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Returning 35 results for 'before been drake combat remove'.
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Magic Items
Dungeon Master’s Guide
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes.
If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength
Monsters
Tyranny of Dragons
.
Surprise Attack. If the drake surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6);{"diceNotation":"2d6","rollType":"roll","rollAction
Pack Tactics. The drake has advantage on an attack roll against a creature if at least one of the drake’s allies is within 5 feet of the creature and the ally isn’t incapacitated
Magic Items
Tomb of Annihilation
This suit of plate armor is fashioned from giant scorpion chitin. While wearing this armor, you gain the following benefits:
The armor improves your combat readiness, granting you a +5 bonus to
, taking 100 (10d10 + 45) poison damage on a failed save, or half as much damage on a successful one. Only a wish spell can remove the armor’s curse.
Equipment
Combat
Utility
Whimsy
6
0
9
Spirit root is called such because many Obojimans believe that if you leave it under your pillow at night it will remove any bad spirits&mdash
Monsters
Acquisitions Incorporated
Mechachimera. In addition to defeating the construct in combat, characters can pull out its charged disks to hinder its attacks. With a successful DC 12 Wisdom (Perception) check, any character
Hand) check can remove a disk, causing one head to power down and preventing it from making attacks. If the dragon head is disabled, the creature loses its Fire Breath. If the goat head is disabled
Monsters
The Wild Beyond the Witchlight
, protection from evil and good
1/day each: lesser restoration, remove curse, zone of truthProtect Another. When a creature Strongheart can see attacks another creature that is within 5 feet of him
good.”
Combat Notes
Strongheart prefers to fight with Steel, his trusty sword. His favorite use of the command spell is to compel a foe to “Yield!” (which has the same effect as
Magic Items
Acquisitions Incorporated
Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
You have a +1
magic-items
Forgotten Realms: Adventures in Faerûn
and your allies. In combat, the wonder shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue
is wound again.
Flying Wonder (Common). An activated flying wonderuses the Flying Wonder stat block. The wonder is an ally to you and your allies. In combat, the wonder shares your Initiative count
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
ally isn’t incapacitated.
Surprise Attack. If the drake surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Ambush Drake Ambush Drake
Medium dragon, unaligned
Armor Class 13 (natural armor)
Hit Points 22 (4d6 + 8)
Speed 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
14 (+2)
INT
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the ally isn’t incapacitated.
Surprise Attack. If the drake surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Ambush Drake Ambush Drake
Medium dragon, unaligned
Armor Class 13 (natural armor)
Hit Points 22 (4d6 + 8)
Speed 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
14 (+2
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
ally isn’t incapacitated.
Surprise Attack. If the drake surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Ambush Drake Ambush Drake
Medium dragon, unaligned
Armor Class 13 (natural armor)
Hit Points 22 (4d6 + 8)
Speed 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
14 (+2)
INT
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
ally isn’t incapacitated.
Surprise Attack. If the drake surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Ambush Drake Ambush Drake
Medium dragon, unaligned
Armor Class 13 (natural armor)
Hit Points 22 (4d6 + 8)
Speed 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
14 (+2)
INT
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the ally isn’t incapacitated.
Surprise Attack. If the drake surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Ambush Drake Ambush Drake
Medium dragon, unaligned
Armor Class 13 (natural armor)
Hit Points 22 (4d6 + 8)
Speed 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
14 (+2
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
ally isn’t incapacitated.
Surprise Attack. If the drake surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Ambush Drake Ambush Drake
Medium dragon, unaligned
Armor Class 13 (natural armor)
Hit Points 22 (4d6 + 8)
Speed 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
14 (+2)
INT
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
ally isn’t incapacitated.
Surprise Attack. If the drake surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Ambush Drake Ambush Drake
Medium dragon, unaligned
Armor Class 13 (natural armor)
Hit Points 22 (4d6 + 8)
Speed 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
14 (+2)
INT
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
ally isn’t incapacitated.
Surprise Attack. If the drake surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Ambush Drake Ambush Drake
Medium dragon, unaligned
Armor Class 13 (natural armor)
Hit Points 22 (4d6 + 8)
Speed 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
14 (+2)
INT
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the ally isn’t incapacitated.
Surprise Attack. If the drake surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Ambush Drake Ambush Drake
Medium dragon, unaligned
Armor Class 13 (natural armor)
Hit Points 22 (4d6 + 8)
Speed 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
14 (+2
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
characteristics of the drake, such as its color, its scale texture, or any visible effect of its Draconic Essence; your choice has no effect on its game statistics. In combat, the drake shares your
world takes the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four-legged companion to a majestic
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
characteristics of the drake, such as its color, its scale texture, or any visible effect of its Draconic Essence; your choice has no effect on its game statistics. In combat, the drake shares your
world takes the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four-legged companion to a majestic
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
characteristics of the drake, such as its color, its scale texture, or any visible effect of its Draconic Essence; your choice has no effect on its game statistics. In combat, the drake shares your
world takes the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four-legged companion to a majestic
monsters
: dominate personᶜ, greater invisibilityᶜ, misleadᶜ, true seeing, weave entanglementᶜ *
*See Appendix B of of Heliana’s Guide to Monster Hunting: Part 2; bold indicates combat spell;ᶜ indicates
, or touches is suppressed while the target is in contact with the item. The curse can be lifted by a remove curse spell.Weavebender. When a ranged spell attack or a spell with an area of effect centred
monsters
each: dominate personᶜ, cannotripᶜ *, greater invisibilityᶜ, true seeing
*See Appendix B of of Heliana’s Guide to Monster Hunting: Part 2; bold indicates combat spell;ᶜ indicates
suppressed while the target is in contact with the item. The curse can be lifted by a remove curse spell.Weavebender. When a ranged spell attack or a spell with an area of effect centred on a point targets
monsters
each: dominate personᶜ, greater invisibilityᶜ, true seeing, weave entanglementᶜ *
*See Appendix B of of Heliana’s Guide to Monster Hunting: Part 2; bold indicates combat spell;ᶜ indicates
, or touches is suppressed while the target is in contact with the item. The curse can be lifted by a remove curse spell.Weavebender. When a ranged spell attack or a spell with an area of effect centred
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
areas while the prisoners are here, each consisting of 1 dragonwing, 2 dragonclaws, and 1 guard drake. See appendix D for these creatures' statistics. If the characters pass this way while the
characters are free to make use of these allies any way they see fit. If sent into combat, they quickly perish.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
areas while the prisoners are here, each consisting of 1 dragonwing, 2 dragonclaws, and 1 guard drake. See appendix D for these creatures' statistics. If the characters pass this way while the
characters are free to make use of these allies any way they see fit. If sent into combat, they quickly perish.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
areas while the prisoners are here, each consisting of 1 dragonwing, 2 dragonclaws, and 1 guard drake. See appendix D for these creatures' statistics. If the characters pass this way while the
characters are free to make use of these allies any way they see fit. If sent into combat, they quickly perish.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
areas while the prisoners are here, each consisting of 1 dragonwing, 2 dragonclaws, and 1 guard drake. See appendix D for these creatures’ statistics. If the characters pass this way while the
characters are free to make use of these allies any way they see fit. If sent into combat, they quickly perish.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
combat, if the characters are allied with Moghadam and remove a hand and an eye from any statue, Vecna rewards them with some boon (advantage on attack rolls during the first round of their next fight, having a consumable magic item appear in the statue’s remaining hand, and so forth).
Statuesque You might introduce different options for interacting with the statues in area 24, especially if combat breaks out there. For example, if the eidolon inhabits a statue of Zariel or Bel
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
combat, if the characters are allied with Moghadam and remove a hand and an eye from any statue, Vecna rewards them with some boon (advantage on attack rolls during the first round of their next fight, having a consumable magic item appear in the statue’s remaining hand, and so forth).
Statuesque You might introduce different options for interacting with the statues in area 24, especially if combat breaks out there. For example, if the eidolon inhabits a statue of Zariel or Bel
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
combat, if the characters are allied with Moghadam and remove a hand and an eye from any statue, Vecna rewards them with some boon (advantage on attack rolls during the first round of their next fight, having a consumable magic item appear in the statue’s remaining hand, and so forth).
Statuesque You might introduce different options for interacting with the statues in area 24, especially if combat breaks out there. For example, if the eidolon inhabits a statue of Zariel or Bel
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
improves your combat readiness, granting you a +5 bonus to initiative as long as you aren’t incapacitated. The armor doesn’t impose disadvantage on your Dexterity (Stealth) checks. The armor doesn’t impose
Constitution saving throw, taking 100 (10d10 + 45) poison damage on a failed save, or half as much damage on a successful one. Only a wish spell can remove the armor’s curse.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
improves your combat readiness, granting you a +5 bonus to initiative as long as you aren’t incapacitated. The armor doesn’t impose disadvantage on your Dexterity (Stealth) checks. The armor doesn’t impose
Constitution saving throw, taking 100 (10d10 + 45) poison damage on a failed save, or half as much damage on a successful one. Only a wish spell can remove the armor’s curse.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
improves your combat readiness, granting you a +5 bonus to initiative as long as you aren’t incapacitated. The armor doesn’t impose disadvantage on your Dexterity (Stealth) checks. The armor doesn’t impose
Constitution saving throw, taking 100 (10d10 + 45) poison damage on a failed save, or half as much damage on a successful one. Only a wish spell can remove the armor’s curse.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
agents include sophisticated bards, zealous paladins, talented mages, and grizzled warriors. They are chosen primarily for their loyalty and are experts in observation, stealth, innuendo, and combat
cold and rain, waiting for battle while hunger gnaws at their bellies? Many wish to reap the rewards of a good harvest, but few care to remove the stones and till the fields for planting.
“The Lords
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
agents include sophisticated bards, zealous paladins, talented mages, and grizzled warriors. They are chosen primarily for their loyalty and are experts in observation, stealth, innuendo, and combat
cold and rain, waiting for battle while hunger gnaws at their bellies? Many wish to reap the rewards of a good harvest, but few care to remove the stones and till the fields for planting.
“The Lords