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Returning 20 results for 'before being divinity chasing receive'.
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Classes
Player’s Handbook
;s armies, but even fewer people can claim the calling of a Paladin. When they do receive the call, these blessed folk turn from their former occupations and take up arms and magic.
Becoming a
Spell Level—
Level
Proficiency Bonus
Class Features
Channel Divinity
Prepared Spells
1
2
3
4
5
1
+2
Lay On Hands, Spellcasting, Weapon Mastery
—
2
2
&mdash
Monsters
Forgotten Realms: Adventures in Faerûn
.
Cultists
The adventurers Bane, Bhaal, and Myrkul seized divinity but were slain for their hubris. All three have been reborn and are now known as the Dead Three. Each of the Dead Three has inspired
—in malign ways. Cultists who receive orders from their patron god directly are often the most ambitious and most dangerous.Necrotic
Monsters
Forgotten Realms: Adventures in Faerûn
adventurers Bane, Bhaal, and Myrkul seized divinity but were slain for their hubris. All three have been reborn and are now known as the Dead Three. Each of the Dead Three has inspired wicked cults that
ways. Cultists who receive orders from their patron god directly are often the most ambitious and most dangerous.
Monsters
Forgotten Realms: Adventures in Faerûn
their hands as a sign of devotion.
Cultists
The adventurers Bane, Bhaal, and Myrkul seized divinity but were slain for their hubris. All three have been reborn and are now known as the Dead Three
particularly the city of Baldur’s Gate—in malign ways. Cultists who receive orders from their patron god directly are often the most ambitious and most dangerous.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Class Features When you gain a new level in a class, you get its features for that level. You don't, however, receive the class's starting equipment, and a few features have additional rules when
you're multiclassing: Channel Divinity, Extra Attack, Unarmored Defense, and Spellcasting. Channel Divinity If you already have the Channel Divinity feature and gain a level in a class that also grants
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Class Features (p. 164) The second sentence has been changed to “You don’t, however, receive the class’s starting equipment, and a few features have additional rules when you’re multiclassing: Channel Divinity, Extra Attack, Unarmored Defense, and Spellcasting.”
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Class Features When you gain a new level in a class, you get its features for that level. You don’t, however, receive the class’s starting equipment, and a few features have additional rules when you’re multiclassing: Channel Divinity, Extra Attack, Unarmored Defense, and Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
radiance and the power of their gods’ discerning vision, charged with chasing away lies and burning away darkness. Light Domain Spells Cleric Level
Spells
1st burning hands, faerie fire 3rd
uses when you finish a long rest. Channel Divinity: Radiance of the Dawn Starting at 2nd level, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
that uses either of those skills. Channel Divinity: Knowledge of the Ages Starting at 2nd level, you can use your Channel Divinity to tap into a divine well of knowledge. As an action, you choose one
skill or tool. For 10 minutes, you have proficiency with the chosen skill or tool. Channel Divinity: Read Thoughts At 6th level, you can use your Channel Divinity to read a creature’s thoughts. You can
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Channel Divinity: Balm of Peace 2nd-level Peace Domain feature You can
use your Channel Divinity to make your very presence a soothing balm. As an action, you can move up to your speed, without provoking opportunity attacks, and when you move within 5 feet of any other
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ward 9 Greater Restoration, Mass Cure Wounds Level 3: Preserve Life As a Magic action, you present your Holy Symbol and expend a use of your Channel Divinity to evoke healing energy that can restore
to restore Hit Points to a creature with a spell or Channel Divinity, don’t roll those dice for the healing; instead use the highest number possible for each die. For example, instead of restoring 2d6
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and take his power. Instead, Jergal calmly abdicated his throne of bones and allowed each of the three mortals to take part of his divinity. Thus it was that Bane assumed the portfolio of strife, Myrkul
quickly ascertaining that the winner of the contest would receive all of Jergal’s power, he chased off after the three skulls to make sure that the contest would be halted until he had a chance to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of your employment influences your compensation. On average, the academy pays each member of your group 1 gp per day, or enough to sustain a modest lifestyle. Alternatively, you receive a bounty (at
receive a discount on any education you wish to pursue. When you undergo training as a downtime activity (as described in the Player’s Handbook or Xanathar’s Guide to Everything), you pay half the normal
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Possible Visions The following are the most relevant visions the characters can receive as answers to their questions. Elaborate upon or modify these as needed, and improvise visions for other
questions the characters ask based on the information in the adventure. Gromph’s Folly If the characters inquire about Gromph Baenre or the arrival of the demon lords, they receive a vision of how
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
these embarrassments, he declared an oath to bring death to all gnomes.
To keep his nemesis from doing him harm, Garl tricked Kurtulmak into chasing him into a maze of caves by singing mocking songs
afterlife. GIFTS FROM THE GODS
The gnome gods enjoy traveling about the multiverse in the guise of ordinary gnomes. Those who offer them aid or treat them with respect might receive a modest token of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
receive the sacrifices and respect they are due. As new religions spread through animist lands, those religions typically win adherents but not converts. People incorporate new spirits and deities into
can attain divinity. In fact, ascending to godhood is the ultimate goal of some philosophies. The power of a philosophy stems from the belief that mortals invest in it. A philosophy that only one person believes in isn’t strong enough to bestow magical power on that person.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
would rather not do or that they’re unable to perform, such as chasing kobolds out of a narrow cave or retrieving something from deep within a lake. (Stone giants are poor swimmers; they dislike
flight of a flock of birds, the patterns in sand left by a receding tide, the shapes of clouds, or any number of other natural phenomena. Storm giants that receive the greatest number of such messages
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
tracts undermining the gods’ divinity litter the broken streets near the Shattered Temple. Defiers sometimes seed these tracts with details of scandals to discredit clerics and other worshipers. The
staunch souls are nowhere to be seen for fear of the Ditch Beast, a vicious monster that supposedly stalks the area. Seat of the Rat King. Wererats frequent the Ditch, where they receive the orders from
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Reidoth makes camp when she visits Thundertree. Reidoth is an elderly human woman with long, white hair who doesn’t use two words when one word will do. Though she doesn’t receive many visitors, she is
. She hides in the woods until the characters leave. Her watch post contains nothing of value. Joining the Emerald Enclave
If the party helps Reidoth by chasing off Venomfang, the druid privately
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Seldarine The pantheon of elven deities, called the Seldarine, includes Corellon and the group of primal elves whom he graced with divinity. These gods were the ones who brought word to Corellon
enwrapping what remains hidden. When Rillifane’s druids meditate at the site of a great tree, they can receive visions that afford them a new way of seeing the world. Often these flashes compel the devotee to






