Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before been despite commune rebuke'.
Other Suggestions:
before been despite common refuge
before been despite common reuse
before been desire common refuse
before been dispute common refuge
before been desire common refuge
Monsters
Keys from the Golden Vault
isn’t incapacitated.Fiendish Rebuke (3/Day). Immediately after a creature within 5 feet of Sythian hits him with an attack roll, Sythian forces that creature to make a DC 14 Constitution saving
throw. The creature takes 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Fiendish Rebuke", "rollDamageType":"fire"} fire damage on a failed saving throw, or half as much damage on a
Monsters
Bigby Presents: Glory of the Giants
squeezing.
Magic Resistance (Spell Scarred Only). The mutate has advantage on saving throws against spells and other magical effects.
Psychic Rebuke (Psionic Mirror Only). If the mutate takes psychic
;s steadfast determination to grow and thrive despite all obstacles.
Trolls’ rapid healing makes them subject to bizarre mutations, particularly when they regenerate in unusual environments or
classes
Xanathar's Guide to Everything
Druids of the Circle of the Shepherd commune with the spirits of nature, especially the spirits of beasts and the fey, and call to those spirits for aid. These druids recognize that all living things
. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites sacred to the fey. Many of
classes
Xanathar's Guide to Everything
Druids of the Circle of the Shepherd commune with the spirits of nature, especially the spirits of beasts and the fey, and call to those spirits for aid. These druids recognize that all living things
. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites sacred to the fey. Many of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, where citizens commune with the dead in joyful festivals, and industrious minds create wonders of magic and technology. Despite San Citlán’s rich culture and magical marvels, economic inequality is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, where citizens commune with the dead in joyful festivals, and industrious minds create wonders of magic and technology. Despite San Citlán’s rich culture and magical marvels, economic inequality is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, where citizens commune with the dead in joyful festivals, and industrious minds create wonders of magic and technology. Despite San Citlán’s rich culture and magical marvels, economic inequality is
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Circle of the Shepherd Druids of the Circle of the Shepherd commune with the spirits of nature, especially the spirits of beasts and the fey, and call to those spirits for aid. These druids recognize
creatures as their charges. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Circle of the Shepherd Druids of the Circle of the Shepherd commune with the spirits of nature, especially the spirits of beasts and the fey, and call to those spirits for aid. These druids recognize
creatures as their charges. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Circle of the Shepherd Druids of the Circle of the Shepherd commune with the spirits of nature, especially the spirits of beasts and the fey, and call to those spirits for aid. These druids recognize
creatures as their charges. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the three nights of the full moon, three or more druids gathered around a moonwell can cast commune and scrying once each without expending spell slots and without material components, provided that one
food and shelter, and an opportunity to attend a gathering and speak, if they wish.
Still, the Harpers aren’t a druidic organization and, despite what some common folk might believe, not every druid
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
that trolls were born similarly when Vaprak’s blood was spilled. Whatever the truth of their origin, trolls embody life’s steadfast determination to grow and thrive despite all obstacles. Trolls
Resistance (Spell Scarred Only). The mutate has advantage on saving throws against spells and other magical effects.
Psychic Rebuke (Psionic Mirror Only). If the mutate takes psychic damage, each
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
that trolls were born similarly when Vaprak’s blood was spilled. Whatever the truth of their origin, trolls embody life’s steadfast determination to grow and thrive despite all obstacles. Trolls
Resistance (Spell Scarred Only). The mutate has advantage on saving throws against spells and other magical effects.
Psychic Rebuke (Psionic Mirror Only). If the mutate takes psychic damage, each
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
that trolls were born similarly when Vaprak’s blood was spilled. Whatever the truth of their origin, trolls embody life’s steadfast determination to grow and thrive despite all obstacles. Trolls
Resistance (Spell Scarred Only). The mutate has advantage on saving throws against spells and other magical effects.
Psychic Rebuke (Psionic Mirror Only). If the mutate takes psychic damage, each
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
conditions. Despite its charity, though, the Church of Last Hope is not universally loved. The Faithless, the Guild-associated gang in Twin Songs, see a trove of wealthy city-dwellers and wishy-washy non
now spent most of a century as an all-gnome artist’s commune. Though only gnomes are invited to rent one of the rambling manor’s thirty-seven studio apartments, Baldurians of all races are welcome to
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
intermediaries to help extricate the needful from destructive conditions. Despite its charity, though, the Church of Last Hope is not universally loved. The Faithless, the Guild-associated gang in Twin Songs
century as an all-gnome artist’s commune. Though only gnomes are invited to rent one of the rambling manor’s thirty-seven studio apartments, Baldurians of all races are welcome to socialize at the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
conditions. Despite its charity, though, the Church of Last Hope is not universally loved. The Faithless, the Guild-associated gang in Twin Songs, see a trove of wealthy city-dwellers and wishy-washy non
now spent most of a century as an all-gnome artist’s commune. Though only gnomes are invited to rent one of the rambling manor’s thirty-seven studio apartments, Baldurians of all races are welcome to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
conditions. Despite its charity, though, the Church of Last Hope is not universally loved. The Faithless, the Guild-associated gang in Twin Songs, see a trove of wealthy city-dwellers and wishy-washy non
now spent most of a century as an all-gnome artist’s commune. Though only gnomes are invited to rent one of the rambling manor’s thirty-seven studio apartments, Baldurians of all races are welcome to
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
intermediaries to help extricate the needful from destructive conditions. Despite its charity, though, the Church of Last Hope is not universally loved. The Faithless, the Guild-associated gang in Twin Songs
century as an all-gnome artist’s commune. Though only gnomes are invited to rent one of the rambling manor’s thirty-seven studio apartments, Baldurians of all races are welcome to socialize at the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
intermediaries to help extricate the needful from destructive conditions. Despite its charity, though, the Church of Last Hope is not universally loved. The Faithless, the Guild-associated gang in Twin Songs
century as an all-gnome artist’s commune. Though only gnomes are invited to rent one of the rambling manor’s thirty-seven studio apartments, Baldurians of all races are welcome to socialize at the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Hellish Rebuke reaction, which she can use twice per day (but only once before her next turn). If she is reduced to fewer than half her hit points, Thalamra tries to escape through the nearest secret door
that the duke needs his help to ascertain the magical properties of the celestial shield, which her family “acquired” from a crypt under the city. Despite being a practiced liar, Thavius has no lie to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Hellish Rebuke reaction, which she can use twice per day (but only once before her next turn). If she is reduced to fewer than half her hit points, Thalamra tries to escape through the nearest secret door
that the duke needs his help to ascertain the magical properties of the celestial shield, which her family “acquired” from a crypt under the city. Despite being a practiced liar, Thavius has no lie to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and is destroyed.
Reactions
Banishing Rebuke (Recharges after a Long Rest). When Avarice is damaged by a creature that she can see within 60 feet of her, she can banish that creature to a frigid
. Despite her firm grasp of the dark arts, she would not have been admitted into the Arcane Brotherhood without her family connections—a fact that sticks in her craw. Vellynne brought a family
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Hellish Rebuke reaction, which she can use twice per day (but only once before her next turn). If she is reduced to fewer than half her hit points, Thalamra tries to escape through the nearest secret door
that the duke needs his help to ascertain the magical properties of the celestial shield, which her family “acquired” from a crypt under the city. Despite being a practiced liar, Thavius has no lie to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and is destroyed.
Reactions
Banishing Rebuke (Recharges after a Long Rest). When Avarice is damaged by a creature that she can see within 60 feet of her, she can banish that creature to a frigid
. Despite her firm grasp of the dark arts, she would not have been admitted into the Arcane Brotherhood without her family connections—a fact that sticks in her craw. Vellynne brought a family
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and is destroyed.
Reactions
Banishing Rebuke (Recharges after a Long Rest). When Avarice is damaged by a creature that she can see within 60 feet of her, she can banish that creature to a frigid
. Despite her firm grasp of the dark arts, she would not have been admitted into the Arcane Brotherhood without her family connections—a fact that sticks in her craw. Vellynne brought a family
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
handsome tapestries festoon the walls. Along the west wall, windows with crimson drapes stretch from the floor to the ceiling. Despite its grandeur, this ballroom seems strangely dismal without anyone
(which are consumed during the performance of the ritual). At the end of the ritual, a proxy of Asmodeus appears and grants its summoner the benefit of a commune spell. The proxy is formed of incense
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
handsome tapestries festoon the walls. Along the west wall, windows with crimson drapes stretch from the floor to the ceiling. Despite its grandeur, this ballroom seems strangely dismal without anyone
(which are consumed during the performance of the ritual). At the end of the ritual, a proxy of Asmodeus appears and grants its summoner the benefit of a commune spell. The proxy is formed of incense
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
handsome tapestries festoon the walls. Along the west wall, windows with crimson drapes stretch from the floor to the ceiling. Despite its grandeur, this ballroom seems strangely dismal without anyone
(which are consumed during the performance of the ritual). At the end of the ritual, a proxy of Asmodeus appears and grants its summoner the benefit of a commune spell. The proxy is formed of incense
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
massive granite doors sealing its entrance and a host of battle-hardened defenders waiting beyond. Despite its almost mythic reputation, Mithral Hall is more of a stronghold than a city, with tunnels to
. Oboth also wears an electrum signet ring (worth 50 gp) bearing the symbol of the Zhentarim: a black, winged snake. Nesmé Despite a heroic effort to save the town, Nesmé fell during the War of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
founded, Red Larch is situated on a fertile patch of land on the western outskirts of the Sumber Hills, at a place where the Kheldell Path and the Cairn Road meet the Long Road. Despite its small size
talk about the founding of Secomber and the ancient kingdom of Athalantar, on whose bones the town was built. Despite their intimidating size, the giants (who are neutral good in alignment) mean no
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
massive granite doors sealing its entrance and a host of battle-hardened defenders waiting beyond. Despite its almost mythic reputation, Mithral Hall is more of a stronghold than a city, with tunnels to
. Oboth also wears an electrum signet ring (worth 50 gp) bearing the symbol of the Zhentarim: a black, winged snake. Nesmé Despite a heroic effort to save the town, Nesmé fell during the War of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
massive granite doors sealing its entrance and a host of battle-hardened defenders waiting beyond. Despite its almost mythic reputation, Mithral Hall is more of a stronghold than a city, with tunnels to
. Oboth also wears an electrum signet ring (worth 50 gp) bearing the symbol of the Zhentarim: a black, winged snake. Nesmé Despite a heroic effort to save the town, Nesmé fell during the War of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
founded, Red Larch is situated on a fertile patch of land on the western outskirts of the Sumber Hills, at a place where the Kheldell Path and the Cairn Road meet the Long Road. Despite its small size
talk about the founding of Secomber and the ancient kingdom of Athalantar, on whose bones the town was built. Despite their intimidating size, the giants (who are neutral good in alignment) mean no
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
founded, Red Larch is situated on a fertile patch of land on the western outskirts of the Sumber Hills, at a place where the Kheldell Path and the Cairn Road meet the Long Road. Despite its small size
talk about the founding of Secomber and the ancient kingdom of Athalantar, on whose bones the town was built. Despite their intimidating size, the giants (who are neutral good in alignment) mean no