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Returning 35 results for 'before being drops constructed rivals'.
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Monsters
Candlekeep Mysteries
Unusual Nature. The commoner doesn’t require air, food, drink, or sleep, and it gains no benefit from finishing a short or long rest. When it drops to 0 hit points, it becomes a lifeless
their true nature, as each construct is shielded by a spell that makes it seem nonmagical.
Though these constructed villagers can physically interact with the environment around them and hold lengthy
Monsters
Curse of Strahd
best of their ability, and can act independently to fulfill simple instructions. Some animated objects might converse fluently or adopt a persona, but most are simple automatons.
Constructed Nature
. An animated object doesn't require air, food, drink, or sleep.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points
Monsters
Curse of Strahd
simple instructions. Some animated objects might converse fluently or adopt a persona, but most are simple automatons.
Constructed Nature. An animated object doesn't require air, food, drink, or sleep
.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to
Monsters
Strixhaven: A Curriculum of Chaos
success, the trudge drops to 1 hit point instead.Tusk. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Tusk"} to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5
sometimes ill-tempered and territorial, brackish trudges are usually content to mind their own business. When trudges are roused to defend themselves or drive off rivals, their punishing tusks laced
Monsters
Curse of Strahd
to fulfill simple instructions. Some animated objects might converse fluently or adopt a persona, but most are simple automatons.
Constructed Nature. An animated object doesn't require air, food, drink
, or sleep.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use
Monsters
Waterdeep: Dragon Heist
Crumbling Colossus. When the statue drops to 0 hit points, it crumbles and is destroyed. Any creature on the ground within 30 feet of the crumbling statue must make a DC 22 Dexterity saving throw
little danger — but any structures attached to a walking statue are destroyed the first time it animates.
Constructed Nature. A walking statue doesn’t require air, food, drink, or
Monsters
Curse of Strahd
to fulfill simple instructions. Some animated objects might converse fluently or adopt a persona, but most are simple automatons.
Constructed Nature. An animated object doesn't require air, food
, drink, or sleep.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use
Monsters
Mythic Odysseys of Theros
Crumbling Destruction. When the colossus drops to 0 hit points, it crumbles and is destroyed. Any creature on the ground within 30 feet of the crumbling statue must make a DC 22 Dexterity saving
plinths to place itself before the threat.
Constructed Nature. The colossus of Akros doesn't require air, food, drink, or sleep.Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
":"Polymorph Concoction"}): 1, bat; 2, frog; 3, lizard; or 4, rat. This transformation lasts for 1 hour or until the creature drops to 0 hit points in its new form.
Shattered Shards. The witch targets a
or otters scurrying through the undergrowth, to deliver messages to allies or rivals across the marsh. Some witches animate bundles of sticks and roots to do their errands about the marsh for them
Monsters
Eberron: Rising from the Last War
target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.
The possession lasts until the body drops to 0 hit points, the quori ends it as a bonus action, or
tipped with a vicious stinger. They are cruel and calculating, enjoying the power they wield over others as they concoct elaborate schemes to advance their own positions and discredit their rivals
Monsters
Eberron: Rising from the Last War
effects.
Rejuvenation. Illmarrow’s body turns to dust when she drops to 0 hit points, and her equipment is left behind. She gains a new body after 1d10;{"diceNotation":"1d10","rollType":"roll
would be exterminated to the last member, and the Mark of Death would be eliminated from the world.
The line of Vol had long been rivals of the Undying Court, and many whisper even today that the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Constructed Commoners To populate the demiplane without endangering any innocents, the Harpers created constructs out of wooden mannequins to act as villagers (see the accompanying stat block). Magic
their true nature, as each construct is shielded by a spell that makes it seem nonmagical. Though these constructed villagers can physically interact with the environment around them and hold lengthy
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Constructed Commoners To populate the demiplane without endangering any innocents, the Harpers created constructs out of wooden mannequins to act as villagers (see the accompanying stat block). Magic
their true nature, as each construct is shielded by a spell that makes it seem nonmagical. Though these constructed villagers can physically interact with the environment around them and hold lengthy
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Constructed Commoners To populate the demiplane without endangering any innocents, the Harpers created constructs out of wooden mannequins to act as villagers (see the accompanying stat block). Magic
their true nature, as each construct is shielded by a spell that makes it seem nonmagical. Though these constructed villagers can physically interact with the environment around them and hold lengthy
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
automatons. Constructed Nature. An animated object doesn’t require air, food, drink, or sleep. The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
automatons. Constructed Nature. An animated object doesn’t require air, food, drink, or sleep. The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
automatons. Constructed Nature. An animated object doesn’t require air, food, drink, or sleep. The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
trudges are roused to defend themselves or drive off rivals, their punishing tusks laced with deadly fungus spores can make short work of the unwary. Trudges are also notoriously difficult to slay; the
with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the trudge drops to 1 hit point instead.
Actions
Tusk. Melee Weapon Attack: +7 to hit, reach 10
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
trudges are roused to defend themselves or drive off rivals, their punishing tusks laced with deadly fungus spores can make short work of the unwary. Trudges are also notoriously difficult to slay; the
with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the trudge drops to 1 hit point instead.
Actions
Tusk. Melee Weapon Attack: +7 to hit, reach 10
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
trudges are roused to defend themselves or drive off rivals, their punishing tusks laced with deadly fungus spores can make short work of the unwary. Trudges are also notoriously difficult to slay; the
with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the trudge drops to 1 hit point instead.
Actions
Tusk. Melee Weapon Attack: +7 to hit, reach 10
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
attached to a walking statue are destroyed the first time it animates. Constructed Nature. A walking statue doesn’t require air, food, drink, or sleep. Walking Statue of Waterdeep
Gargantuan construct
drops to 0 hit points, it crumbles and is destroyed. Any creature on the ground within 30 feet of the crumbling statue must make a DC 22 Dexterity saving throw, taking 22 (4d10) bludgeoning damage on a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
attached to a walking statue are destroyed the first time it animates. Constructed Nature. A walking statue doesn’t require air, food, drink, or sleep. Walking Statue of Waterdeep
Gargantuan construct
drops to 0 hit points, it crumbles and is destroyed. Any creature on the ground within 30 feet of the crumbling statue must make a DC 22 Dexterity saving throw, taking 22 (4d10) bludgeoning damage on a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
attached to a walking statue are destroyed the first time it animates. Constructed Nature. A walking statue doesn’t require air, food, drink, or sleep. Walking Statue of Waterdeep
Gargantuan construct
drops to 0 hit points, it crumbles and is destroyed. Any creature on the ground within 30 feet of the crumbling statue must make a DC 22 Dexterity saving throw, taking 22 (4d10) bludgeoning damage on a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. The follower of a god serves as an agent of that god in the world. The agent seeks to further the ideals of that god and defeat its rivals. While some folk might refuse to honor the gods, none can
by magic traps, as well as magically constructed dungeons inhabited by monsters created by magic, cursed by magic, or endowed with magical abilities.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. The follower of a god serves as an agent of that god in the world. The agent seeks to further the ideals of that god and defeat its rivals. While some folk might refuse to honor the gods, none can
by magic traps, as well as magically constructed dungeons inhabited by monsters created by magic, cursed by magic, or endowed with magical abilities.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of brutal military campaigning, he defeated his rivals and forged a nation. Retiring from war, Strahd settled in the beautiful valley where he’d won his greatest victory. There, in the way of his
ancestors, he spilled his blood into the earth, sealing a pact between himself and the land. In honor of his parents, King Barov and Queen Ravenovia, he named the valley Barovia and constructed his
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. The follower of a god serves as an agent of that god in the world. The agent seeks to further the ideals of that god and defeat its rivals. While some folk might refuse to honor the gods, none can
by magic traps, as well as magically constructed dungeons inhabited by monsters created by magic, cursed by magic, or endowed with magical abilities.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of brutal military campaigning, he defeated his rivals and forged a nation. Retiring from war, Strahd settled in the beautiful valley where he’d won his greatest victory. There, in the way of his
ancestors, he spilled his blood into the earth, sealing a pact between himself and the land. In honor of his parents, King Barov and Queen Ravenovia, he named the valley Barovia and constructed his
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of brutal military campaigning, he defeated his rivals and forged a nation. Retiring from war, Strahd settled in the beautiful valley where he’d won his greatest victory. There, in the way of his
ancestors, he spilled his blood into the earth, sealing a pact between himself and the land. In honor of his parents, King Barov and Queen Ravenovia, he named the valley Barovia and constructed his
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
general description, or that simply live nearby. Such rogues become the most dangerous of predators. Constructed Nature. A steel predator doesn’t require air, food, drink, or sleep. Steel Predator
(5d10) thunder damage, drops everything it’s holding, and is stunned for 1 minute. On a successful save, a creature takes half as much damage. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
place itself before the threat. Constructed Nature. The colossus of Akros doesn’t require air, food, drink, or sleep. Colossus of Akros
Gargantuan construct, unaligned
Armor Class 21 (natural armor
Destruction. When the colossus drops to 0 hit points, it crumbles and is destroyed. Any creature on the ground within 30 feet of the crumbling statue must make a DC 22 Dexterity saving throw, taking 22
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
general description, or that simply live nearby. Such rogues become the most dangerous of predators. Constructed Nature. A steel predator doesn’t require air, food, drink, or sleep. Steel Predator
(5d10) thunder damage, drops everything it’s holding, and is stunned for 1 minute. On a successful save, a creature takes half as much damage. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
place itself before the threat. Constructed Nature. The colossus of Akros doesn’t require air, food, drink, or sleep. Colossus of Akros
Gargantuan construct, unaligned
Armor Class 21 (natural armor
Destruction. When the colossus drops to 0 hit points, it crumbles and is destroyed. Any creature on the ground within 30 feet of the crumbling statue must make a DC 22 Dexterity saving throw, taking 22
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
place itself before the threat. Constructed Nature. The colossus of Akros doesn’t require air, food, drink, or sleep. Colossus of Akros
Gargantuan construct, unaligned
Armor Class 21 (natural armor
Destruction. When the colossus drops to 0 hit points, it crumbles and is destroyed. Any creature on the ground within 30 feet of the crumbling statue must make a DC 22 Dexterity saving throw, taking 22
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
general description, or that simply live nearby. Such rogues become the most dangerous of predators. Constructed Nature. A steel predator doesn’t require air, food, drink, or sleep. Steel Predator
(5d10) thunder damage, drops everything it’s holding, and is stunned for 1 minute. On a successful save, a creature takes half as much damage. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.