creature takes piercing damage equal to 4d4 (plus any modifiers normally added).
Reload (3). After you make three attacks with this weapon, you must reload it using an action.
magic-items
can pull the trigger extra hard, expending 1 charge, and causing the ammunition to splinter into thousands of wood-and-metal shards. Instead of the normal attack against a single target, make
separate attack rolls against two creatures within 5 feet of each other. On a hit, a creature takes piercing damage equal to 3d4 (plus any modifiers normally added).
Reload (3). After you make three attacks with this weapon, you must reload it using an action.
magic-items
can pull the trigger extra hard, expending 1 charge, and causing the ammunition to splinter into thousands of wood-and-metal shards. Instead of the normal attack against a single target, make
separate attack rolls against two creatures within 5 feet of each other. On a hit, a creature takes piercing damage equal to 2d4 (plus any modifiers normally added).
Reload (3). After you make three attacks with this weapon, you must reload it using an action.
magic-items
can pull the trigger extra hard, expending 1 charge, and causing the ammunition to splinter into thousands of wood-and-metal shards. Instead of the normal attack against a single target, make
separate attack rolls against two creatures within 5 feet of each other. On a hit, a creature takes piercing damage equal to 3d4 (plus any modifiers normally added).
Reload (3). After you make three attacks with this weapon, you must reload it using an action.
magic-items
can pull the trigger extra hard, expending 1 charge, and causing the ammunition to splinter into thousands of wood-and-metal shards. Instead of the normal attack against a single target, make
separate attack rolls against two creatures within 5 feet of each other. On a hit, a creature takes piercing damage equal to 2d4 (plus any modifiers normally added).
Reload (3). After you make three attacks with this weapon, you must reload it using an action.
magic-items
can pull the trigger extra hard, expending 1 charge, and causing the ammunition to splinter into thousands of wood-and-metal shards. Instead of the normal attack against a single target, make
separate attack rolls against two creatures within 5 feet of each other. On a hit, a creature takes piercing damage equal to 3d4 (plus any modifiers normally added).
Reload (3). After you make three attacks with this weapon, you must reload it using an action.
magic-items
, you can pull the trigger extra hard, expending 1 charge, and causing the ammunition to splinter into thousands of wood-and-metal shards. Instead of the normal attack against a single target, make
separate attack rolls against two creatures within 5 feet of each other. On a hit, a creature takes piercing damage equal to 4d4 (plus any modifiers normally added).
Reload (3). After you make three attacks with this weapon, you must reload it using an action.
Monsters
Princes of the Apocalypse
Death Burst. When the stonemelder dies, it turns to stone and explodes in a burst of rock shards, becoming a smoking pile of rubble. Each creature within 10 feet of the exploding stonemelder must
":"1d6+2","rollType":"damage","rollAction":"Black Earth Rod","rollDamageType":"bludgeoning"} bludgeoning damage. The stonemelder can also expend a spell slot to deal extra damage, dealing 2d8
magic-items
can pull the trigger extra hard, expending 1 charge, and causing the ammunition to splinter into thousands of wood-and-metal shards. Instead of the normal attack against a single target, make
separate attack rolls against two creatures within 5 feet of each other. On a hit, a creature takes piercing damage equal to 2d4 (plus any modifiers normally added).
Reload (3). After you make three attacks
Monsters
Curse of Strahd
);{"diceNotation":"1d6+6","rollType":"damage","rollAction":"Grasping Root","rollDamageType":"bludgeoning"} bludgeoning damage at the start of each of its turns. The root has AC 15 and can be severed by dealing 6
for sap and is so saturated with blood that it doesn’t catch fire easily.
Vicious Carnivore. A tree blight feeds on warm-blooded prey and takes perverse delight in causing carnage. It strikes
magic-items
powerful—creates an arcanomagnetic pull between the two jawbones, dealing devastating damage to whatever lies between them.
You gain a +1 bonus to attack and damage rolls you make with each of these
leap over a target, becoming a tornado of lacerating blades. As an action while you wield both jaw breakers, you can perform a magically-enhanced jump, attacking creatures you pass over. This jump
magic-items
powerful—creates an arcanomagnetic pull between the two jawbones, dealing devastating damage to whatever lies between them.
You gain a +2 bonus to attack and damage rolls you make with each of these
leap over a target, becoming a tornado of lacerating blades. As an action while you wield both jaw breakers, you can perform a magically-enhanced jump, attacking creatures you pass over. This jump
magic-items
powerful—creates an arcanomagnetic pull between the two jawbones, dealing devastating damage to whatever lies between them.
You gain a +1 bonus to attack and damage rolls you make with each of these
leap over a target, becoming a tornado of lacerating blades. As an action while you wield both jaw breakers, you can perform a magically-enhanced jump, attacking creatures you pass over. This jump
magic-items
powerful—creates an arcanomagnetic pull between the two jawbones, dealing devastating damage to whatever lies between them.
You gain a +2 bonus to attack and damage rolls you make with each of these
leap over a target, becoming a tornado of lacerating blades. As an action while you wield both jaw breakers, you can perform a magically-enhanced jump, attacking creatures you pass over. This jump
magic-items
powerful—creates an arcanomagnetic pull between the two jawbones, dealing devastating damage to whatever lies between them.
You gain a +2 bonus to attack and damage rolls you make with each of these
leap over a target, becoming a tornado of lacerating blades. As an action while you wield both jaw breakers, you can perform a magically-enhanced jump, attacking creatures you pass over. This jump
magic-items
powerful—creates an arcanomagnetic pull between the two jawbones, dealing devastating damage to whatever lies between them.
You gain a +2 bonus to attack and damage rolls you make with each of these
leap over a target, becoming a tornado of lacerating blades. As an action while you wield both jaw breakers, you can perform a magically-enhanced jump, attacking creatures you pass over. This jump
magic-items
powerful—creates an arcanomagnetic pull between the two jawbones, dealing devastating damage to whatever lies between them.
You gain a +2 bonus to attack and damage rolls you make with each of these
leap over a target, becoming a tornado of lacerating blades. As an action while you wield both jaw breakers, you can perform a magically-enhanced jump, attacking creatures you pass over. This jump
magic-items
powerful—creates an arcanomagnetic pull between the two jawbones, dealing devastating damage to whatever lies between them.
You gain a +1 bonus to attack and damage rolls you make with each of these
leap over a target, becoming a tornado of lacerating blades. As an action while you wield both jaw breakers, you can perform a magically-enhanced jump, attacking creatures you pass over. This jump
magic-items
powerful—creates an arcanomagnetic pull between the two jawbones, dealing devastating damage to whatever lies between them.
You gain a +2 bonus to attack and damage rolls you make with each of these
leap over a target, becoming a tornado of lacerating blades. As an action while you wield both jaw breakers, you can perform a magically-enhanced jump, attacking creatures you pass over. This jump
magic-items
powerful—creates an arcanomagnetic pull between the two jawbones, dealing devastating damage to whatever lies between them.
You gain a +1 bonus to attack and damage rolls you make with each of these
leap over a target, becoming a tornado of lacerating blades. As an action while you wield both jaw breakers, you can perform a magically-enhanced jump, attacking creatures you pass over. This jump
magic-items
powerful—creates an arcanomagnetic pull between the two jawbones, dealing devastating damage to whatever lies between them.
You gain a +2 bonus to attack and damage rolls you make with each of these
leap over a target, becoming a tornado of lacerating blades. As an action while you wield both jaw breakers, you can perform a magically-enhanced jump, attacking creatures you pass over. This jump
magic-items
powerful—creates an arcanomagnetic pull between the two jawbones, dealing devastating damage to whatever lies between them.
You gain a +1 bonus to attack and damage rolls you make with each of these
leap over a target, becoming a tornado of lacerating blades. As an action while you wield both jaw breakers, you can perform a magically-enhanced jump, attacking creatures you pass over. This jump
magic-items
powerful—creates an arcanomagnetic pull between the two jawbones, dealing devastating damage to whatever lies between them.
You gain a +2 bonus to attack and damage rolls you make with each of these
leap over a target, becoming a tornado of lacerating blades. As an action while you wield both jaw breakers, you can perform a magically-enhanced jump, attacking creatures you pass over. This jump
magic-items
powerful—creates an arcanomagnetic pull between the two jawbones, dealing devastating damage to whatever lies between them.
You gain a +1 bonus to attack and damage rolls you make with each of these
leap over a target, becoming a tornado of lacerating blades. As an action while you wield both jaw breakers, you can perform a magically-enhanced jump, attacking creatures you pass over. This jump
magic-items
powerful—creates an arcanomagnetic pull between the two jawbones, dealing devastating damage to whatever lies between them.
You gain a +1 bonus to attack and damage rolls you make with each of these
leap over a target, becoming a tornado of lacerating blades. As an action while you wield both jaw breakers, you can perform a magically-enhanced jump, attacking creatures you pass over. This jump
magic-items
powerful—creates an arcanomagnetic pull between the two jawbones, dealing devastating damage to whatever lies between them.
You gain a +1 bonus to attack and damage rolls you make with each of these
leap over a target, becoming a tornado of lacerating blades. As an action while you wield both jaw breakers, you can perform a magically-enhanced jump, attacking creatures you pass over. This jump
magic-items
powerful—creates an arcanomagnetic pull between the two jawbones, dealing devastating damage to whatever lies between them.
You gain a +2 bonus to attack and damage rolls you make with each of these
leap over a target, becoming a tornado of lacerating blades. As an action while you wield both jaw breakers, you can perform a magically-enhanced jump, attacking creatures you pass over. This jump
magic-items
powerful—creates an arcanomagnetic pull between the two jawbones, dealing devastating damage to whatever lies between them.
You gain a +1 bonus to attack and damage rolls you make with each of these
leap over a target, becoming a tornado of lacerating blades. As an action while you wield both jaw breakers, you can perform a magically-enhanced jump, attacking creatures you pass over. This jump
magic-items
powerful—creates an arcanomagnetic pull between the two jawbones, dealing devastating damage to whatever lies between them.
You gain a +1 bonus to attack and damage rolls you make with each of these
leap over a target, becoming a tornado of lacerating blades. As an action while you wield both jaw breakers, you can perform a magically-enhanced jump, attacking creatures you pass over. This jump
magic-items
powerful—creates an arcanomagnetic pull between the two jawbones, dealing devastating damage to whatever lies between them.
You gain a +2 bonus to attack and damage rolls you make with each of these
leap over a target, becoming a tornado of lacerating blades. As an action while you wield both jaw breakers, you can perform a magically-enhanced jump, attacking creatures you pass over. This jump
magic-items
powerful—creates an arcanomagnetic pull between the two jawbones, dealing devastating damage to whatever lies between them.
You gain a +2 bonus to attack and damage rolls you make with each of these
leap over a target, becoming a tornado of lacerating blades. As an action while you wield both jaw breakers, you can perform a magically-enhanced jump, attacking creatures you pass over. This jump
magic-items
powerful—creates an arcanomagnetic pull between the two jawbones, dealing devastating damage to whatever lies between them.
You gain a +1 bonus to attack and damage rolls you make with each of these
leap over a target, becoming a tornado of lacerating blades. As an action while you wield both jaw breakers, you can perform a magically-enhanced jump, attacking creatures you pass over. This jump