Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'before before dark continual rivals'.
Other Suggestions:
before before dark continues rival
before before draw continue rituals
before before dark continue rival
before before dark continues rivers
before before days continues reveals
Monsters
Eberron: Rising from the Last War
quori's Possession for 24 hours after succeeding on the saving throw or after the possession ends.Quori
Dal Quor is the plane of dreams and is currently dominated by a dark power known as il-Lashtavar
, or the Dreaming Dark. Il-Lashtavar is served by a host of aberrations that are the embodiments of dreams and nightmares — the quori. Because it is difficult for anything to physically travel to or
Monsters
Icewind Dale: Rime of the Frostmaiden
—a nervous disorder that manifests as trembling. It can affect her balance and her stride, but she has learned to cast her spells unimpeded by it.
Despite her firm grasp of the dark arts, she
Reghed Glacier. The orb was recently stolen by Nass Lantomir, one of Vellynne’s rivals in the Arcane Brotherhood. Vellynne intends to get it back before resuming her quest to find Ythryn
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
their level unless otherwise noted. Light. Areas X2, area X3, area X4, and area X21 are brightly lit by torches imbued with continual flame spells. The rest of the tomb is dark. Members of the Onyx Scar
use oil lamps to light their surroundings. Area descriptions assume the characters have a light source or other means of seeing in the dark. Walls and Floors. The tomb is carved from limestone. The
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
their level unless otherwise noted. Light. Areas X2, area X3, area X4, and area X21 are brightly lit by torches imbued with continual flame spells. The rest of the tomb is dark. Members of the Onyx Scar
use oil lamps to light their surroundings. Area descriptions assume the characters have a light source or other means of seeing in the dark. Walls and Floors. The tomb is carved from limestone. The
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
their level unless otherwise noted. Light. Areas X2, area X3, area X4, and area X21 are brightly lit by torches imbued with continual flame spells. The rest of the tomb is dark. Members of the Onyx Scar
use oil lamps to light their surroundings. Area descriptions assume the characters have a light source or other means of seeing in the dark. Walls and Floors. The tomb is carved from limestone. The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Fantasy Torments For Darklords in dark fantasy settings, power is at the root of their suffering. Perhaps their rise to dominance led them to sacrifice what mattered to them most, or they
secretly seek to be rid of their might but fear being without it. Dark Fantasy Torments d8 Torment
1 The Darklord’s regime is fraught with spies and saboteurs, increasing the Darklord’s paranoia
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Fantasy Torments For Darklords in dark fantasy settings, power is at the root of their suffering. Perhaps their rise to dominance led them to sacrifice what mattered to them most, or they
secretly seek to be rid of their might but fear being without it. Dark Fantasy Torments d8 Torment
1 The Darklord’s regime is fraught with spies and saboteurs, increasing the Darklord’s paranoia
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dark Fantasy Torments For Darklords in dark fantasy settings, power is at the root of their suffering. Perhaps their rise to dominance led them to sacrifice what mattered to them most, or they
secretly seek to be rid of their might but fear being without it. Dark Fantasy Torments d8 Torment
1 The Darklord’s regime is fraught with spies and saboteurs, increasing the Darklord’s paranoia
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
town leaderless. Militia. Good Mead can muster up to 20 soldiers (use the tribal warrior stat block) and 2 veterans. Heraldry. A dark brown drinking mug made of a cut-off section of horn, with an
antler handle added, upright and centered on a white field, representing the town’s mead exports and its cold, snowy climate. Sacrifice to Auril. Warmth (see "Sacrifices to Auril"). Rivals. Caer-Dineval, Caer-Konig.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
successful DC 15 Strength check. Double doors have iron hinges and swing open in one direction or the other, like normal doors. Light. Cultists illuminate areas they use frequently with continual
flame spells cast on torches in bronze wall sconces. The rest of the level is dark. Treasure. Many denizens of the temple carry small amounts of treasure. Creatures that own individual treasure have 4d10
Monsters
Fizban's Treasury of Dragons
conflict is part of the very nature of sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their
the lair.
Cobweb-Choked Tunnels. Adventurers who manage to access the other side of the cave’s crystal walls discover a network of dark, cobweb-choked tunnels extending deep into the earth, set
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Strength (Athletics) check. The hostel has windows, but the tower’s only windows are the glass panes over its domed observatory. Lighting. The tower uses wall-mounted torches lit with Continual Flame spells
, while the hostel uses ordinary lamps. The hostel’s rooms are brightly lit during the day and dark at night, while the tower’s rooms are always brightly lit.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
northeast, and the drow trading halls are to the southeast. Illumination Continual flame spells still illuminate the natural tunnels after many years, but the chambers are unlit and the current
denizens rely on darkvision to see. Descriptions of unlit areas assume that the characters have a light source or some other method of seeing in the dark. Doors Doors throughout Gibbet Crossing are made of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Strength (Athletics) check. The hostel has windows, but the tower’s only windows are the glass panes over its domed observatory. Lighting. The tower uses wall-mounted torches lit with Continual Flame spells
, while the hostel uses ordinary lamps. The hostel’s rooms are brightly lit during the day and dark at night, while the tower’s rooms are always brightly lit.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
successful DC 15 Strength check. Double doors have iron hinges and swing open in one direction or the other, like normal doors. Light. Cultists illuminate areas they use frequently with continual
flame spells cast on torches in bronze wall sconces. The rest of the level is dark. Treasure. Many denizens of the temple carry small amounts of treasure. Creatures that own individual treasure have 4d10
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
town leaderless. Militia. Good Mead can muster up to 20 soldiers (use the tribal warrior stat block) and 2 veterans. Heraldry. A dark brown drinking mug made of a cut-off section of horn, with an
antler handle added, upright and centered on a white field, representing the town’s mead exports and its cold, snowy climate. Sacrifice to Auril. Warmth (see "Sacrifices to Auril"). Rivals. Caer-Dineval, Caer-Konig.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
town leaderless. Militia. Good Mead can muster up to 20 soldiers (use the tribal warrior stat block) and 2 veterans. Heraldry. A dark brown drinking mug made of a cut-off section of horn, with an
antler handle added, upright and centered on a white field, representing the town’s mead exports and its cold, snowy climate. Sacrifice to Auril. Warmth (see "Sacrifices to Auril"). Rivals. Caer-Dineval, Caer-Konig.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
successful DC 15 Strength check. Double doors have iron hinges and swing open in one direction or the other, like normal doors. Light. Cultists illuminate areas they use frequently with continual
flame spells cast on torches in bronze wall sconces. The rest of the level is dark. Treasure. Many denizens of the temple carry small amounts of treasure. Creatures that own individual treasure have 4d10
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Strength (Athletics) check. The hostel has windows, but the tower’s only windows are the glass panes over its domed observatory. Lighting. The tower uses wall-mounted torches lit with Continual Flame spells
, while the hostel uses ordinary lamps. The hostel’s rooms are brightly lit during the day and dark at night, while the tower’s rooms are always brightly lit.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Layers of Villainy Although the characters have no way to discover this fact at present, the attack on Tresendar Manor was carried out by operatives working for the Six. That dark cabal of dark
individuals wants to bring dark forces into the world — and its members have a specific motive of wanting to destroy Acquisitions Incorporated in the process. However, most of the agents involved in the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Layers of Villainy Although the characters have no way to discover this fact at present, the attack on Tresendar Manor was carried out by operatives working for the Six. That dark cabal of dark
individuals wants to bring dark forces into the world — and its members have a specific motive of wanting to destroy Acquisitions Incorporated in the process. However, most of the agents involved in the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Layers of Villainy Although the characters have no way to discover this fact at present, the attack on Tresendar Manor was carried out by operatives working for the Six. That dark cabal of dark
individuals wants to bring dark forces into the world — and its members have a specific motive of wanting to destroy Acquisitions Incorporated in the process. However, most of the agents involved in the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Complications and Rivals The franchise and downtime activities introduced in this section all incorporate the idea that such activities can introduce ongoing complications to the campaign, and that
anything a franchise’s characters or employees do might bring the franchise into conflict with rivals. If you use Xanathar’s Guide to Everything in your games, you’re probably already familiar with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Complications and Rivals The franchise and downtime activities introduced in this section all incorporate the idea that such activities can introduce ongoing complications to the campaign, and that
anything a franchise’s characters or employees do might bring the franchise into conflict with rivals. If you use Xanathar’s Guide to Everything in your games, you’re probably already familiar with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
soldiers (use the tribal warrior stat block) and 2 veterans. Heraldry. A white fish silhouette rising from the center bottom of a dark blue field, which has a white border on all sides but its bottom
. The fish signifies the local fishing trade, and the broken border represents the snow and the harbor surrounding the town. Sacrifice to Auril. Food (see "Sacrifices to Auril"). Rivals. Caer-Dineval, Easthaven.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
2 The characters were involved in the Hour of Ascension and share a Dark Gift (see chapter 1).
3 One of the characters is the perfect vessel for a new Darklord or Azalin’s rebirth.
4
The party is forced to work with an evil being, one from the Darkon Rivals table or another Darklord.
5 The dead of Darkon wish to aid the characters, flocking to them in a growing legion
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
soldiers (use the tribal warrior stat block) and 2 veterans. Heraldry. A crenellated stone watchtower (three merlons, two crenellations) on a dark blue field, with a horizontal red fish facing right
beneath the tower, representing the town’s vigilance, harbor, and proud fishing tradition. Sacrifice to Auril. Food (see "Sacrifices to Auril"). Rivals. Caer-Konig, Easthaven.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
) and 12 veterans. Heraldry. A snowflake at the top center of a steel-gray field, above a horizontal brown field that forms the left-hand base, and a dark blue field that forms the right-hand base; where
they meet is a thin white tower. The brown field represents the Eastway, the tower represents the town, and the blue field is Lac Dinneshere. Sacrifice to Auril. Humanoid (see "Sacrifices to Auril"). Rivals. Caer-Dineval, Caer-Konig.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
soldiers (use the tribal warrior stat block) and 2 veterans. Heraldry. A crenellated stone watchtower (three merlons, two crenellations) on a dark blue field, with a horizontal red fish facing right
beneath the tower, representing the town’s vigilance, harbor, and proud fishing tradition. Sacrifice to Auril. Food (see "Sacrifices to Auril"). Rivals. Caer-Konig, Easthaven.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
2 The characters were involved in the Hour of Ascension and share a Dark Gift (see chapter 1).
3 One of the characters is the perfect vessel for a new Darklord or Azalin’s rebirth.
4
The party is forced to work with an evil being, one from the Darkon Rivals table or another Darklord.
5 The dead of Darkon wish to aid the characters, flocking to them in a growing legion
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
soldiers (use the tribal warrior stat block) and 2 veterans. Heraldry. A crenellated stone watchtower (three merlons, two crenellations) on a dark blue field, with a horizontal red fish facing right
beneath the tower, representing the town’s vigilance, harbor, and proud fishing tradition. Sacrifice to Auril. Food (see "Sacrifices to Auril"). Rivals. Caer-Konig, Easthaven.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
) and 12 veterans. Heraldry. A snowflake at the top center of a steel-gray field, above a horizontal brown field that forms the left-hand base, and a dark blue field that forms the right-hand base; where
they meet is a thin white tower. The brown field represents the Eastway, the tower represents the town, and the blue field is Lac Dinneshere. Sacrifice to Auril. Humanoid (see "Sacrifices to Auril"). Rivals. Caer-Dineval, Caer-Konig.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
2 The characters were involved in the Hour of Ascension and share a Dark Gift (see chapter 1).
3 One of the characters is the perfect vessel for a new Darklord or Azalin’s rebirth.
4
The party is forced to work with an evil being, one from the Darkon Rivals table or another Darklord.
5 The dead of Darkon wish to aid the characters, flocking to them in a growing legion
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Harkon Lukas’s Torment The Dark Powers endlessly stymie Harkon’s quest for fame, assaulting his ego in the following ways: Harkon is obsessed with spreading his fame and travels Kartakass endlessly
talent. His protégés swiftly attain stardom, and with it, Harkon’s resentment. Harkon’s frustration eventually gives way to indulgences of his lycanthropic hungers. Bloody slaughters of his students and rivals often precede him moving on to another town.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
soldiers (use the tribal warrior stat block) and 2 veterans. Heraldry. A white fish silhouette rising from the center bottom of a dark blue field, which has a white border on all sides but its bottom
. The fish signifies the local fishing trade, and the broken border represents the snow and the harbor surrounding the town. Sacrifice to Auril. Food (see "Sacrifices to Auril"). Rivals. Caer-Dineval, Easthaven.